diff options
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/General/AgentCiruitData.cs (renamed from OpenSim/Framework/General/Types/AgentCiruitData.cs) | 98 | ||||
-rw-r--r-- | OpenSim/Framework/General/AgentWearable.cs (renamed from OpenSim/Framework/General/Types/AgentWearable.cs) | 144 | ||||
-rw-r--r-- | OpenSim/Framework/General/AssetBase.cs (renamed from OpenSim/Framework/General/Types/AssetBase.cs) | 112 | ||||
-rw-r--r-- | OpenSim/Framework/General/AssetLandmark.cs (renamed from OpenSim/Framework/General/Types/AssetLandmark.cs) | 118 | ||||
-rw-r--r-- | OpenSim/Framework/General/AssetStorage.cs (renamed from OpenSim/Framework/General/Types/AssetStorage.cs) | 94 | ||||
-rw-r--r-- | OpenSim/Framework/General/EstateSettings.cs (renamed from OpenSim/Framework/General/Types/EstateSettings.cs) | 1475 | ||||
-rw-r--r-- | OpenSim/Framework/General/InventoryItemBase.cs (renamed from OpenSim/Framework/General/Types/InventoryItemBase.cs) | 456 | ||||
-rw-r--r-- | OpenSim/Framework/General/LandData.cs (renamed from OpenSim/Framework/General/Types/LandData.cs) | 240 | ||||
-rw-r--r-- | OpenSim/Framework/General/Login.cs (renamed from OpenSim/Framework/General/Types/Login.cs) | 100 | ||||
-rw-r--r-- | OpenSim/Framework/General/MapBlockData.cs (renamed from OpenSim/Framework/General/Types/MapBlockData.cs) | 102 | ||||
-rw-r--r-- | OpenSim/Framework/General/NeighbourInfo.cs (renamed from OpenSim/Framework/General/Types/NeighbourInfo.cs) | 84 | ||||
-rw-r--r-- | OpenSim/Framework/General/NetworkServersInfo.cs (renamed from OpenSim/Framework/General/Types/NetworkServersInfo.cs) | 188 | ||||
-rw-r--r-- | OpenSim/Framework/General/PrimitiveBaseShape.cs (renamed from OpenSim/Framework/General/Types/PrimitiveBaseShape.cs) | 448 | ||||
-rw-r--r-- | OpenSim/Framework/General/RegionHandle.cs (renamed from OpenSim/Framework/General/Types/RegionHandle.cs) | 298 | ||||
-rw-r--r-- | OpenSim/Framework/General/RegionInfo.cs (renamed from OpenSim/Framework/General/Types/RegionInfo.cs) | 697 | ||||
-rw-r--r-- | OpenSim/Framework/General/UUID.cs (renamed from OpenSim/Framework/General/Types/UUID.cs) | 310 | ||||
-rw-r--r-- | OpenSim/Framework/General/UserProfileData.cs (renamed from OpenSim/Framework/General/Types/UserProfileData.cs) | 380 |
17 files changed, 2670 insertions, 2674 deletions
diff --git a/OpenSim/Framework/General/Types/AgentCiruitData.cs b/OpenSim/Framework/General/AgentCiruitData.cs index 5695197..0924d36 100644 --- a/OpenSim/Framework/General/Types/AgentCiruitData.cs +++ b/OpenSim/Framework/General/AgentCiruitData.cs | |||
@@ -1,49 +1,49 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using libsecondlife; | 28 | using libsecondlife; |
29 | using System; | 29 | using System; |
30 | 30 | ||
31 | namespace OpenSim.Framework.Types | 31 | namespace OpenSim.Framework |
32 | { | 32 | { |
33 | [Serializable] | 33 | [Serializable] |
34 | public class AgentCircuitData | 34 | public class AgentCircuitData |
35 | { | 35 | { |
36 | public AgentCircuitData() { } | 36 | public AgentCircuitData() { } |
37 | public LLUUID AgentID; | 37 | public LLUUID AgentID; |
38 | public LLUUID SessionID; | 38 | public LLUUID SessionID; |
39 | public LLUUID SecureSessionID; | 39 | public LLUUID SecureSessionID; |
40 | public LLVector3 startpos; | 40 | public LLVector3 startpos; |
41 | public string firstname; | 41 | public string firstname; |
42 | public string lastname; | 42 | public string lastname; |
43 | public uint circuitcode; | 43 | public uint circuitcode; |
44 | public bool child; | 44 | public bool child; |
45 | public LLUUID InventoryFolder; | 45 | public LLUUID InventoryFolder; |
46 | public LLUUID BaseFolder; | 46 | public LLUUID BaseFolder; |
47 | public string CapsPath = ""; | 47 | public string CapsPath = ""; |
48 | } | 48 | } |
49 | } | 49 | } |
diff --git a/OpenSim/Framework/General/Types/AgentWearable.cs b/OpenSim/Framework/General/AgentWearable.cs index ecd45d5..af8a630 100644 --- a/OpenSim/Framework/General/Types/AgentWearable.cs +++ b/OpenSim/Framework/General/AgentWearable.cs | |||
@@ -1,72 +1,72 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using libsecondlife; | 28 | using libsecondlife; |
29 | 29 | ||
30 | namespace OpenSim.Framework.Types | 30 | namespace OpenSim.Framework |
31 | { | 31 | { |
32 | public class AvatarWearable | 32 | public class AvatarWearable |
33 | { | 33 | { |
34 | public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000"); | 34 | public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000"); |
35 | public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); | 35 | public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); |
36 | 36 | ||
37 | public AvatarWearable() | 37 | public AvatarWearable() |
38 | { | 38 | { |
39 | 39 | ||
40 | } | 40 | } |
41 | 41 | ||
42 | public AvatarWearable( LLUUID itemId, LLUUID assetId ) | 42 | public AvatarWearable( LLUUID itemId, LLUUID assetId ) |
43 | { | 43 | { |
44 | AssetID = assetId; | 44 | AssetID = assetId; |
45 | ItemID = itemId; | 45 | ItemID = itemId; |
46 | } | 46 | } |
47 | 47 | ||
48 | public static AvatarWearable[] DefaultWearables | 48 | public static AvatarWearable[] DefaultWearables |
49 | { | 49 | { |
50 | get | 50 | get |
51 | { | 51 | { |
52 | AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these | 52 | AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these |
53 | for (int i = 0; i < 13; i++) | 53 | for (int i = 0; i < 13; i++) |
54 | { | 54 | { |
55 | defaultWearables[i] = new AvatarWearable(); | 55 | defaultWearables[i] = new AvatarWearable(); |
56 | } | 56 | } |
57 | defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | 57 | defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); |
58 | defaultWearables[0].ItemID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"); | 58 | defaultWearables[0].ItemID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"); |
59 | 59 | ||
60 | defaultWearables[1].ItemID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"); | 60 | defaultWearables[1].ItemID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"); |
61 | defaultWearables[1].AssetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"); | 61 | defaultWearables[1].AssetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"); |
62 | 62 | ||
63 | defaultWearables[4].ItemID = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"); | 63 | defaultWearables[4].ItemID = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"); |
64 | defaultWearables[4].AssetID = new LLUUID("00000000-38f9-1111-024e-222222111110"); | 64 | defaultWearables[4].AssetID = new LLUUID("00000000-38f9-1111-024e-222222111110"); |
65 | 65 | ||
66 | defaultWearables[5].ItemID = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"); | 66 | defaultWearables[5].ItemID = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"); |
67 | defaultWearables[5].AssetID = new LLUUID("00000000-38f9-1111-024e-222222111120"); | 67 | defaultWearables[5].AssetID = new LLUUID("00000000-38f9-1111-024e-222222111120"); |
68 | return defaultWearables; | 68 | return defaultWearables; |
69 | } | 69 | } |
70 | } | 70 | } |
71 | } | 71 | } |
72 | } | 72 | } |
diff --git a/OpenSim/Framework/General/Types/AssetBase.cs b/OpenSim/Framework/General/AssetBase.cs index c34887c..9c69eb8 100644 --- a/OpenSim/Framework/General/Types/AssetBase.cs +++ b/OpenSim/Framework/General/AssetBase.cs | |||
@@ -1,56 +1,56 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using libsecondlife; | 29 | using libsecondlife; |
30 | 30 | ||
31 | namespace OpenSim.Framework.Types | 31 | namespace OpenSim.Framework |
32 | { | 32 | { |
33 | [Serializable] | 33 | [Serializable] |
34 | public class AssetBase | 34 | public class AssetBase |
35 | { | 35 | { |
36 | public byte[] Data; | 36 | public byte[] Data; |
37 | public LLUUID FullID; | 37 | public LLUUID FullID; |
38 | public sbyte Type; | 38 | public sbyte Type; |
39 | public sbyte InvType; | 39 | public sbyte InvType; |
40 | public string Name = ""; | 40 | public string Name = ""; |
41 | public string Description = ""; | 41 | public string Description = ""; |
42 | public bool Local = false; | 42 | public bool Local = false; |
43 | public bool Temporary = false; | 43 | public bool Temporary = false; |
44 | 44 | ||
45 | public AssetBase() | 45 | public AssetBase() |
46 | { | 46 | { |
47 | 47 | ||
48 | } | 48 | } |
49 | 49 | ||
50 | public AssetBase(LLUUID assetId, string name) | 50 | public AssetBase(LLUUID assetId, string name) |
51 | { | 51 | { |
52 | FullID = assetId; | 52 | FullID = assetId; |
53 | Name = name; | 53 | Name = name; |
54 | } | 54 | } |
55 | } | 55 | } |
56 | } | 56 | } |
diff --git a/OpenSim/Framework/General/Types/AssetLandmark.cs b/OpenSim/Framework/General/AssetLandmark.cs index 0c9fadd..9f05531 100644 --- a/OpenSim/Framework/General/Types/AssetLandmark.cs +++ b/OpenSim/Framework/General/AssetLandmark.cs | |||
@@ -1,59 +1,59 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System.Text; | 28 | using System.Text; |
29 | using libsecondlife; | 29 | using libsecondlife; |
30 | 30 | ||
31 | namespace OpenSim.Framework.Types | 31 | namespace OpenSim.Framework |
32 | { | 32 | { |
33 | public class AssetLandmark : AssetBase | 33 | public class AssetLandmark : AssetBase |
34 | { | 34 | { |
35 | public int Version; | 35 | public int Version; |
36 | public LLVector3 Position; | 36 | public LLVector3 Position; |
37 | public LLUUID RegionID; | 37 | public LLUUID RegionID; |
38 | 38 | ||
39 | public AssetLandmark(AssetBase a) | 39 | public AssetLandmark(AssetBase a) |
40 | { | 40 | { |
41 | this.Data = a.Data; | 41 | this.Data = a.Data; |
42 | this.FullID = a.FullID; | 42 | this.FullID = a.FullID; |
43 | this.Type = a.Type; | 43 | this.Type = a.Type; |
44 | this.InvType = a.InvType; | 44 | this.InvType = a.InvType; |
45 | this.Name = a.Name; | 45 | this.Name = a.Name; |
46 | this.Description = a.Description; | 46 | this.Description = a.Description; |
47 | InternData(); | 47 | InternData(); |
48 | } | 48 | } |
49 | 49 | ||
50 | private void InternData() | 50 | private void InternData() |
51 | { | 51 | { |
52 | string temp = Encoding.UTF8.GetString(Data).Trim(); | 52 | string temp = Encoding.UTF8.GetString(Data).Trim(); |
53 | string[] parts = temp.Split('\n'); | 53 | string[] parts = temp.Split('\n'); |
54 | int.TryParse(parts[0].Substring(17, 1), out Version); | 54 | int.TryParse(parts[0].Substring(17, 1), out Version); |
55 | LLUUID.TryParse(parts[1].Substring(10, 36), out RegionID); | 55 | LLUUID.TryParse(parts[1].Substring(10, 36), out RegionID); |
56 | LLVector3.TryParse(parts[2].Substring(11, parts[2].Length - 11), out Position); | 56 | LLVector3.TryParse(parts[2].Substring(11, parts[2].Length - 11), out Position); |
57 | } | 57 | } |
58 | } | 58 | } |
59 | } | 59 | } |
diff --git a/OpenSim/Framework/General/Types/AssetStorage.cs b/OpenSim/Framework/General/AssetStorage.cs index 54b9593..e3193ed 100644 --- a/OpenSim/Framework/General/Types/AssetStorage.cs +++ b/OpenSim/Framework/General/AssetStorage.cs | |||
@@ -1,47 +1,47 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using libsecondlife; | 28 | using libsecondlife; |
29 | 29 | ||
30 | namespace OpenSim.Framework.Types | 30 | namespace OpenSim.Framework |
31 | { | 31 | { |
32 | public class AssetStorage | 32 | public class AssetStorage |
33 | { | 33 | { |
34 | 34 | ||
35 | public AssetStorage() { | 35 | public AssetStorage() { |
36 | } | 36 | } |
37 | 37 | ||
38 | public AssetStorage(LLUUID assetUUID) { | 38 | public AssetStorage(LLUUID assetUUID) { |
39 | UUID=assetUUID; | 39 | UUID=assetUUID; |
40 | } | 40 | } |
41 | 41 | ||
42 | public byte[] Data; | 42 | public byte[] Data; |
43 | public sbyte Type; | 43 | public sbyte Type; |
44 | public string Name; | 44 | public string Name; |
45 | public LLUUID UUID; | 45 | public LLUUID UUID; |
46 | } | 46 | } |
47 | } | 47 | } |
diff --git a/OpenSim/Framework/General/Types/EstateSettings.cs b/OpenSim/Framework/General/EstateSettings.cs index 2675e52..3e99424 100644 --- a/OpenSim/Framework/General/Types/EstateSettings.cs +++ b/OpenSim/Framework/General/EstateSettings.cs | |||
@@ -1,738 +1,737 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System.IO; | 28 | using System.IO; |
29 | using libsecondlife; | 29 | using libsecondlife; |
30 | using OpenSim.Framework.Configuration; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Framework.Utilities; | 31 | using System.Globalization; |
32 | using System.Globalization; | 32 | |
33 | 33 | namespace OpenSim.Framework | |
34 | namespace OpenSim.Framework.Types | 34 | { |
35 | { | 35 | public class EstateSettings |
36 | public class EstateSettings | 36 | { |
37 | { | 37 | |
38 | 38 | //Settings to this island | |
39 | //Settings to this island | 39 | private float m_billableFactor; |
40 | private float m_billableFactor; | 40 | public float billableFactor |
41 | public float billableFactor | 41 | { |
42 | { | 42 | get |
43 | get | 43 | { |
44 | { | 44 | return m_billableFactor; |
45 | return m_billableFactor; | 45 | } |
46 | } | 46 | set |
47 | set | 47 | { |
48 | { | 48 | m_billableFactor = value; |
49 | m_billableFactor = value; | 49 | configMember.forceSetConfigurationOption("billable_factor", m_billableFactor.ToString()); |
50 | configMember.forceSetConfigurationOption("billable_factor", m_billableFactor.ToString()); | 50 | } |
51 | } | 51 | } |
52 | } | 52 | |
53 | 53 | ||
54 | 54 | private uint m_estateID; | |
55 | private uint m_estateID; | 55 | public uint estateID |
56 | public uint estateID | 56 | { |
57 | { | 57 | get |
58 | get | 58 | { |
59 | { | 59 | return m_estateID; |
60 | return m_estateID; | 60 | } |
61 | } | 61 | set |
62 | set | 62 | { |
63 | { | 63 | m_estateID = value; |
64 | m_estateID = value; | 64 | configMember.forceSetConfigurationOption("estate_id", m_estateID.ToString()); |
65 | configMember.forceSetConfigurationOption("estate_id", m_estateID.ToString()); | 65 | } |
66 | } | 66 | } |
67 | } | 67 | |
68 | 68 | ||
69 | 69 | private uint m_parentEstateID; | |
70 | private uint m_parentEstateID; | 70 | public uint parentEstateID |
71 | public uint parentEstateID | 71 | { |
72 | { | 72 | get |
73 | get | 73 | { |
74 | { | 74 | return m_parentEstateID; |
75 | return m_parentEstateID; | 75 | } |
76 | } | 76 | set |
77 | set | 77 | { |
78 | { | 78 | m_parentEstateID = value; |
79 | m_parentEstateID = value; | 79 | configMember.forceSetConfigurationOption("parent_estate_id", m_parentEstateID.ToString()); |
80 | configMember.forceSetConfigurationOption("parent_estate_id", m_parentEstateID.ToString()); | 80 | } |
81 | } | 81 | } |
82 | } | 82 | |
83 | 83 | private byte m_maxAgents; | |
84 | private byte m_maxAgents; | 84 | public byte maxAgents |
85 | public byte maxAgents | 85 | { |
86 | { | 86 | get |
87 | get | 87 | { |
88 | { | 88 | return m_maxAgents; |
89 | return m_maxAgents; | 89 | } |
90 | } | 90 | set |
91 | set | 91 | { |
92 | { | 92 | m_maxAgents = value; |
93 | m_maxAgents = value; | 93 | configMember.forceSetConfigurationOption("max_agents", m_maxAgents.ToString()); |
94 | configMember.forceSetConfigurationOption("max_agents", m_maxAgents.ToString()); | 94 | } |
95 | } | 95 | } |
96 | } | 96 | |
97 | 97 | private float m_objectBonusFactor; | |
98 | private float m_objectBonusFactor; | 98 | public float objectBonusFactor |
99 | public float objectBonusFactor | 99 | { |
100 | { | 100 | get |
101 | get | 101 | { |
102 | { | 102 | return m_objectBonusFactor; |
103 | return m_objectBonusFactor; | 103 | } |
104 | } | 104 | set |
105 | set | 105 | { |
106 | { | 106 | m_objectBonusFactor = value; |
107 | m_objectBonusFactor = value; | 107 | configMember.forceSetConfigurationOption("object_bonus_factor", m_objectBonusFactor.ToString()); |
108 | configMember.forceSetConfigurationOption("object_bonus_factor", m_objectBonusFactor.ToString()); | 108 | } |
109 | } | 109 | } |
110 | } | 110 | |
111 | 111 | private int m_redirectGridX; | |
112 | private int m_redirectGridX; | 112 | public int redirectGridX |
113 | public int redirectGridX | 113 | { |
114 | { | 114 | get |
115 | get | 115 | { |
116 | { | 116 | return m_redirectGridX; |
117 | return m_redirectGridX; | 117 | } |
118 | } | 118 | set |
119 | set | 119 | { |
120 | { | 120 | m_redirectGridX = value; |
121 | m_redirectGridX = value; | 121 | configMember.forceSetConfigurationOption("redirect_grid_x", m_redirectGridX.ToString()); |
122 | configMember.forceSetConfigurationOption("redirect_grid_x", m_redirectGridX.ToString()); | 122 | } |
123 | } | 123 | } |
124 | } | 124 | |
125 | 125 | private int m_redirectGridY; | |
126 | private int m_redirectGridY; | 126 | public int redirectGridY |
127 | public int redirectGridY | 127 | { |
128 | { | 128 | get |
129 | get | 129 | { |
130 | { | 130 | return m_redirectGridY; |
131 | return m_redirectGridY; | 131 | } |
132 | } | 132 | set |
133 | set | 133 | { |
134 | { | 134 | m_redirectGridY = value; |
135 | m_redirectGridY = value; | 135 | configMember.forceSetConfigurationOption("redirect_grid_y", m_redirectGridY.ToString()); |
136 | configMember.forceSetConfigurationOption("redirect_grid_y", m_redirectGridY.ToString()); | 136 | } |
137 | } | 137 | } |
138 | } | 138 | |
139 | 139 | private Simulator.RegionFlags m_regionFlags; | |
140 | private Simulator.RegionFlags m_regionFlags; | 140 | public Simulator.RegionFlags regionFlags |
141 | public Simulator.RegionFlags regionFlags | 141 | { |
142 | { | 142 | get |
143 | get | 143 | { |
144 | { | 144 | return m_regionFlags; |
145 | return m_regionFlags; | 145 | } |
146 | } | 146 | set |
147 | set | 147 | { |
148 | { | 148 | m_regionFlags = value; |
149 | m_regionFlags = value; | 149 | configMember.forceSetConfigurationOption("region_flags", m_regionFlags.ToString()); |
150 | configMember.forceSetConfigurationOption("region_flags", m_regionFlags.ToString()); | 150 | } |
151 | } | 151 | } |
152 | } | 152 | |
153 | 153 | ||
154 | 154 | private Simulator.SimAccess m_simAccess; | |
155 | private Simulator.SimAccess m_simAccess; | 155 | public Simulator.SimAccess simAccess |
156 | public Simulator.SimAccess simAccess | 156 | { |
157 | { | 157 | get |
158 | get | 158 | { |
159 | { | 159 | return m_simAccess; |
160 | return m_simAccess; | 160 | } |
161 | } | 161 | set |
162 | set | 162 | { |
163 | { | 163 | m_simAccess = value; |
164 | m_simAccess = value; | 164 | configMember.forceSetConfigurationOption("sim_access", m_simAccess.ToString()); |
165 | configMember.forceSetConfigurationOption("sim_access", m_simAccess.ToString()); | 165 | } |
166 | } | 166 | } |
167 | } | 167 | |
168 | 168 | private float m_sunHour; | |
169 | private float m_sunHour; | 169 | public float sunHour |
170 | public float sunHour | 170 | { |
171 | { | 171 | get |
172 | get | 172 | { |
173 | { | 173 | return m_sunHour; |
174 | return m_sunHour; | 174 | } |
175 | } | 175 | set |
176 | set | 176 | { |
177 | { | 177 | m_sunHour = value; |
178 | m_sunHour = value; | 178 | configMember.forceSetConfigurationOption("sun_hour", m_sunHour.ToString()); |
179 | configMember.forceSetConfigurationOption("sun_hour", m_sunHour.ToString()); | 179 | } |
180 | } | 180 | } |
181 | } | 181 | |
182 | 182 | private float m_terrainRaiseLimit; | |
183 | private float m_terrainRaiseLimit; | 183 | public float terrainRaiseLimit |
184 | public float terrainRaiseLimit | 184 | { |
185 | { | 185 | get |
186 | get | 186 | { |
187 | { | 187 | return m_terrainRaiseLimit; |
188 | return m_terrainRaiseLimit; | 188 | } |
189 | } | 189 | set |
190 | set | 190 | { |
191 | { | 191 | m_terrainRaiseLimit = value; |
192 | m_terrainRaiseLimit = value; | 192 | configMember.forceSetConfigurationOption("terrain_raise_limit", m_terrainRaiseLimit.ToString()); |
193 | configMember.forceSetConfigurationOption("terrain_raise_limit", m_terrainRaiseLimit.ToString()); | 193 | } |
194 | } | 194 | } |
195 | } | 195 | |
196 | 196 | private float m_terrainLowerLimit; | |
197 | private float m_terrainLowerLimit; | 197 | public float terrainLowerLimit |
198 | public float terrainLowerLimit | 198 | { |
199 | { | 199 | get |
200 | get | 200 | { |
201 | { | 201 | return m_terrainLowerLimit; |
202 | return m_terrainLowerLimit; | 202 | } |
203 | } | 203 | set |
204 | set | 204 | { |
205 | { | 205 | m_terrainLowerLimit = value; |
206 | m_terrainLowerLimit = value; | 206 | configMember.forceSetConfigurationOption("terrain_lower_limit", m_terrainLowerLimit.ToString()); |
207 | configMember.forceSetConfigurationOption("terrain_lower_limit", m_terrainLowerLimit.ToString()); | 207 | } |
208 | } | 208 | } |
209 | } | 209 | |
210 | 210 | private bool m_useFixedSun; | |
211 | private bool m_useFixedSun; | 211 | public bool useFixedSun |
212 | public bool useFixedSun | 212 | { |
213 | { | 213 | get |
214 | get | 214 | { |
215 | { | 215 | return m_useFixedSun; |
216 | return m_useFixedSun; | 216 | } |
217 | } | 217 | set |
218 | set | 218 | { |
219 | { | 219 | m_useFixedSun = value; |
220 | m_useFixedSun = value; | 220 | configMember.forceSetConfigurationOption("use_fixed_sun", m_useFixedSun.ToString()); |
221 | configMember.forceSetConfigurationOption("use_fixed_sun", m_useFixedSun.ToString()); | 221 | } |
222 | } | 222 | } |
223 | } | 223 | |
224 | 224 | ||
225 | 225 | private int m_pricePerMeter; | |
226 | private int m_pricePerMeter; | 226 | public int pricePerMeter |
227 | public int pricePerMeter | 227 | { |
228 | { | 228 | get |
229 | get | 229 | { |
230 | { | 230 | return m_pricePerMeter; |
231 | return m_pricePerMeter; | 231 | } |
232 | } | 232 | set |
233 | set | 233 | { |
234 | { | 234 | m_pricePerMeter = value; |
235 | m_pricePerMeter = value; | 235 | configMember.forceSetConfigurationOption("price_per_meter", m_pricePerMeter.ToString()); |
236 | configMember.forceSetConfigurationOption("price_per_meter", m_pricePerMeter.ToString()); | 236 | } |
237 | } | 237 | } |
238 | } | 238 | |
239 | 239 | ||
240 | 240 | private ushort m_regionWaterHeight; | |
241 | private ushort m_regionWaterHeight; | 241 | public ushort regionWaterHeight |
242 | public ushort regionWaterHeight | 242 | { |
243 | { | 243 | get |
244 | get | 244 | { |
245 | { | 245 | return m_regionWaterHeight; |
246 | return m_regionWaterHeight; | 246 | } |
247 | } | 247 | set |
248 | set | 248 | { |
249 | { | 249 | m_regionWaterHeight = value; |
250 | m_regionWaterHeight = value; | 250 | configMember.forceSetConfigurationOption("region_water_height", m_regionWaterHeight.ToString()); |
251 | configMember.forceSetConfigurationOption("region_water_height", m_regionWaterHeight.ToString()); | 251 | } |
252 | } | 252 | } |
253 | } | 253 | |
254 | 254 | ||
255 | 255 | private bool m_regionAllowTerraform; | |
256 | private bool m_regionAllowTerraform; | 256 | public bool regionAllowTerraform |
257 | public bool regionAllowTerraform | 257 | { |
258 | { | 258 | get |
259 | get | 259 | { |
260 | { | 260 | return m_regionAllowTerraform; |
261 | return m_regionAllowTerraform; | 261 | } |
262 | } | 262 | set |
263 | set | 263 | { |
264 | { | 264 | m_regionAllowTerraform = value; |
265 | m_regionAllowTerraform = value; | 265 | configMember.forceSetConfigurationOption("region_allow_terraform", m_regionAllowTerraform.ToString()); |
266 | configMember.forceSetConfigurationOption("region_allow_terraform", m_regionAllowTerraform.ToString()); | 266 | } |
267 | } | 267 | } |
268 | } | 268 | |
269 | 269 | ||
270 | 270 | // Region Information | |
271 | // Region Information | 271 | // Low resolution 'base' textures. No longer used. |
272 | // Low resolution 'base' textures. No longer used. | 272 | private LLUUID m_terrainBase0; |
273 | private LLUUID m_terrainBase0; | 273 | public LLUUID terrainBase0 |
274 | public LLUUID terrainBase0 | 274 | { |
275 | { | 275 | get |
276 | get | 276 | { |
277 | { | 277 | return m_terrainBase0; |
278 | return m_terrainBase0; | 278 | } |
279 | } | 279 | set |
280 | set | 280 | { |
281 | { | 281 | m_terrainBase0 = value; |
282 | m_terrainBase0 = value; | 282 | configMember.forceSetConfigurationOption("terrain_base_0", m_terrainBase0.ToString()); |
283 | configMember.forceSetConfigurationOption("terrain_base_0", m_terrainBase0.ToString()); | 283 | } |
284 | } | 284 | } |
285 | } | 285 | |
286 | 286 | private LLUUID m_terrainBase1; | |
287 | private LLUUID m_terrainBase1; | 287 | public LLUUID terrainBase1 |
288 | public LLUUID terrainBase1 | 288 | { |
289 | { | 289 | get |
290 | get | 290 | { |
291 | { | 291 | return m_terrainBase1; |
292 | return m_terrainBase1; | 292 | } |
293 | } | 293 | set |
294 | set | 294 | { |
295 | { | 295 | m_terrainBase1 = value; |
296 | m_terrainBase1 = value; | 296 | configMember.forceSetConfigurationOption("terrain_base_1", m_terrainBase1.ToString()); |
297 | configMember.forceSetConfigurationOption("terrain_base_1", m_terrainBase1.ToString()); | 297 | } |
298 | } | 298 | } |
299 | } | 299 | |
300 | 300 | private LLUUID m_terrainBase2; | |
301 | private LLUUID m_terrainBase2; | 301 | public LLUUID terrainBase2 |
302 | public LLUUID terrainBase2 | 302 | { |
303 | { | 303 | get |
304 | get | 304 | { |
305 | { | 305 | return m_terrainBase2; |
306 | return m_terrainBase2; | 306 | } |
307 | } | 307 | set |
308 | set | 308 | { |
309 | { | 309 | m_terrainBase2 = value; |
310 | m_terrainBase2 = value; | 310 | configMember.forceSetConfigurationOption("terrain_base_2", m_terrainBase2.ToString()); |
311 | configMember.forceSetConfigurationOption("terrain_base_2", m_terrainBase2.ToString()); | 311 | } |
312 | } | 312 | } |
313 | } | 313 | |
314 | 314 | private LLUUID m_terrainBase3; | |
315 | private LLUUID m_terrainBase3; | 315 | public LLUUID terrainBase3 |
316 | public LLUUID terrainBase3 | 316 | { |
317 | { | 317 | get |
318 | get | 318 | { |
319 | { | 319 | return m_terrainBase3; |
320 | return m_terrainBase3; | 320 | } |
321 | } | 321 | set |
322 | set | 322 | { |
323 | { | 323 | m_terrainBase3 = value; |
324 | m_terrainBase3 = value; | 324 | configMember.forceSetConfigurationOption("terrain_base_3", m_terrainBase3.ToString()); |
325 | configMember.forceSetConfigurationOption("terrain_base_3", m_terrainBase3.ToString()); | 325 | } |
326 | } | 326 | } |
327 | } | 327 | |
328 | 328 | ||
329 | 329 | // Higher resolution terrain textures | |
330 | // Higher resolution terrain textures | 330 | private LLUUID m_terrainDetail0; |
331 | private LLUUID m_terrainDetail0; | 331 | public LLUUID terrainDetail0 |
332 | public LLUUID terrainDetail0 | 332 | { |
333 | { | 333 | get |
334 | get | 334 | { |
335 | { | 335 | return m_terrainDetail0; |
336 | return m_terrainDetail0; | 336 | } |
337 | } | 337 | set |
338 | set | 338 | { |
339 | { | 339 | |
340 | 340 | m_terrainDetail0 = value; | |
341 | m_terrainDetail0 = value; | 341 | configMember.forceSetConfigurationOption("terrain_detail_0", m_terrainDetail0.ToString()); |
342 | configMember.forceSetConfigurationOption("terrain_detail_0", m_terrainDetail0.ToString()); | 342 | } |
343 | } | 343 | } |
344 | } | 344 | |
345 | 345 | private LLUUID m_terrainDetail1; | |
346 | private LLUUID m_terrainDetail1; | 346 | public LLUUID terrainDetail1 |
347 | public LLUUID terrainDetail1 | 347 | { |
348 | { | 348 | get |
349 | get | 349 | { |
350 | { | 350 | return m_terrainDetail1; |
351 | return m_terrainDetail1; | 351 | } |
352 | } | 352 | set |
353 | set | 353 | { |
354 | { | 354 | m_terrainDetail1 = value; |
355 | m_terrainDetail1 = value; | 355 | configMember.forceSetConfigurationOption("terrain_detail_1", m_terrainDetail1.ToString()); |
356 | configMember.forceSetConfigurationOption("terrain_detail_1", m_terrainDetail1.ToString()); | 356 | } |
357 | } | 357 | } |
358 | } | 358 | private LLUUID m_terrainDetail2; |
359 | private LLUUID m_terrainDetail2; | 359 | public LLUUID terrainDetail2 |
360 | public LLUUID terrainDetail2 | 360 | { |
361 | { | 361 | get |
362 | get | 362 | { |
363 | { | 363 | return m_terrainDetail2; |
364 | return m_terrainDetail2; | 364 | } |
365 | } | 365 | set |
366 | set | 366 | { |
367 | { | 367 | m_terrainDetail2 = value; |
368 | m_terrainDetail2 = value; | 368 | configMember.forceSetConfigurationOption("terrain_detail_2", m_terrainDetail2.ToString()); |
369 | configMember.forceSetConfigurationOption("terrain_detail_2", m_terrainDetail2.ToString()); | 369 | } |
370 | } | 370 | } |
371 | } | 371 | private LLUUID m_terrainDetail3; |
372 | private LLUUID m_terrainDetail3; | 372 | public LLUUID terrainDetail3 |
373 | public LLUUID terrainDetail3 | 373 | { |
374 | { | 374 | get |
375 | get | 375 | { |
376 | { | 376 | return m_terrainDetail3; |
377 | return m_terrainDetail3; | 377 | } |
378 | } | 378 | set |
379 | set | 379 | { |
380 | { | 380 | m_terrainDetail3 = value; |
381 | m_terrainDetail3 = value; | 381 | configMember.forceSetConfigurationOption("terrain_detail_3", m_terrainDetail3.ToString()); |
382 | configMember.forceSetConfigurationOption("terrain_detail_3", m_terrainDetail3.ToString()); | 382 | } |
383 | } | 383 | } |
384 | } | 384 | |
385 | 385 | // First quad - each point is bilinearly interpolated at each meter of terrain | |
386 | // First quad - each point is bilinearly interpolated at each meter of terrain | 386 | private float m_terrainStartHeight0; |
387 | private float m_terrainStartHeight0; | 387 | public float terrainStartHeight0 |
388 | public float terrainStartHeight0 | 388 | { |
389 | { | 389 | get |
390 | get | 390 | { |
391 | { | 391 | return m_terrainStartHeight0; |
392 | return m_terrainStartHeight0; | 392 | } |
393 | } | 393 | set |
394 | set | 394 | { |
395 | { | 395 | m_terrainStartHeight0 = value; |
396 | m_terrainStartHeight0 = value; | 396 | configMember.forceSetConfigurationOption("terrain_start_height_0", m_terrainStartHeight0.ToString()); |
397 | configMember.forceSetConfigurationOption("terrain_start_height_0", m_terrainStartHeight0.ToString()); | 397 | } |
398 | } | 398 | } |
399 | } | 399 | |
400 | 400 | ||
401 | 401 | private float m_terrainStartHeight1; | |
402 | private float m_terrainStartHeight1; | 402 | public float terrainStartHeight1 |
403 | public float terrainStartHeight1 | 403 | { |
404 | { | 404 | get |
405 | get | 405 | { |
406 | { | 406 | return m_terrainStartHeight1; |
407 | return m_terrainStartHeight1; | 407 | } |
408 | } | 408 | set |
409 | set | 409 | { |
410 | { | 410 | m_terrainStartHeight1 = value; |
411 | m_terrainStartHeight1 = value; | 411 | configMember.forceSetConfigurationOption("terrain_start_height_1", m_terrainStartHeight1.ToString()); |
412 | configMember.forceSetConfigurationOption("terrain_start_height_1", m_terrainStartHeight1.ToString()); | 412 | } |
413 | } | 413 | } |
414 | } | 414 | |
415 | 415 | private float m_terrainStartHeight2; | |
416 | private float m_terrainStartHeight2; | 416 | public float terrainStartHeight2 |
417 | public float terrainStartHeight2 | 417 | { |
418 | { | 418 | get |
419 | get | 419 | { |
420 | { | 420 | return m_terrainStartHeight2; |
421 | return m_terrainStartHeight2; | 421 | } |
422 | } | 422 | set |
423 | set | 423 | { |
424 | { | 424 | m_terrainStartHeight2 = value; |
425 | m_terrainStartHeight2 = value; | 425 | configMember.forceSetConfigurationOption("terrain_start_height_2", m_terrainStartHeight2.ToString()); |
426 | configMember.forceSetConfigurationOption("terrain_start_height_2", m_terrainStartHeight2.ToString()); | 426 | } |
427 | } | 427 | } |
428 | } | 428 | |
429 | 429 | private float m_terrainStartHeight3; | |
430 | private float m_terrainStartHeight3; | 430 | public float terrainStartHeight3 |
431 | public float terrainStartHeight3 | 431 | { |
432 | { | 432 | get |
433 | get | 433 | { |
434 | { | 434 | return m_terrainStartHeight3; |
435 | return m_terrainStartHeight3; | 435 | } |
436 | } | 436 | set |
437 | set | 437 | { |
438 | { | 438 | m_terrainStartHeight3 = value; |
439 | m_terrainStartHeight3 = value; | 439 | configMember.forceSetConfigurationOption("terrain_start_height_3", m_terrainStartHeight3.ToString()); |
440 | configMember.forceSetConfigurationOption("terrain_start_height_3", m_terrainStartHeight3.ToString()); | 440 | } |
441 | } | 441 | } |
442 | } | 442 | // Second quad - also bilinearly interpolated. |
443 | // Second quad - also bilinearly interpolated. | 443 | // Terrain texturing is done that: |
444 | // Terrain texturing is done that: | 444 | // 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y] |
445 | // 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y] | 445 | private float m_terrainHeightRange0; |
446 | private float m_terrainHeightRange0; | 446 | public float terrainHeightRange0 |
447 | public float terrainHeightRange0 | 447 | { |
448 | { | 448 | get |
449 | get | 449 | { |
450 | { | 450 | return m_terrainHeightRange0; |
451 | return m_terrainHeightRange0; | 451 | } |
452 | } | 452 | set |
453 | set | 453 | { |
454 | { | 454 | m_terrainHeightRange0 = value; |
455 | m_terrainHeightRange0 = value; | 455 | configMember.forceSetConfigurationOption("terrain_height_range_0", m_terrainHeightRange0.ToString()); |
456 | configMember.forceSetConfigurationOption("terrain_height_range_0", m_terrainHeightRange0.ToString()); | 456 | } |
457 | } | 457 | } |
458 | } | 458 | |
459 | 459 | private float m_terrainHeightRange1; | |
460 | private float m_terrainHeightRange1; | 460 | public float terrainHeightRange1 |
461 | public float terrainHeightRange1 | 461 | { |
462 | { | 462 | get |
463 | get | 463 | { |
464 | { | 464 | return m_terrainHeightRange1; |
465 | return m_terrainHeightRange1; | 465 | } |
466 | } | 466 | set |
467 | set | 467 | { |
468 | { | 468 | m_terrainHeightRange1 = value; |
469 | m_terrainHeightRange1 = value; | 469 | configMember.forceSetConfigurationOption("terrain_height_range_1", m_terrainHeightRange1.ToString()); |
470 | configMember.forceSetConfigurationOption("terrain_height_range_1", m_terrainHeightRange1.ToString()); | 470 | } |
471 | } | 471 | } |
472 | } | 472 | |
473 | 473 | private float m_terrainHeightRange2; | |
474 | private float m_terrainHeightRange2; | 474 | public float terrainHeightRange2 |
475 | public float terrainHeightRange2 | 475 | { |
476 | { | 476 | get |
477 | get | 477 | { |
478 | { | 478 | return m_terrainHeightRange2; |
479 | return m_terrainHeightRange2; | 479 | } |
480 | } | 480 | set |
481 | set | 481 | { |
482 | { | 482 | m_terrainHeightRange2 = value; |
483 | m_terrainHeightRange2 = value; | 483 | configMember.forceSetConfigurationOption("terrain_height_range_2", m_terrainHeightRange2.ToString()); |
484 | configMember.forceSetConfigurationOption("terrain_height_range_2", m_terrainHeightRange2.ToString()); | 484 | } |
485 | } | 485 | } |
486 | } | 486 | |
487 | 487 | private float m_terrainHeightRange3; | |
488 | private float m_terrainHeightRange3; | 488 | public float terrainHeightRange3 |
489 | public float terrainHeightRange3 | 489 | { |
490 | { | 490 | get |
491 | get | 491 | { |
492 | { | 492 | return m_terrainHeightRange3; |
493 | return m_terrainHeightRange3; | 493 | } |
494 | } | 494 | set |
495 | set | 495 | { |
496 | { | 496 | m_terrainHeightRange3 = value; |
497 | m_terrainHeightRange3 = value; | 497 | configMember.forceSetConfigurationOption("terrain_height_range_3", m_terrainHeightRange3.ToString()); |
498 | configMember.forceSetConfigurationOption("terrain_height_range_3", m_terrainHeightRange3.ToString()); | 498 | } |
499 | } | 499 | } |
500 | } | 500 | // Terrain Default (Must be in F32 Format!) |
501 | // Terrain Default (Must be in F32 Format!) | 501 | private string m_terrainFile; |
502 | private string m_terrainFile; | 502 | public string terrainFile |
503 | public string terrainFile | 503 | { |
504 | { | 504 | get |
505 | get | 505 | { |
506 | { | 506 | return m_terrainFile; |
507 | return m_terrainFile; | 507 | } |
508 | } | 508 | set |
509 | set | 509 | { |
510 | { | 510 | m_terrainFile = value; |
511 | m_terrainFile = value; | 511 | configMember.forceSetConfigurationOption("terrain_file", m_terrainFile.ToString()); |
512 | configMember.forceSetConfigurationOption("terrain_file", m_terrainFile.ToString()); | 512 | } |
513 | } | 513 | } |
514 | } | 514 | |
515 | 515 | private double m_terrainMultiplier; | |
516 | private double m_terrainMultiplier; | 516 | public double terrainMultiplier |
517 | public double terrainMultiplier | 517 | { |
518 | { | 518 | get |
519 | get | 519 | { |
520 | { | 520 | return m_terrainMultiplier; |
521 | return m_terrainMultiplier; | 521 | } |
522 | } | 522 | set |
523 | set | 523 | { |
524 | { | 524 | m_terrainMultiplier = value; |
525 | m_terrainMultiplier = value; | 525 | configMember.forceSetConfigurationOption("terrain_multiplier", m_terrainMultiplier.ToString()); |
526 | configMember.forceSetConfigurationOption("terrain_multiplier", m_terrainMultiplier.ToString()); | 526 | } |
527 | } | 527 | } |
528 | } | 528 | |
529 | 529 | private float m_waterHeight; | |
530 | private float m_waterHeight; | 530 | public float waterHeight |
531 | public float waterHeight | 531 | { |
532 | { | 532 | get |
533 | get | 533 | { |
534 | { | 534 | return m_waterHeight; |
535 | return m_waterHeight; | 535 | } |
536 | } | 536 | set |
537 | set | 537 | { |
538 | { | 538 | m_waterHeight = value; |
539 | m_waterHeight = value; | 539 | configMember.forceSetConfigurationOption("water_height", m_waterHeight.ToString()); |
540 | configMember.forceSetConfigurationOption("water_height", m_waterHeight.ToString()); | 540 | } |
541 | } | 541 | } |
542 | } | 542 | |
543 | 543 | private LLUUID m_terrainImageID; | |
544 | private LLUUID m_terrainImageID; | 544 | public LLUUID terrainImageID |
545 | public LLUUID terrainImageID | 545 | { |
546 | { | 546 | get |
547 | get | 547 | { |
548 | { | 548 | return m_terrainImageID; |
549 | return m_terrainImageID; | 549 | } |
550 | } | 550 | set |
551 | set | 551 | { |
552 | { | 552 | m_terrainImageID = value; |
553 | m_terrainImageID = value; | 553 | configMember.forceSetConfigurationOption("terrain_image_id", m_terrainImageID.ToString()); |
554 | configMember.forceSetConfigurationOption("terrain_image_id", m_terrainImageID.ToString()); | 554 | } |
555 | } | 555 | } |
556 | } | 556 | private ConfigurationMember configMember; |
557 | private ConfigurationMember configMember; | 557 | public EstateSettings() |
558 | public EstateSettings() | 558 | { |
559 | { | 559 | // Temporary hack to prevent multiple loadings. |
560 | // Temporary hack to prevent multiple loadings. | 560 | if (configMember == null) |
561 | if (configMember == null) | 561 | { |
562 | { | 562 | configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", this.loadConfigurationOptions, this.handleIncomingConfiguration); |
563 | configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", this.loadConfigurationOptions, this.handleIncomingConfiguration); | 563 | configMember.performConfigurationRetrieve(); |
564 | configMember.performConfigurationRetrieve(); | 564 | } |
565 | } | 565 | } |
566 | } | 566 | |
567 | 567 | public void loadConfigurationOptions() | |
568 | public void loadConfigurationOptions() | 568 | { |
569 | { | 569 | configMember.addConfigurationOption("billable_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "","0.0",true); |
570 | configMember.addConfigurationOption("billable_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "","0.0",true); | 570 | configMember.addConfigurationOption("estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "","0",true); |
571 | configMember.addConfigurationOption("estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "","0",true); | 571 | configMember.addConfigurationOption("parent_estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "0", true); |
572 | configMember.addConfigurationOption("parent_estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "0", true); | 572 | configMember.addConfigurationOption("max_agents", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, "", "40", true); |
573 | configMember.addConfigurationOption("max_agents", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, "", "40", true); | 573 | |
574 | 574 | configMember.addConfigurationOption("object_bonus_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "1.0", true); | |
575 | configMember.addConfigurationOption("object_bonus_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "1.0", true); | 575 | configMember.addConfigurationOption("redirect_grid_x", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "", "0", true); |
576 | configMember.addConfigurationOption("redirect_grid_x", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "", "0", true); | 576 | configMember.addConfigurationOption("redirect_grid_y", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "", "0", true); |
577 | configMember.addConfigurationOption("redirect_grid_y", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "", "0", true); | 577 | configMember.addConfigurationOption("region_flags", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "0", true); |
578 | configMember.addConfigurationOption("region_flags", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "0", true); | 578 | configMember.addConfigurationOption("sim_access", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, "", "21", true); |
579 | configMember.addConfigurationOption("sim_access", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, "", "21", true); | 579 | configMember.addConfigurationOption("sun_hour", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0", true); |
580 | configMember.addConfigurationOption("sun_hour", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0", true); | 580 | configMember.addConfigurationOption("terrain_raise_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0", true); |
581 | configMember.addConfigurationOption("terrain_raise_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0", true); | 581 | configMember.addConfigurationOption("terrain_lower_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0", true); |
582 | configMember.addConfigurationOption("terrain_lower_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0", true); | 582 | configMember.addConfigurationOption("use_fixed_sun", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, "", "false", true); |
583 | configMember.addConfigurationOption("use_fixed_sun", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, "", "false", true); | 583 | configMember.addConfigurationOption("price_per_meter", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "1", true); |
584 | configMember.addConfigurationOption("price_per_meter", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "1", true); | 584 | configMember.addConfigurationOption("region_water_height", ConfigurationOption.ConfigurationTypes.TYPE_UINT16, "", "20", true); |
585 | configMember.addConfigurationOption("region_water_height", ConfigurationOption.ConfigurationTypes.TYPE_UINT16, "", "20", true); | 585 | configMember.addConfigurationOption("region_allow_terraform", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, "", "true", true); |
586 | configMember.addConfigurationOption("region_allow_terraform", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, "", "true", true); | 586 | |
587 | 587 | configMember.addConfigurationOption("terrain_base_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "b8d3965a-ad78-bf43-699b-bff8eca6c975", true); | |
588 | configMember.addConfigurationOption("terrain_base_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "b8d3965a-ad78-bf43-699b-bff8eca6c975", true); | 588 | configMember.addConfigurationOption("terrain_base_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "abb783e6-3e93-26c0-248a-247666855da3", true); |
589 | configMember.addConfigurationOption("terrain_base_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "abb783e6-3e93-26c0-248a-247666855da3", true); | 589 | configMember.addConfigurationOption("terrain_base_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "179cdabd-398a-9b6b-1391-4dc333ba321f", true); |
590 | configMember.addConfigurationOption("terrain_base_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "179cdabd-398a-9b6b-1391-4dc333ba321f", true); | 590 | configMember.addConfigurationOption("terrain_base_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "beb169c7-11ea-fff2-efe5-0f24dc881df2", true); |
591 | configMember.addConfigurationOption("terrain_base_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "beb169c7-11ea-fff2-efe5-0f24dc881df2", true); | 591 | |
592 | 592 | configMember.addConfigurationOption("terrain_detail_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); | |
593 | configMember.addConfigurationOption("terrain_detail_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); | 593 | configMember.addConfigurationOption("terrain_detail_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); |
594 | configMember.addConfigurationOption("terrain_detail_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); | 594 | configMember.addConfigurationOption("terrain_detail_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); |
595 | configMember.addConfigurationOption("terrain_detail_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); | 595 | configMember.addConfigurationOption("terrain_detail_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); |
596 | configMember.addConfigurationOption("terrain_detail_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); | 596 | |
597 | 597 | configMember.addConfigurationOption("terrain_start_height_0", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true); | |
598 | configMember.addConfigurationOption("terrain_start_height_0", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true); | 598 | configMember.addConfigurationOption("terrain_start_height_1", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true); |
599 | configMember.addConfigurationOption("terrain_start_height_1", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true); | 599 | configMember.addConfigurationOption("terrain_start_height_2", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true); |
600 | configMember.addConfigurationOption("terrain_start_height_2", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true); | 600 | configMember.addConfigurationOption("terrain_start_height_3", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true); |
601 | configMember.addConfigurationOption("terrain_start_height_3", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true); | 601 | |
602 | 602 | configMember.addConfigurationOption("terrain_height_range_0", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); | |
603 | configMember.addConfigurationOption("terrain_height_range_0", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); | 603 | configMember.addConfigurationOption("terrain_height_range_1", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); |
604 | configMember.addConfigurationOption("terrain_height_range_1", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); | 604 | configMember.addConfigurationOption("terrain_height_range_2", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); |
605 | configMember.addConfigurationOption("terrain_height_range_2", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); | 605 | configMember.addConfigurationOption("terrain_height_range_3", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); |
606 | configMember.addConfigurationOption("terrain_height_range_3", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); | 606 | |
607 | 607 | configMember.addConfigurationOption("terrain_file", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "", "default.r32", true); | |
608 | configMember.addConfigurationOption("terrain_file", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "", "default.r32", true); | 608 | configMember.addConfigurationOption("terrain_multiplier", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); |
609 | configMember.addConfigurationOption("terrain_multiplier", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); | 609 | configMember.addConfigurationOption("water_height", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, "", "20.0", true); |
610 | configMember.addConfigurationOption("water_height", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, "", "20.0", true); | 610 | configMember.addConfigurationOption("terrain_image_id", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); |
611 | configMember.addConfigurationOption("terrain_image_id", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); | 611 | } |
612 | } | 612 | |
613 | 613 | public bool handleIncomingConfiguration(string configuration_key, object configuration_result) | |
614 | public bool handleIncomingConfiguration(string configuration_key, object configuration_result) | 614 | { |
615 | { | 615 | switch (configuration_key) |
616 | switch (configuration_key) | 616 | { |
617 | { | 617 | case "billable_factor": |
618 | case "billable_factor": | 618 | this.m_billableFactor = (float)configuration_result; |
619 | this.m_billableFactor = (float)configuration_result; | 619 | break; |
620 | break; | 620 | case "estate_id": |
621 | case "estate_id": | 621 | this.m_estateID = (uint)configuration_result; |
622 | this.m_estateID = (uint)configuration_result; | 622 | break; |
623 | break; | 623 | case "parent_estate_id": |
624 | case "parent_estate_id": | 624 | this.m_parentEstateID = (uint)configuration_result; |
625 | this.m_parentEstateID = (uint)configuration_result; | 625 | break; |
626 | break; | 626 | case "max_agents": |
627 | case "max_agents": | 627 | this.m_maxAgents = (byte)configuration_result; |
628 | this.m_maxAgents = (byte)configuration_result; | 628 | break; |
629 | break; | 629 | |
630 | 630 | case "object_bonus_factor": | |
631 | case "object_bonus_factor": | 631 | this.m_objectBonusFactor = (float)configuration_result; |
632 | this.m_objectBonusFactor = (float)configuration_result; | 632 | break; |
633 | break; | 633 | case "redirect_grid_x": |
634 | case "redirect_grid_x": | 634 | this.m_redirectGridX = (int)configuration_result; |
635 | this.m_redirectGridX = (int)configuration_result; | 635 | break; |
636 | break; | 636 | case "redirect_grid_y": |
637 | case "redirect_grid_y": | 637 | this.m_redirectGridY = (int)configuration_result; |
638 | this.m_redirectGridY = (int)configuration_result; | 638 | break; |
639 | break; | 639 | case "region_flags": |
640 | case "region_flags": | 640 | this.m_regionFlags = (Simulator.RegionFlags)((uint)configuration_result); |
641 | this.m_regionFlags = (Simulator.RegionFlags)((uint)configuration_result); | 641 | break; |
642 | break; | 642 | case "sim_access": |
643 | case "sim_access": | 643 | this.m_simAccess = (Simulator.SimAccess)((byte)configuration_result); |
644 | this.m_simAccess = (Simulator.SimAccess)((byte)configuration_result); | 644 | break; |
645 | break; | 645 | case "sun_hour": |
646 | case "sun_hour": | 646 | this.m_sunHour = (float)configuration_result; |
647 | this.m_sunHour = (float)configuration_result; | 647 | break; |
648 | break; | 648 | case "terrain_raise_limit": |
649 | case "terrain_raise_limit": | 649 | this.m_terrainRaiseLimit = (float)configuration_result; |
650 | this.m_terrainRaiseLimit = (float)configuration_result; | 650 | break; |
651 | break; | 651 | case "terrain_lower_limit": |
652 | case "terrain_lower_limit": | 652 | this.m_terrainLowerLimit = (float)configuration_result; |
653 | this.m_terrainLowerLimit = (float)configuration_result; | 653 | break; |
654 | break; | 654 | case "use_fixed_sun": |
655 | case "use_fixed_sun": | 655 | this.m_useFixedSun = (bool)configuration_result; |
656 | this.m_useFixedSun = (bool)configuration_result; | 656 | break; |
657 | break; | 657 | case "price_per_meter": |
658 | case "price_per_meter": | 658 | this.m_pricePerMeter = System.Convert.ToInt32(configuration_result); |
659 | this.m_pricePerMeter = System.Convert.ToInt32(configuration_result); | 659 | break; |
660 | break; | 660 | case "region_water_height": |
661 | case "region_water_height": | 661 | this.m_regionWaterHeight = (ushort)configuration_result; |
662 | this.m_regionWaterHeight = (ushort)configuration_result; | 662 | break; |
663 | break; | 663 | case "region_allow_terraform": |
664 | case "region_allow_terraform": | 664 | this.m_regionAllowTerraform = (bool)configuration_result; |
665 | this.m_regionAllowTerraform = (bool)configuration_result; | 665 | break; |
666 | break; | 666 | |
667 | 667 | case "terrain_base_0": | |
668 | case "terrain_base_0": | 668 | this.m_terrainBase0 = (LLUUID)configuration_result; |
669 | this.m_terrainBase0 = (LLUUID)configuration_result; | 669 | break; |
670 | break; | 670 | case "terrain_base_1": |
671 | case "terrain_base_1": | 671 | this.m_terrainBase1 = (LLUUID)configuration_result; |
672 | this.m_terrainBase1 = (LLUUID)configuration_result; | 672 | break; |
673 | break; | 673 | case "terrain_base_2": |
674 | case "terrain_base_2": | 674 | this.m_terrainBase2 = (LLUUID)configuration_result; |
675 | this.m_terrainBase2 = (LLUUID)configuration_result; | 675 | break; |
676 | break; | 676 | case "terrain_base_3": |
677 | case "terrain_base_3": | 677 | this.m_terrainBase3 = (LLUUID)configuration_result; |
678 | this.m_terrainBase3 = (LLUUID)configuration_result; | 678 | break; |
679 | break; | 679 | |
680 | 680 | case "terrain_detail_0": | |
681 | case "terrain_detail_0": | 681 | this.m_terrainDetail0 = (LLUUID)configuration_result; |
682 | this.m_terrainDetail0 = (LLUUID)configuration_result; | 682 | break; |
683 | break; | 683 | case "terrain_detail_1": |
684 | case "terrain_detail_1": | 684 | this.m_terrainDetail1 = (LLUUID)configuration_result; |
685 | this.m_terrainDetail1 = (LLUUID)configuration_result; | 685 | break; |
686 | break; | 686 | case "terrain_detail_2": |
687 | case "terrain_detail_2": | 687 | this.m_terrainDetail2 = (LLUUID)configuration_result; |
688 | this.m_terrainDetail2 = (LLUUID)configuration_result; | 688 | break; |
689 | break; | 689 | case "terrain_detail_3": |
690 | case "terrain_detail_3": | 690 | this.m_terrainDetail3 = (LLUUID)configuration_result; |
691 | this.m_terrainDetail3 = (LLUUID)configuration_result; | 691 | break; |
692 | break; | 692 | |
693 | 693 | case "terrain_start_height_0": | |
694 | case "terrain_start_height_0": | 694 | this.m_terrainStartHeight0 = (float)configuration_result; |
695 | this.m_terrainStartHeight0 = (float)configuration_result; | 695 | break; |
696 | break; | 696 | case "terrain_start_height_1": |
697 | case "terrain_start_height_1": | 697 | this.m_terrainStartHeight1 = (float)configuration_result; |
698 | this.m_terrainStartHeight1 = (float)configuration_result; | 698 | break; |
699 | break; | 699 | case "terrain_start_height_2": |
700 | case "terrain_start_height_2": | 700 | this.m_terrainStartHeight2 = (float)configuration_result; |
701 | this.m_terrainStartHeight2 = (float)configuration_result; | 701 | break; |
702 | break; | 702 | case "terrain_start_height_3": |
703 | case "terrain_start_height_3": | 703 | this.m_terrainStartHeight3 = (float)configuration_result; |
704 | this.m_terrainStartHeight3 = (float)configuration_result; | 704 | break; |
705 | break; | 705 | |
706 | 706 | case "terrain_height_range_0": | |
707 | case "terrain_height_range_0": | 707 | this.m_terrainHeightRange0 = (float)configuration_result; |
708 | this.m_terrainHeightRange0 = (float)configuration_result; | 708 | break; |
709 | break; | 709 | case "terrain_height_range_1": |
710 | case "terrain_height_range_1": | 710 | this.m_terrainHeightRange1 = (float)configuration_result; |
711 | this.m_terrainHeightRange1 = (float)configuration_result; | 711 | break; |
712 | break; | 712 | case "terrain_height_range_2": |
713 | case "terrain_height_range_2": | 713 | this.m_terrainHeightRange2 = (float)configuration_result; |
714 | this.m_terrainHeightRange2 = (float)configuration_result; | 714 | break; |
715 | break; | 715 | case "terrain_height_range_3": |
716 | case "terrain_height_range_3": | 716 | this.m_terrainHeightRange3 = (float)configuration_result; |
717 | this.m_terrainHeightRange3 = (float)configuration_result; | 717 | break; |
718 | break; | 718 | |
719 | 719 | case "terrain_file": | |
720 | case "terrain_file": | 720 | this.m_terrainFile = (string)configuration_result; |
721 | this.m_terrainFile = (string)configuration_result; | 721 | break; |
722 | break; | 722 | case "terrain_multiplier": |
723 | case "terrain_multiplier": | 723 | this.m_terrainMultiplier = System.Convert.ToDouble(configuration_result); |
724 | this.m_terrainMultiplier = System.Convert.ToDouble(configuration_result); | 724 | break; |
725 | break; | 725 | case "water_height": |
726 | case "water_height": | 726 | double tmpVal = (double) configuration_result; |
727 | double tmpVal = (double) configuration_result; | 727 | this.m_waterHeight = (float) tmpVal; |
728 | this.m_waterHeight = (float) tmpVal; | 728 | break; |
729 | break; | 729 | case "terrain_image_id": |
730 | case "terrain_image_id": | 730 | this.m_terrainImageID = (LLUUID)configuration_result; |
731 | this.m_terrainImageID = (LLUUID)configuration_result; | 731 | break; |
732 | break; | 732 | } |
733 | } | 733 | |
734 | 734 | return true; | |
735 | return true; | 735 | } |
736 | } | 736 | } |
737 | } | 737 | } |
738 | } | ||
diff --git a/OpenSim/Framework/General/Types/InventoryItemBase.cs b/OpenSim/Framework/General/InventoryItemBase.cs index fed7e50..27124d9 100644 --- a/OpenSim/Framework/General/Types/InventoryItemBase.cs +++ b/OpenSim/Framework/General/InventoryItemBase.cs | |||
@@ -1,228 +1,228 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using libsecondlife; | 29 | using libsecondlife; |
30 | 30 | ||
31 | namespace OpenSim.Framework.Types | 31 | namespace OpenSim.Framework |
32 | { | 32 | { |
33 | /// <summary> | 33 | /// <summary> |
34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. | 34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. |
35 | /// </summary> | 35 | /// </summary> |
36 | public class InventoryItemBase | 36 | public class InventoryItemBase |
37 | { | 37 | { |
38 | /// <summary> | 38 | /// <summary> |
39 | /// A UUID containing the ID for the inventory item itself | 39 | /// A UUID containing the ID for the inventory item itself |
40 | /// </summary> | 40 | /// </summary> |
41 | public LLUUID inventoryID; | 41 | public LLUUID inventoryID; |
42 | /// <summary> | 42 | /// <summary> |
43 | /// The UUID of the associated asset on the asset server | 43 | /// The UUID of the associated asset on the asset server |
44 | /// </summary> | 44 | /// </summary> |
45 | public LLUUID assetID; | 45 | public LLUUID assetID; |
46 | /// <summary> | 46 | /// <summary> |
47 | /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) | 47 | /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) |
48 | /// </summary> | 48 | /// </summary> |
49 | public int assetType; | 49 | public int assetType; |
50 | /// <summary> | 50 | /// <summary> |
51 | /// The type of inventory item. (Can be slightly different to the asset type | 51 | /// The type of inventory item. (Can be slightly different to the asset type |
52 | /// </summary> | 52 | /// </summary> |
53 | public int invType; | 53 | public int invType; |
54 | /// <summary> | 54 | /// <summary> |
55 | /// The folder this item is contained in | 55 | /// The folder this item is contained in |
56 | /// </summary> | 56 | /// </summary> |
57 | public LLUUID parentFolderID; | 57 | public LLUUID parentFolderID; |
58 | /// <summary> | 58 | /// <summary> |
59 | /// The owner of this inventory item | 59 | /// The owner of this inventory item |
60 | /// </summary> | 60 | /// </summary> |
61 | public LLUUID avatarID; | 61 | public LLUUID avatarID; |
62 | /// <summary> | 62 | /// <summary> |
63 | /// The creator of this item | 63 | /// The creator of this item |
64 | /// </summary> | 64 | /// </summary> |
65 | public LLUUID creatorsID; | 65 | public LLUUID creatorsID; |
66 | /// <summary> | 66 | /// <summary> |
67 | /// The name of the inventory item (must be less than 64 characters) | 67 | /// The name of the inventory item (must be less than 64 characters) |
68 | /// </summary> | 68 | /// </summary> |
69 | public string inventoryName; | 69 | public string inventoryName; |
70 | /// <summary> | 70 | /// <summary> |
71 | /// The description of the inventory item (must be less than 64 characters) | 71 | /// The description of the inventory item (must be less than 64 characters) |
72 | /// </summary> | 72 | /// </summary> |
73 | public string inventoryDescription; | 73 | public string inventoryDescription; |
74 | /// <summary> | 74 | /// <summary> |
75 | /// A mask containing the permissions for the next owner (cannot be enforced) | 75 | /// A mask containing the permissions for the next owner (cannot be enforced) |
76 | /// </summary> | 76 | /// </summary> |
77 | public uint inventoryNextPermissions; | 77 | public uint inventoryNextPermissions; |
78 | /// <summary> | 78 | /// <summary> |
79 | /// A mask containing permissions for the current owner (cannot be enforced) | 79 | /// A mask containing permissions for the current owner (cannot be enforced) |
80 | /// </summary> | 80 | /// </summary> |
81 | public uint inventoryCurrentPermissions; | 81 | public uint inventoryCurrentPermissions; |
82 | /// <summary> | 82 | /// <summary> |
83 | /// | 83 | /// |
84 | /// </summary> | 84 | /// </summary> |
85 | public uint inventoryBasePermissions; | 85 | public uint inventoryBasePermissions; |
86 | /// <summary> | 86 | /// <summary> |
87 | /// | 87 | /// |
88 | /// </summary> | 88 | /// </summary> |
89 | public uint inventoryEveryOnePermissions; | 89 | public uint inventoryEveryOnePermissions; |
90 | } | 90 | } |
91 | 91 | ||
92 | /// <summary> | 92 | /// <summary> |
93 | /// A Class for folders which contain users inventory | 93 | /// A Class for folders which contain users inventory |
94 | /// </summary> | 94 | /// </summary> |
95 | public class InventoryFolderBase | 95 | public class InventoryFolderBase |
96 | { | 96 | { |
97 | /// <summary> | 97 | /// <summary> |
98 | /// The name of the folder (64 characters or less) | 98 | /// The name of the folder (64 characters or less) |
99 | /// </summary> | 99 | /// </summary> |
100 | public string name; | 100 | public string name; |
101 | /// <summary> | 101 | /// <summary> |
102 | /// The agent who's inventory this is contained by | 102 | /// The agent who's inventory this is contained by |
103 | /// </summary> | 103 | /// </summary> |
104 | public LLUUID agentID; | 104 | public LLUUID agentID; |
105 | /// <summary> | 105 | /// <summary> |
106 | /// The folder this folder is contained in | 106 | /// The folder this folder is contained in |
107 | /// </summary> | 107 | /// </summary> |
108 | public LLUUID parentID; | 108 | public LLUUID parentID; |
109 | /// <summary> | 109 | /// <summary> |
110 | /// The UUID for this folder | 110 | /// The UUID for this folder |
111 | /// </summary> | 111 | /// </summary> |
112 | public LLUUID folderID; | 112 | public LLUUID folderID; |
113 | /// <summary> | 113 | /// <summary> |
114 | /// Tyep of Items normally stored in this folder | 114 | /// Tyep of Items normally stored in this folder |
115 | /// </summary> | 115 | /// </summary> |
116 | public short type; | 116 | public short type; |
117 | /// <summary> | 117 | /// <summary> |
118 | /// | 118 | /// |
119 | /// </summary> | 119 | /// </summary> |
120 | public ushort version; | 120 | public ushort version; |
121 | } | 121 | } |
122 | 122 | ||
123 | /// <summary> | 123 | /// <summary> |
124 | /// An interface for accessing inventory data from a storage server | 124 | /// An interface for accessing inventory data from a storage server |
125 | /// </summary> | 125 | /// </summary> |
126 | public interface IInventoryData | 126 | public interface IInventoryData |
127 | { | 127 | { |
128 | /// <summary> | 128 | /// <summary> |
129 | /// Initialises the interface | 129 | /// Initialises the interface |
130 | /// </summary> | 130 | /// </summary> |
131 | void Initialise(); | 131 | void Initialise(); |
132 | 132 | ||
133 | /// <summary> | 133 | /// <summary> |
134 | /// Closes the interface | 134 | /// Closes the interface |
135 | /// </summary> | 135 | /// </summary> |
136 | void Close(); | 136 | void Close(); |
137 | 137 | ||
138 | /// <summary> | 138 | /// <summary> |
139 | /// The plugin being loaded | 139 | /// The plugin being loaded |
140 | /// </summary> | 140 | /// </summary> |
141 | /// <returns>A string containing the plugin name</returns> | 141 | /// <returns>A string containing the plugin name</returns> |
142 | string getName(); | 142 | string getName(); |
143 | 143 | ||
144 | /// <summary> | 144 | /// <summary> |
145 | /// The plugins version | 145 | /// The plugins version |
146 | /// </summary> | 146 | /// </summary> |
147 | /// <returns>A string containing the plugin version</returns> | 147 | /// <returns>A string containing the plugin version</returns> |
148 | string getVersion(); | 148 | string getVersion(); |
149 | 149 | ||
150 | /// <summary> | 150 | /// <summary> |
151 | /// Returns a list of inventory items contained within the specified folder | 151 | /// Returns a list of inventory items contained within the specified folder |
152 | /// </summary> | 152 | /// </summary> |
153 | /// <param name="folderID">The UUID of the target folder</param> | 153 | /// <param name="folderID">The UUID of the target folder</param> |
154 | /// <returns>A List of InventoryItemBase items</returns> | 154 | /// <returns>A List of InventoryItemBase items</returns> |
155 | List<InventoryItemBase> getInventoryInFolder(LLUUID folderID); | 155 | List<InventoryItemBase> getInventoryInFolder(LLUUID folderID); |
156 | 156 | ||
157 | /// <summary> | 157 | /// <summary> |
158 | /// Returns a list of the root folders within a users inventory | 158 | /// Returns a list of the root folders within a users inventory |
159 | /// </summary> | 159 | /// </summary> |
160 | /// <param name="user">The user whos inventory is to be searched</param> | 160 | /// <param name="user">The user whos inventory is to be searched</param> |
161 | /// <returns>A list of folder objects</returns> | 161 | /// <returns>A list of folder objects</returns> |
162 | List<InventoryFolderBase> getUserRootFolders(LLUUID user); | 162 | List<InventoryFolderBase> getUserRootFolders(LLUUID user); |
163 | 163 | ||
164 | /// <summary> | 164 | /// <summary> |
165 | /// Returns the users inventory root folder. | 165 | /// Returns the users inventory root folder. |
166 | /// </summary> | 166 | /// </summary> |
167 | /// <param name="user">The UUID of the user who is having inventory being returned</param> | 167 | /// <param name="user">The UUID of the user who is having inventory being returned</param> |
168 | /// <returns>Root inventory folder</returns> | 168 | /// <returns>Root inventory folder</returns> |
169 | InventoryFolderBase getUserRootFolder(LLUUID user); | 169 | InventoryFolderBase getUserRootFolder(LLUUID user); |
170 | 170 | ||
171 | /// <summary> | 171 | /// <summary> |
172 | /// Returns a list of inventory folders contained in the folder 'parentID' | 172 | /// Returns a list of inventory folders contained in the folder 'parentID' |
173 | /// </summary> | 173 | /// </summary> |
174 | /// <param name="parentID">The folder to get subfolders for</param> | 174 | /// <param name="parentID">The folder to get subfolders for</param> |
175 | /// <returns>A list of inventory folders</returns> | 175 | /// <returns>A list of inventory folders</returns> |
176 | List<InventoryFolderBase> getInventoryFolders(LLUUID parentID); | 176 | List<InventoryFolderBase> getInventoryFolders(LLUUID parentID); |
177 | 177 | ||
178 | /// <summary> | 178 | /// <summary> |
179 | /// Returns an inventory item by its UUID | 179 | /// Returns an inventory item by its UUID |
180 | /// </summary> | 180 | /// </summary> |
181 | /// <param name="item">The UUID of the item to be returned</param> | 181 | /// <param name="item">The UUID of the item to be returned</param> |
182 | /// <returns>A class containing item information</returns> | 182 | /// <returns>A class containing item information</returns> |
183 | InventoryItemBase getInventoryItem(LLUUID item); | 183 | InventoryItemBase getInventoryItem(LLUUID item); |
184 | 184 | ||
185 | /// <summary> | 185 | /// <summary> |
186 | /// Returns a specified inventory folder by its UUID | 186 | /// Returns a specified inventory folder by its UUID |
187 | /// </summary> | 187 | /// </summary> |
188 | /// <param name="folder">The UUID of the folder to be returned</param> | 188 | /// <param name="folder">The UUID of the folder to be returned</param> |
189 | /// <returns>A class containing folder information</returns> | 189 | /// <returns>A class containing folder information</returns> |
190 | InventoryFolderBase getInventoryFolder(LLUUID folder); | 190 | InventoryFolderBase getInventoryFolder(LLUUID folder); |
191 | 191 | ||
192 | /// <summary> | 192 | /// <summary> |
193 | /// Creates a new inventory item based on item | 193 | /// Creates a new inventory item based on item |
194 | /// </summary> | 194 | /// </summary> |
195 | /// <param name="item">The item to be created</param> | 195 | /// <param name="item">The item to be created</param> |
196 | void addInventoryItem(InventoryItemBase item); | 196 | void addInventoryItem(InventoryItemBase item); |
197 | 197 | ||
198 | /// <summary> | 198 | /// <summary> |
199 | /// Updates an inventory item with item (updates based on ID) | 199 | /// Updates an inventory item with item (updates based on ID) |
200 | /// </summary> | 200 | /// </summary> |
201 | /// <param name="item">The updated item</param> | 201 | /// <param name="item">The updated item</param> |
202 | void updateInventoryItem(InventoryItemBase item); | 202 | void updateInventoryItem(InventoryItemBase item); |
203 | 203 | ||
204 | /// <summary> | 204 | /// <summary> |
205 | /// | 205 | /// |
206 | /// </summary> | 206 | /// </summary> |
207 | /// <param name="item"></param> | 207 | /// <param name="item"></param> |
208 | void deleteInventoryItem(LLUUID item); | 208 | void deleteInventoryItem(LLUUID item); |
209 | 209 | ||
210 | /// <summary> | 210 | /// <summary> |
211 | /// Adds a new folder specified by folder | 211 | /// Adds a new folder specified by folder |
212 | /// </summary> | 212 | /// </summary> |
213 | /// <param name="folder">The inventory folder</param> | 213 | /// <param name="folder">The inventory folder</param> |
214 | void addInventoryFolder(InventoryFolderBase folder); | 214 | void addInventoryFolder(InventoryFolderBase folder); |
215 | 215 | ||
216 | /// <summary> | 216 | /// <summary> |
217 | /// Updates a folder based on its ID with folder | 217 | /// Updates a folder based on its ID with folder |
218 | /// </summary> | 218 | /// </summary> |
219 | /// <param name="folder">The inventory folder</param> | 219 | /// <param name="folder">The inventory folder</param> |
220 | void updateInventoryFolder(InventoryFolderBase folder); | 220 | void updateInventoryFolder(InventoryFolderBase folder); |
221 | 221 | ||
222 | /// <summary> | 222 | /// <summary> |
223 | /// Deletes a folder based on its ID with folder | 223 | /// Deletes a folder based on its ID with folder |
224 | /// </summary> | 224 | /// </summary> |
225 | /// <param name="folder">The id of the folder</param> | 225 | /// <param name="folder">The id of the folder</param> |
226 | void deleteInventoryFolder(LLUUID folder); | 226 | void deleteInventoryFolder(LLUUID folder); |
227 | } | 227 | } |
228 | } | 228 | } |
diff --git a/OpenSim/Framework/General/Types/LandData.cs b/OpenSim/Framework/General/LandData.cs index 63c01df..414b613 100644 --- a/OpenSim/Framework/General/Types/LandData.cs +++ b/OpenSim/Framework/General/LandData.cs | |||
@@ -1,120 +1,120 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using libsecondlife; | 28 | using libsecondlife; |
29 | 29 | ||
30 | namespace OpenSim.Framework.Types | 30 | namespace OpenSim.Framework |
31 | { | 31 | { |
32 | 32 | ||
33 | public class LandData | 33 | public class LandData |
34 | { | 34 | { |
35 | public byte[] landBitmapByteArray = new byte[512]; | 35 | public byte[] landBitmapByteArray = new byte[512]; |
36 | public string landName = "Your Parcel"; | 36 | public string landName = "Your Parcel"; |
37 | public string landDesc = ""; | 37 | public string landDesc = ""; |
38 | public LLUUID ownerID = new LLUUID(); | 38 | public LLUUID ownerID = new LLUUID(); |
39 | public bool isGroupOwned = false; | 39 | public bool isGroupOwned = false; |
40 | public LLVector3 AABBMin = new LLVector3(); | 40 | public LLVector3 AABBMin = new LLVector3(); |
41 | public LLVector3 AABBMax = new LLVector3(); | 41 | public LLVector3 AABBMax = new LLVector3(); |
42 | public int area = 0; | 42 | public int area = 0; |
43 | public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned | 43 | public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned |
44 | public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID | 44 | public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID |
45 | public Parcel.ParcelCategory category = new Parcel.ParcelCategory(); //Unemplemented. Parcel's chosen category | 45 | public Parcel.ParcelCategory category = new Parcel.ParcelCategory(); //Unemplemented. Parcel's chosen category |
46 | public int claimDate = 0; //Unemplemented | 46 | public int claimDate = 0; //Unemplemented |
47 | public int claimPrice = 0; //Unemplemented | 47 | public int claimPrice = 0; //Unemplemented |
48 | public LLUUID groupID = new LLUUID(); //Unemplemented | 48 | public LLUUID groupID = new LLUUID(); //Unemplemented |
49 | public int groupPrims = 0; | 49 | public int groupPrims = 0; |
50 | public int otherPrims = 0; | 50 | public int otherPrims = 0; |
51 | public int ownerPrims = 0; | 51 | public int ownerPrims = 0; |
52 | public int selectedPrims = 0; | 52 | public int selectedPrims = 0; |
53 | public int simwidePrims = 0; | 53 | public int simwidePrims = 0; |
54 | public int simwideArea = 0; | 54 | public int simwideArea = 0; |
55 | public int salePrice = 0; //Unemeplemented. Parcels price. | 55 | public int salePrice = 0; //Unemeplemented. Parcels price. |
56 | public Parcel.ParcelStatus landStatus = Parcel.ParcelStatus.Leased; | 56 | public Parcel.ParcelStatus landStatus = Parcel.ParcelStatus.Leased; |
57 | public uint landFlags = (uint)Parcel.ParcelFlags.AllowFly | (uint)Parcel.ParcelFlags.AllowLandmark | (uint)Parcel.ParcelFlags.AllowAllObjectEntry | (uint)Parcel.ParcelFlags.AllowDeedToGroup | (uint)Parcel.ParcelFlags.AllowTerraform | (uint)Parcel.ParcelFlags.CreateObjects | (uint)Parcel.ParcelFlags.AllowOtherScripts | (uint)Parcel.ParcelFlags.SoundLocal ; | 57 | public uint landFlags = (uint)Parcel.ParcelFlags.AllowFly | (uint)Parcel.ParcelFlags.AllowLandmark | (uint)Parcel.ParcelFlags.AllowAllObjectEntry | (uint)Parcel.ParcelFlags.AllowDeedToGroup | (uint)Parcel.ParcelFlags.AllowTerraform | (uint)Parcel.ParcelFlags.CreateObjects | (uint)Parcel.ParcelFlags.AllowOtherScripts | (uint)Parcel.ParcelFlags.SoundLocal ; |
58 | public byte landingType = 0; | 58 | public byte landingType = 0; |
59 | public byte mediaAutoScale = 0; | 59 | public byte mediaAutoScale = 0; |
60 | public LLUUID mediaID = LLUUID.Zero; | 60 | public LLUUID mediaID = LLUUID.Zero; |
61 | public int localID = 0; | 61 | public int localID = 0; |
62 | public LLUUID globalID = new LLUUID(); | 62 | public LLUUID globalID = new LLUUID(); |
63 | 63 | ||
64 | public string mediaURL = ""; | 64 | public string mediaURL = ""; |
65 | public string musicURL = ""; | 65 | public string musicURL = ""; |
66 | public float passHours = 0; | 66 | public float passHours = 0; |
67 | public int passPrice = 0; | 67 | public int passPrice = 0; |
68 | public LLUUID snapshotID = LLUUID.Zero; | 68 | public LLUUID snapshotID = LLUUID.Zero; |
69 | public LLVector3 userLocation = new LLVector3(); | 69 | public LLVector3 userLocation = new LLVector3(); |
70 | public LLVector3 userLookAt = new LLVector3(); | 70 | public LLVector3 userLookAt = new LLVector3(); |
71 | 71 | ||
72 | public LandData() | 72 | public LandData() |
73 | { | 73 | { |
74 | globalID = LLUUID.Random(); | 74 | globalID = LLUUID.Random(); |
75 | } | 75 | } |
76 | 76 | ||
77 | public LandData Copy() | 77 | public LandData Copy() |
78 | { | 78 | { |
79 | LandData landData = new LandData(); | 79 | LandData landData = new LandData(); |
80 | 80 | ||
81 | landData.AABBMax = this.AABBMax; | 81 | landData.AABBMax = this.AABBMax; |
82 | landData.AABBMin = this.AABBMin; | 82 | landData.AABBMin = this.AABBMin; |
83 | landData.area = this.area; | 83 | landData.area = this.area; |
84 | landData.auctionID = this.auctionID; | 84 | landData.auctionID = this.auctionID; |
85 | landData.authBuyerID = this.authBuyerID; | 85 | landData.authBuyerID = this.authBuyerID; |
86 | landData.category = this.category; | 86 | landData.category = this.category; |
87 | landData.claimDate = this.claimDate; | 87 | landData.claimDate = this.claimDate; |
88 | landData.claimPrice = this.claimPrice; | 88 | landData.claimPrice = this.claimPrice; |
89 | landData.globalID = this.globalID; | 89 | landData.globalID = this.globalID; |
90 | landData.groupID = this.groupID; | 90 | landData.groupID = this.groupID; |
91 | landData.groupPrims = this.groupPrims; | 91 | landData.groupPrims = this.groupPrims; |
92 | landData.otherPrims = this.otherPrims; | 92 | landData.otherPrims = this.otherPrims; |
93 | landData.ownerPrims = this.ownerPrims; | 93 | landData.ownerPrims = this.ownerPrims; |
94 | landData.selectedPrims = this.selectedPrims; | 94 | landData.selectedPrims = this.selectedPrims; |
95 | landData.isGroupOwned = this.isGroupOwned; | 95 | landData.isGroupOwned = this.isGroupOwned; |
96 | landData.localID = this.localID; | 96 | landData.localID = this.localID; |
97 | landData.landingType = this.landingType; | 97 | landData.landingType = this.landingType; |
98 | landData.mediaAutoScale = this.mediaAutoScale; | 98 | landData.mediaAutoScale = this.mediaAutoScale; |
99 | landData.mediaID = this.mediaID; | 99 | landData.mediaID = this.mediaID; |
100 | landData.mediaURL = this.mediaURL; | 100 | landData.mediaURL = this.mediaURL; |
101 | landData.musicURL = this.musicURL; | 101 | landData.musicURL = this.musicURL; |
102 | landData.ownerID = this.ownerID; | 102 | landData.ownerID = this.ownerID; |
103 | landData.landBitmapByteArray = (byte[])this.landBitmapByteArray.Clone(); | 103 | landData.landBitmapByteArray = (byte[])this.landBitmapByteArray.Clone(); |
104 | landData.landDesc = this.landDesc; | 104 | landData.landDesc = this.landDesc; |
105 | landData.landFlags = this.landFlags; | 105 | landData.landFlags = this.landFlags; |
106 | landData.landName = this.landName; | 106 | landData.landName = this.landName; |
107 | landData.landStatus = this.landStatus; | 107 | landData.landStatus = this.landStatus; |
108 | landData.passHours = this.passHours; | 108 | landData.passHours = this.passHours; |
109 | landData.passPrice = this.passPrice; | 109 | landData.passPrice = this.passPrice; |
110 | landData.salePrice = this.salePrice; | 110 | landData.salePrice = this.salePrice; |
111 | landData.snapshotID = this.snapshotID; | 111 | landData.snapshotID = this.snapshotID; |
112 | landData.userLocation = this.userLocation; | 112 | landData.userLocation = this.userLocation; |
113 | landData.userLookAt = this.userLookAt; | 113 | landData.userLookAt = this.userLookAt; |
114 | 114 | ||
115 | return landData; | 115 | return landData; |
116 | 116 | ||
117 | } | 117 | } |
118 | } | 118 | } |
119 | 119 | ||
120 | } | 120 | } |
diff --git a/OpenSim/Framework/General/Types/Login.cs b/OpenSim/Framework/General/Login.cs index fc1f3ad..a55fd57 100644 --- a/OpenSim/Framework/General/Types/Login.cs +++ b/OpenSim/Framework/General/Login.cs | |||
@@ -1,50 +1,50 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using libsecondlife; | 28 | using libsecondlife; |
29 | 29 | ||
30 | namespace OpenSim.Framework.Types | 30 | namespace OpenSim.Framework |
31 | { | 31 | { |
32 | public class Login | 32 | public class Login |
33 | { | 33 | { |
34 | public string First = "Test"; | 34 | public string First = "Test"; |
35 | public string Last = "User"; | 35 | public string Last = "User"; |
36 | public LLUUID Agent; | 36 | public LLUUID Agent; |
37 | public LLUUID Session; | 37 | public LLUUID Session; |
38 | public LLUUID SecureSession = LLUUID.Zero; | 38 | public LLUUID SecureSession = LLUUID.Zero; |
39 | public LLUUID InventoryFolder; | 39 | public LLUUID InventoryFolder; |
40 | public LLUUID BaseFolder; | 40 | public LLUUID BaseFolder; |
41 | public uint CircuitCode; | 41 | public uint CircuitCode; |
42 | public string CapsPath =""; | 42 | public string CapsPath =""; |
43 | public LLVector3 StartPos; | 43 | public LLVector3 StartPos; |
44 | 44 | ||
45 | public Login() | 45 | public Login() |
46 | { | 46 | { |
47 | StartPos = new LLVector3(128, 128, 70); | 47 | StartPos = new LLVector3(128, 128, 70); |
48 | } | 48 | } |
49 | } | 49 | } |
50 | } | 50 | } |
diff --git a/OpenSim/Framework/General/Types/MapBlockData.cs b/OpenSim/Framework/General/MapBlockData.cs index 5796f19..eafd65d 100644 --- a/OpenSim/Framework/General/Types/MapBlockData.cs +++ b/OpenSim/Framework/General/MapBlockData.cs | |||
@@ -1,51 +1,51 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | 31 | ||
32 | namespace OpenSim.Framework.Types | 32 | namespace OpenSim.Framework |
33 | { | 33 | { |
34 | public class MapBlockData | 34 | public class MapBlockData |
35 | { | 35 | { |
36 | public uint Flags; | 36 | public uint Flags; |
37 | public ushort X; | 37 | public ushort X; |
38 | public ushort Y; | 38 | public ushort Y; |
39 | public byte Agents; | 39 | public byte Agents; |
40 | public byte Access; | 40 | public byte Access; |
41 | public byte WaterHeight; | 41 | public byte WaterHeight; |
42 | public LLUUID MapImageId; | 42 | public LLUUID MapImageId; |
43 | public String Name; | 43 | public String Name; |
44 | public uint RegionFlags; | 44 | public uint RegionFlags; |
45 | 45 | ||
46 | public MapBlockData() | 46 | public MapBlockData() |
47 | { | 47 | { |
48 | 48 | ||
49 | } | 49 | } |
50 | } | 50 | } |
51 | } | 51 | } |
diff --git a/OpenSim/Framework/General/Types/NeighbourInfo.cs b/OpenSim/Framework/General/NeighbourInfo.cs index 572e77c..771b844 100644 --- a/OpenSim/Framework/General/Types/NeighbourInfo.cs +++ b/OpenSim/Framework/General/NeighbourInfo.cs | |||
@@ -1,42 +1,42 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | namespace OpenSim.Framework.Types | 28 | namespace OpenSim.Framework |
29 | { | 29 | { |
30 | public class NeighbourInfo | 30 | public class NeighbourInfo |
31 | { | 31 | { |
32 | public NeighbourInfo() | 32 | public NeighbourInfo() |
33 | { | 33 | { |
34 | } | 34 | } |
35 | 35 | ||
36 | public ulong regionhandle; | 36 | public ulong regionhandle; |
37 | public uint RegionLocX; | 37 | public uint RegionLocX; |
38 | public uint RegionLocY; | 38 | public uint RegionLocY; |
39 | public string sim_ip; | 39 | public string sim_ip; |
40 | public uint sim_port; | 40 | public uint sim_port; |
41 | } | 41 | } |
42 | } | 42 | } |
diff --git a/OpenSim/Framework/General/Types/NetworkServersInfo.cs b/OpenSim/Framework/General/NetworkServersInfo.cs index 2357a9e..358e496 100644 --- a/OpenSim/Framework/General/Types/NetworkServersInfo.cs +++ b/OpenSim/Framework/General/NetworkServersInfo.cs | |||
@@ -1,94 +1,94 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using OpenSim.Framework.Console; | 29 | using OpenSim.Framework.Console; |
30 | using OpenSim.Framework.Interfaces; | 30 | using OpenSim.Framework.Interfaces; |
31 | using OpenSim.Framework.Configuration; | 31 | using OpenSim.Framework; |
32 | 32 | ||
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | namespace OpenSim.Framework.Types | 34 | namespace OpenSim.Framework |
35 | { | 35 | { |
36 | public class NetworkServersInfo | 36 | public class NetworkServersInfo |
37 | { | 37 | { |
38 | public string AssetURL = "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString() + "/"; | 38 | public string AssetURL = "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString() + "/"; |
39 | public string AssetSendKey = ""; | 39 | public string AssetSendKey = ""; |
40 | 40 | ||
41 | public string GridURL = ""; | 41 | public string GridURL = ""; |
42 | public string GridSendKey = ""; | 42 | public string GridSendKey = ""; |
43 | public string GridRecvKey = ""; | 43 | public string GridRecvKey = ""; |
44 | public string UserURL = ""; | 44 | public string UserURL = ""; |
45 | public string UserSendKey = ""; | 45 | public string UserSendKey = ""; |
46 | public string UserRecvKey = ""; | 46 | public string UserRecvKey = ""; |
47 | public bool isSandbox; | 47 | public bool isSandbox; |
48 | 48 | ||
49 | public static int DefaultHttpListenerPort = 9000; | 49 | public static int DefaultHttpListenerPort = 9000; |
50 | public int HttpListenerPort = DefaultHttpListenerPort; | 50 | public int HttpListenerPort = DefaultHttpListenerPort; |
51 | 51 | ||
52 | public static int RemotingListenerPort = 8895; | 52 | public static int RemotingListenerPort = 8895; |
53 | 53 | ||
54 | 54 | ||
55 | public NetworkServersInfo() | 55 | public NetworkServersInfo() |
56 | { | 56 | { |
57 | } | 57 | } |
58 | 58 | ||
59 | public NetworkServersInfo(uint defaultHomeLocX, uint defaultHomeLocY) | 59 | public NetworkServersInfo(uint defaultHomeLocX, uint defaultHomeLocY) |
60 | { | 60 | { |
61 | m_defaultHomeLocX = defaultHomeLocX; | 61 | m_defaultHomeLocX = defaultHomeLocX; |
62 | m_defaultHomeLocY = defaultHomeLocY; | 62 | m_defaultHomeLocY = defaultHomeLocY; |
63 | } | 63 | } |
64 | 64 | ||
65 | private uint? m_defaultHomeLocX; | 65 | private uint? m_defaultHomeLocX; |
66 | public uint DefaultHomeLocX | 66 | public uint DefaultHomeLocX |
67 | { | 67 | { |
68 | get { return m_defaultHomeLocX.Value; } | 68 | get { return m_defaultHomeLocX.Value; } |
69 | } | 69 | } |
70 | 70 | ||
71 | private uint? m_defaultHomeLocY; | 71 | private uint? m_defaultHomeLocY; |
72 | public uint DefaultHomeLocY | 72 | public uint DefaultHomeLocY |
73 | { | 73 | { |
74 | get { return m_defaultHomeLocY.Value; } | 74 | get { return m_defaultHomeLocY.Value; } |
75 | } | 75 | } |
76 | 76 | ||
77 | public void loadFromConfiguration(IConfigSource config) | 77 | public void loadFromConfiguration(IConfigSource config) |
78 | { | 78 | { |
79 | m_defaultHomeLocX = (uint)config.Configs["StandAlone"].GetInt("default_location_x", 1000); | 79 | m_defaultHomeLocX = (uint)config.Configs["StandAlone"].GetInt("default_location_x", 1000); |
80 | m_defaultHomeLocY = (uint)config.Configs["StandAlone"].GetInt("default_location_y", 1000); | 80 | m_defaultHomeLocY = (uint)config.Configs["StandAlone"].GetInt("default_location_y", 1000); |
81 | 81 | ||
82 | HttpListenerPort = config.Configs["Network"].GetInt("http_listener_port", DefaultHttpListenerPort); | 82 | HttpListenerPort = config.Configs["Network"].GetInt("http_listener_port", DefaultHttpListenerPort); |
83 | RemotingListenerPort = config.Configs["Network"].GetInt("remoting_listener_port", RemotingListenerPort); | 83 | RemotingListenerPort = config.Configs["Network"].GetInt("remoting_listener_port", RemotingListenerPort); |
84 | GridURL = config.Configs["Network"].GetString("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString()); | 84 | GridURL = config.Configs["Network"].GetString("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString()); |
85 | GridSendKey = config.Configs["Network"].GetString("grid_send_key", "null"); | 85 | GridSendKey = config.Configs["Network"].GetString("grid_send_key", "null"); |
86 | GridRecvKey = config.Configs["Network"].GetString("grid_recv_key", "null"); | 86 | GridRecvKey = config.Configs["Network"].GetString("grid_recv_key", "null"); |
87 | UserURL = config.Configs["Network"].GetString("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString()); | 87 | UserURL = config.Configs["Network"].GetString("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString()); |
88 | UserSendKey = config.Configs["Network"].GetString("user_send_key", "null"); | 88 | UserSendKey = config.Configs["Network"].GetString("user_send_key", "null"); |
89 | UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null"); | 89 | UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null"); |
90 | AssetURL = config.Configs["Network"].GetString("asset_server_url", AssetURL); | 90 | AssetURL = config.Configs["Network"].GetString("asset_server_url", AssetURL); |
91 | 91 | ||
92 | } | 92 | } |
93 | } | 93 | } |
94 | } | 94 | } |
diff --git a/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs b/OpenSim/Framework/General/PrimitiveBaseShape.cs index 5805ece..1799fb8 100644 --- a/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/General/PrimitiveBaseShape.cs | |||
@@ -1,224 +1,224 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System.Xml.Serialization; | 29 | using System.Xml.Serialization; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | using libsecondlife.Packets; | 31 | using libsecondlife.Packets; |
32 | 32 | ||
33 | namespace OpenSim.Framework.Types | 33 | namespace OpenSim.Framework |
34 | { | 34 | { |
35 | public enum ProfileShape : byte | 35 | public enum ProfileShape : byte |
36 | { | 36 | { |
37 | Circle = 0, | 37 | Circle = 0, |
38 | Square = 1, | 38 | Square = 1, |
39 | IsometricTriangle = 2, | 39 | IsometricTriangle = 2, |
40 | EquilateralTriangle = 3, | 40 | EquilateralTriangle = 3, |
41 | RightTriangle = 4, | 41 | RightTriangle = 4, |
42 | HalfCircle = 5 | 42 | HalfCircle = 5 |
43 | } | 43 | } |
44 | 44 | ||
45 | public enum HollowShape : byte | 45 | public enum HollowShape : byte |
46 | { | 46 | { |
47 | Same = 0, | 47 | Same = 0, |
48 | Circle = 16, | 48 | Circle = 16, |
49 | Square = 32, | 49 | Square = 32, |
50 | Triangle = 48 | 50 | Triangle = 48 |
51 | } | 51 | } |
52 | 52 | ||
53 | public enum PCodeEnum : byte | 53 | public enum PCodeEnum : byte |
54 | { | 54 | { |
55 | Primitive = 9, | 55 | Primitive = 9, |
56 | Avatar = 47 | 56 | Avatar = 47 |
57 | } | 57 | } |
58 | 58 | ||
59 | public enum Extrusion : byte | 59 | public enum Extrusion : byte |
60 | { | 60 | { |
61 | Straight = 16, | 61 | Straight = 16, |
62 | Curve1 = 32, | 62 | Curve1 = 32, |
63 | Curve2 = 48, | 63 | Curve2 = 48, |
64 | Flexible = 128 | 64 | Flexible = 128 |
65 | } | 65 | } |
66 | 66 | ||
67 | public class PrimitiveBaseShape | 67 | public class PrimitiveBaseShape |
68 | { | 68 | { |
69 | private static byte[] m_defaultTextureEntry; | 69 | private static byte[] m_defaultTextureEntry; |
70 | 70 | ||
71 | public byte PCode; | 71 | public byte PCode; |
72 | public ushort PathBegin; | 72 | public ushort PathBegin; |
73 | public ushort PathEnd; | 73 | public ushort PathEnd; |
74 | public byte PathScaleX; | 74 | public byte PathScaleX; |
75 | public byte PathScaleY; | 75 | public byte PathScaleY; |
76 | public byte PathShearX; | 76 | public byte PathShearX; |
77 | public byte PathShearY; | 77 | public byte PathShearY; |
78 | public sbyte PathSkew; | 78 | public sbyte PathSkew; |
79 | public ushort ProfileBegin; | 79 | public ushort ProfileBegin; |
80 | public ushort ProfileEnd; | 80 | public ushort ProfileEnd; |
81 | public LLVector3 Scale; | 81 | public LLVector3 Scale; |
82 | public byte PathCurve; | 82 | public byte PathCurve; |
83 | public byte ProfileCurve; | 83 | public byte ProfileCurve; |
84 | public ushort ProfileHollow; | 84 | public ushort ProfileHollow; |
85 | public sbyte PathRadiusOffset; | 85 | public sbyte PathRadiusOffset; |
86 | public byte PathRevolutions; | 86 | public byte PathRevolutions; |
87 | public sbyte PathTaperX; | 87 | public sbyte PathTaperX; |
88 | public sbyte PathTaperY; | 88 | public sbyte PathTaperY; |
89 | public sbyte PathTwist; | 89 | public sbyte PathTwist; |
90 | public sbyte PathTwistBegin; | 90 | public sbyte PathTwistBegin; |
91 | public byte[] TextureEntry; // a LL textureEntry in byte[] format | 91 | public byte[] TextureEntry; // a LL textureEntry in byte[] format |
92 | public byte[] ExtraParams; | 92 | public byte[] ExtraParams; |
93 | 93 | ||
94 | public ProfileShape ProfileShape | 94 | public ProfileShape ProfileShape |
95 | { | 95 | { |
96 | get | 96 | get |
97 | { | 97 | { |
98 | return (ProfileShape)(ProfileCurve & 0xf); | 98 | return (ProfileShape)(ProfileCurve & 0xf); |
99 | } | 99 | } |
100 | set | 100 | set |
101 | { | 101 | { |
102 | byte oldValueMasked = (byte)(ProfileCurve & 0xf0); | 102 | byte oldValueMasked = (byte)(ProfileCurve & 0xf0); |
103 | ProfileCurve = (byte)(oldValueMasked | (byte)value); | 103 | ProfileCurve = (byte)(oldValueMasked | (byte)value); |
104 | } | 104 | } |
105 | } | 105 | } |
106 | 106 | ||
107 | [XmlIgnore] | 107 | [XmlIgnore] |
108 | public HollowShape HollowShape | 108 | public HollowShape HollowShape |
109 | { | 109 | { |
110 | get | 110 | get |
111 | { | 111 | { |
112 | return (HollowShape)(ProfileHollow & 0xf0); | 112 | return (HollowShape)(ProfileHollow & 0xf0); |
113 | } | 113 | } |
114 | set | 114 | set |
115 | { | 115 | { |
116 | byte oldValueMasked = (byte)(ProfileHollow & 0xf0); | 116 | byte oldValueMasked = (byte)(ProfileHollow & 0xf0); |
117 | ProfileHollow = (byte)(oldValueMasked | (byte)value); | 117 | ProfileHollow = (byte)(oldValueMasked | (byte)value); |
118 | } | 118 | } |
119 | } | 119 | } |
120 | 120 | ||
121 | public LLVector3 PrimScale | 121 | public LLVector3 PrimScale |
122 | { | 122 | { |
123 | get | 123 | get |
124 | { | 124 | { |
125 | return this.Scale; | 125 | return this.Scale; |
126 | } | 126 | } |
127 | } | 127 | } |
128 | 128 | ||
129 | static PrimitiveBaseShape() | 129 | static PrimitiveBaseShape() |
130 | { | 130 | { |
131 | m_defaultTextureEntry = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")).ToBytes(); | 131 | m_defaultTextureEntry = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")).ToBytes(); |
132 | } | 132 | } |
133 | 133 | ||
134 | public PrimitiveBaseShape() | 134 | public PrimitiveBaseShape() |
135 | { | 135 | { |
136 | PCode = (byte)PCodeEnum.Primitive; | 136 | PCode = (byte)PCodeEnum.Primitive; |
137 | ExtraParams = new byte[1]; | 137 | ExtraParams = new byte[1]; |
138 | TextureEntry = m_defaultTextureEntry; | 138 | TextureEntry = m_defaultTextureEntry; |
139 | } | 139 | } |
140 | 140 | ||
141 | //void returns need to change of course | 141 | //void returns need to change of course |
142 | public virtual void GetMesh() | 142 | public virtual void GetMesh() |
143 | { | 143 | { |
144 | 144 | ||
145 | } | 145 | } |
146 | 146 | ||
147 | public PrimitiveBaseShape Copy() | 147 | public PrimitiveBaseShape Copy() |
148 | { | 148 | { |
149 | return (PrimitiveBaseShape)this.MemberwiseClone(); | 149 | return (PrimitiveBaseShape)this.MemberwiseClone(); |
150 | } | 150 | } |
151 | } | 151 | } |
152 | 152 | ||
153 | public class GenericShape : PrimitiveBaseShape | 153 | public class GenericShape : PrimitiveBaseShape |
154 | { | 154 | { |
155 | public GenericShape() | 155 | public GenericShape() |
156 | : base() | 156 | : base() |
157 | { | 157 | { |
158 | 158 | ||
159 | } | 159 | } |
160 | } | 160 | } |
161 | 161 | ||
162 | public class BoxShape : PrimitiveBaseShape | 162 | public class BoxShape : PrimitiveBaseShape |
163 | { | 163 | { |
164 | public BoxShape() | 164 | public BoxShape() |
165 | : base() | 165 | : base() |
166 | { | 166 | { |
167 | PathCurve = (byte)Extrusion.Straight; | 167 | PathCurve = (byte)Extrusion.Straight; |
168 | ProfileShape = ProfileShape.Square; | 168 | ProfileShape = ProfileShape.Square; |
169 | PathScaleX = 100; | 169 | PathScaleX = 100; |
170 | PathScaleY = 100; | 170 | PathScaleY = 100; |
171 | } | 171 | } |
172 | 172 | ||
173 | public BoxShape(float side) | 173 | public BoxShape(float side) |
174 | : this() | 174 | : this() |
175 | { | 175 | { |
176 | SetSide(side); | 176 | SetSide(side); |
177 | } | 177 | } |
178 | 178 | ||
179 | public void SetSide(float side) | 179 | public void SetSide(float side) |
180 | { | 180 | { |
181 | Scale = new LLVector3(side, side, side); | 181 | Scale = new LLVector3(side, side, side); |
182 | } | 182 | } |
183 | 183 | ||
184 | public static BoxShape Default | 184 | public static BoxShape Default |
185 | { | 185 | { |
186 | get | 186 | get |
187 | { | 187 | { |
188 | BoxShape boxShape = new BoxShape(); | 188 | BoxShape boxShape = new BoxShape(); |
189 | 189 | ||
190 | boxShape.SetSide(0.5f); | 190 | boxShape.SetSide(0.5f); |
191 | 191 | ||
192 | return boxShape; | 192 | return boxShape; |
193 | } | 193 | } |
194 | } | 194 | } |
195 | } | 195 | } |
196 | public class CylinderShape : PrimitiveBaseShape | 196 | public class CylinderShape : PrimitiveBaseShape |
197 | { | 197 | { |
198 | public CylinderShape() | 198 | public CylinderShape() |
199 | : base() | 199 | : base() |
200 | { | 200 | { |
201 | PathCurve = (byte)Extrusion.Straight; | 201 | PathCurve = (byte)Extrusion.Straight; |
202 | ProfileShape = ProfileShape.Circle; | 202 | ProfileShape = ProfileShape.Circle; |
203 | PathScaleX = 100; | 203 | PathScaleX = 100; |
204 | PathScaleY = 100; | 204 | PathScaleY = 100; |
205 | } | 205 | } |
206 | 206 | ||
207 | public CylinderShape(float radius, float heigth) | 207 | public CylinderShape(float radius, float heigth) |
208 | : this() | 208 | : this() |
209 | { | 209 | { |
210 | SetRadius(radius); | 210 | SetRadius(radius); |
211 | SetHeigth(heigth); | 211 | SetHeigth(heigth); |
212 | } | 212 | } |
213 | 213 | ||
214 | private void SetHeigth(float heigth) | 214 | private void SetHeigth(float heigth) |
215 | { | 215 | { |
216 | Scale.Z = heigth; | 216 | Scale.Z = heigth; |
217 | } | 217 | } |
218 | 218 | ||
219 | private void SetRadius(float radius) | 219 | private void SetRadius(float radius) |
220 | { | 220 | { |
221 | Scale.X = Scale.Y = radius * 2f; | 221 | Scale.X = Scale.Y = radius * 2f; |
222 | } | 222 | } |
223 | } | 223 | } |
224 | } | 224 | } |
diff --git a/OpenSim/Framework/General/Types/RegionHandle.cs b/OpenSim/Framework/General/RegionHandle.cs index 5749296..d800e57 100644 --- a/OpenSim/Framework/General/Types/RegionHandle.cs +++ b/OpenSim/Framework/General/RegionHandle.cs | |||
@@ -1,149 +1,149 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Net; | 30 | using System.Net; |
31 | 31 | ||
32 | namespace OpenSim.Framework.Types | 32 | namespace OpenSim.Framework |
33 | { | 33 | { |
34 | /// <summary> | 34 | /// <summary> |
35 | /// A class for manipulating RegionHandle coordinates | 35 | /// A class for manipulating RegionHandle coordinates |
36 | /// </summary> | 36 | /// </summary> |
37 | class RegionHandle | 37 | class RegionHandle |
38 | { | 38 | { |
39 | private UInt64 handle; | 39 | private UInt64 handle; |
40 | 40 | ||
41 | /// <summary> | 41 | /// <summary> |
42 | /// Initialises a new grid-aware RegionHandle | 42 | /// Initialises a new grid-aware RegionHandle |
43 | /// </summary> | 43 | /// </summary> |
44 | /// <param name="ip">IP Address of the Grid Server for this region</param> | 44 | /// <param name="ip">IP Address of the Grid Server for this region</param> |
45 | /// <param name="x">Grid X Coordinate</param> | 45 | /// <param name="x">Grid X Coordinate</param> |
46 | /// <param name="y">Grid Y Coordinate</param> | 46 | /// <param name="y">Grid Y Coordinate</param> |
47 | public RegionHandle(string ip, short x, short y) | 47 | public RegionHandle(string ip, short x, short y) |
48 | { | 48 | { |
49 | IPAddress addr = IPAddress.Parse(ip); | 49 | IPAddress addr = IPAddress.Parse(ip); |
50 | 50 | ||
51 | if (addr.AddressFamily != System.Net.Sockets.AddressFamily.InterNetwork) | 51 | if (addr.AddressFamily != System.Net.Sockets.AddressFamily.InterNetwork) |
52 | throw new Exception("Bad RegionHandle Parameter - must be an IPv4 address"); | 52 | throw new Exception("Bad RegionHandle Parameter - must be an IPv4 address"); |
53 | 53 | ||
54 | uint baseHandle = BitConverter.ToUInt32(addr.GetAddressBytes(), 0); | 54 | uint baseHandle = BitConverter.ToUInt32(addr.GetAddressBytes(), 0); |
55 | 55 | ||
56 | // Split the IP address in half | 56 | // Split the IP address in half |
57 | short a = (short)((baseHandle << 16) & 0xFFFF); | 57 | short a = (short)((baseHandle << 16) & 0xFFFF); |
58 | short b = (short)((baseHandle << 0) & 0xFFFF); | 58 | short b = (short)((baseHandle << 0) & 0xFFFF); |
59 | 59 | ||
60 | // Raise the bounds a little | 60 | // Raise the bounds a little |
61 | uint nx = (uint)x; | 61 | uint nx = (uint)x; |
62 | uint ny = (uint)y; | 62 | uint ny = (uint)y; |
63 | 63 | ||
64 | // Multiply grid coords to get region coords | 64 | // Multiply grid coords to get region coords |
65 | nx *= 256; | 65 | nx *= 256; |
66 | ny *= 256; | 66 | ny *= 256; |
67 | 67 | ||
68 | // Stuff the IP address in too | 68 | // Stuff the IP address in too |
69 | nx = (uint)a << 16; | 69 | nx = (uint)a << 16; |
70 | ny = (uint)b << 16; | 70 | ny = (uint)b << 16; |
71 | 71 | ||
72 | handle = ((UInt64)nx << 32) | (uint)ny; | 72 | handle = ((UInt64)nx << 32) | (uint)ny; |
73 | } | 73 | } |
74 | 74 | ||
75 | /// <summary> | 75 | /// <summary> |
76 | /// Initialises a new RegionHandle that is not inter-grid aware | 76 | /// Initialises a new RegionHandle that is not inter-grid aware |
77 | /// </summary> | 77 | /// </summary> |
78 | /// <param name="x">Grid X Coordinate</param> | 78 | /// <param name="x">Grid X Coordinate</param> |
79 | /// <param name="y">Grid Y Coordinate</param> | 79 | /// <param name="y">Grid Y Coordinate</param> |
80 | public RegionHandle(uint x, uint y) | 80 | public RegionHandle(uint x, uint y) |
81 | { | 81 | { |
82 | handle = ((x * 256) << 32) | (y * 256); | 82 | handle = ((x * 256) << 32) | (y * 256); |
83 | } | 83 | } |
84 | 84 | ||
85 | /// <summary> | 85 | /// <summary> |
86 | /// Initialises a new RegionHandle from an existing value | 86 | /// Initialises a new RegionHandle from an existing value |
87 | /// </summary> | 87 | /// </summary> |
88 | /// <param name="Region">A U64 RegionHandle</param> | 88 | /// <param name="Region">A U64 RegionHandle</param> |
89 | public RegionHandle(UInt64 Region) | 89 | public RegionHandle(UInt64 Region) |
90 | { | 90 | { |
91 | handle = Region; | 91 | handle = Region; |
92 | } | 92 | } |
93 | 93 | ||
94 | /// <summary> | 94 | /// <summary> |
95 | /// Returns the Grid Masked RegionHandle - For use in Teleport packets and other packets where sending the grid IP address may be handy. | 95 | /// Returns the Grid Masked RegionHandle - For use in Teleport packets and other packets where sending the grid IP address may be handy. |
96 | /// </summary> | 96 | /// </summary> |
97 | /// <remarks>Do not use for SimulatorEnable packets. The client will choke.</remarks> | 97 | /// <remarks>Do not use for SimulatorEnable packets. The client will choke.</remarks> |
98 | /// <returns>Region Handle including IP Address encoding</returns> | 98 | /// <returns>Region Handle including IP Address encoding</returns> |
99 | public UInt64 getTeleportHandle() | 99 | public UInt64 getTeleportHandle() |
100 | { | 100 | { |
101 | return handle; | 101 | return handle; |
102 | } | 102 | } |
103 | 103 | ||
104 | /// <summary> | 104 | /// <summary> |
105 | /// Returns a RegionHandle which may be used for SimulatorEnable packets. Removes the IP address encoding and returns the lower bounds. | 105 | /// Returns a RegionHandle which may be used for SimulatorEnable packets. Removes the IP address encoding and returns the lower bounds. |
106 | /// </summary> | 106 | /// </summary> |
107 | /// <returns>A U64 RegionHandle for use in SimulatorEnable packets.</returns> | 107 | /// <returns>A U64 RegionHandle for use in SimulatorEnable packets.</returns> |
108 | public UInt64 getNeighbourHandle() | 108 | public UInt64 getNeighbourHandle() |
109 | { | 109 | { |
110 | UInt64 mask = 0x0000FFFF0000FFFF; | 110 | UInt64 mask = 0x0000FFFF0000FFFF; |
111 | 111 | ||
112 | return handle | mask; | 112 | return handle | mask; |
113 | } | 113 | } |
114 | 114 | ||
115 | /// <summary> | 115 | /// <summary> |
116 | /// Returns the IP Address of the GridServer from a Grid-Encoded RegionHandle | 116 | /// Returns the IP Address of the GridServer from a Grid-Encoded RegionHandle |
117 | /// </summary> | 117 | /// </summary> |
118 | /// <returns>Grid Server IP Address</returns> | 118 | /// <returns>Grid Server IP Address</returns> |
119 | public IPAddress getGridIP() | 119 | public IPAddress getGridIP() |
120 | { | 120 | { |
121 | uint a = (uint)((handle >> 16) & 0xFFFF); | 121 | uint a = (uint)((handle >> 16) & 0xFFFF); |
122 | uint b = (uint)((handle >> 48) & 0xFFFF); | 122 | uint b = (uint)((handle >> 48) & 0xFFFF); |
123 | 123 | ||
124 | return new IPAddress((long)(a << 16) | (long)b); | 124 | return new IPAddress((long)(a << 16) | (long)b); |
125 | } | 125 | } |
126 | 126 | ||
127 | /// <summary> | 127 | /// <summary> |
128 | /// Returns the X Coordinate from a Grid-Encoded RegionHandle | 128 | /// Returns the X Coordinate from a Grid-Encoded RegionHandle |
129 | /// </summary> | 129 | /// </summary> |
130 | /// <returns>X Coordinate</returns> | 130 | /// <returns>X Coordinate</returns> |
131 | public uint getGridX() | 131 | public uint getGridX() |
132 | { | 132 | { |
133 | uint x = (uint)((handle >> 32) & 0xFFFF); | 133 | uint x = (uint)((handle >> 32) & 0xFFFF); |
134 | 134 | ||
135 | return x; | 135 | return x; |
136 | } | 136 | } |
137 | 137 | ||
138 | /// <summary> | 138 | /// <summary> |
139 | /// Returns the Y Coordinate from a Grid-Encoded RegionHandle | 139 | /// Returns the Y Coordinate from a Grid-Encoded RegionHandle |
140 | /// </summary> | 140 | /// </summary> |
141 | /// <returns>Y Coordinate</returns> | 141 | /// <returns>Y Coordinate</returns> |
142 | public uint getGridY() | 142 | public uint getGridY() |
143 | { | 143 | { |
144 | uint y = (uint)((handle >> 0) & 0xFFFF); | 144 | uint y = (uint)((handle >> 0) & 0xFFFF); |
145 | 145 | ||
146 | return y; | 146 | return y; |
147 | } | 147 | } |
148 | } | 148 | } |
149 | } | 149 | } |
diff --git a/OpenSim/Framework/General/Types/RegionInfo.cs b/OpenSim/Framework/General/RegionInfo.cs index 49360f8..32f0c76 100644 --- a/OpenSim/Framework/General/Types/RegionInfo.cs +++ b/OpenSim/Framework/General/RegionInfo.cs | |||
@@ -1,350 +1,347 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Globalization; | 29 | using System.Globalization; |
30 | using System.Net; | 30 | using System.Net; |
31 | using System.Net.Sockets; | 31 | using System.Net.Sockets; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | using OpenSim.Framework.Console; | 34 | using OpenSim.Framework.Console; |
35 | using OpenSim.Framework.Interfaces; | 35 | using OpenSim.Framework.Interfaces; |
36 | using OpenSim.Framework.Utilities; | 36 | using OpenSim.Framework; |
37 | 37 | ||
38 | using OpenSim.Framework.Configuration; | 38 | namespace OpenSim.Framework |
39 | 39 | { | |
40 | 40 | public class SimpleRegionInfo | |
41 | namespace OpenSim.Framework.Types | 41 | { |
42 | { | 42 | public SimpleRegionInfo() |
43 | public class SimpleRegionInfo | 43 | { |
44 | { | 44 | } |
45 | public SimpleRegionInfo() | 45 | |
46 | { | 46 | public SimpleRegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri) |
47 | } | 47 | { |
48 | 48 | ||
49 | public SimpleRegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri) | 49 | m_regionLocX = regionLocX; |
50 | { | 50 | m_regionLocY = regionLocY; |
51 | 51 | ||
52 | m_regionLocX = regionLocX; | 52 | m_internalEndPoint = internalEndPoint; |
53 | m_regionLocY = regionLocY; | 53 | m_externalHostName = externalUri; |
54 | 54 | } | |
55 | m_internalEndPoint = internalEndPoint; | 55 | |
56 | m_externalHostName = externalUri; | 56 | public SimpleRegionInfo(uint regionLocX, uint regionLocY, string externalUri, int port) |
57 | } | 57 | { |
58 | 58 | ||
59 | public SimpleRegionInfo(uint regionLocX, uint regionLocY, string externalUri, int port) | 59 | m_regionLocX = regionLocX; |
60 | { | 60 | m_regionLocY = regionLocY; |
61 | 61 | ||
62 | m_regionLocX = regionLocX; | 62 | m_externalHostName = externalUri; |
63 | m_regionLocY = regionLocY; | 63 | |
64 | 64 | m_internalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), port); | |
65 | m_externalHostName = externalUri; | 65 | } |
66 | 66 | ||
67 | m_internalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), port); | 67 | public LLUUID RegionID = new LLUUID(); |
68 | } | 68 | |
69 | 69 | private uint m_remotingPort; | |
70 | public LLUUID RegionID = new LLUUID(); | 70 | public uint RemotingPort |
71 | 71 | { | |
72 | private uint m_remotingPort; | 72 | get |
73 | public uint RemotingPort | 73 | { |
74 | { | 74 | return m_remotingPort; |
75 | get | 75 | } |
76 | { | 76 | set |
77 | return m_remotingPort; | 77 | { |
78 | } | 78 | m_remotingPort = value; |
79 | set | 79 | } |
80 | { | 80 | } |
81 | m_remotingPort = value; | 81 | |
82 | } | 82 | public string RemotingAddress; |
83 | } | 83 | |
84 | 84 | ||
85 | public string RemotingAddress; | 85 | public IPEndPoint ExternalEndPoint |
86 | 86 | { | |
87 | 87 | get | |
88 | public IPEndPoint ExternalEndPoint | 88 | { |
89 | { | 89 | // Old one defaults to IPv6 |
90 | get | 90 | //return new IPEndPoint( Dns.GetHostAddresses( m_externalHostName )[0], m_internalEndPoint.Port ); |
91 | { | 91 | |
92 | // Old one defaults to IPv6 | 92 | IPAddress ia = null; |
93 | //return new IPEndPoint( Dns.GetHostAddresses( m_externalHostName )[0], m_internalEndPoint.Port ); | 93 | // If it is already an IP, don't resolve it - just return directly |
94 | 94 | if (IPAddress.TryParse(m_externalHostName, out ia)) | |
95 | IPAddress ia = null; | 95 | return new IPEndPoint(ia, m_internalEndPoint.Port); |
96 | // If it is already an IP, don't resolve it - just return directly | 96 | |
97 | if (IPAddress.TryParse(m_externalHostName, out ia)) | 97 | // Reset for next check |
98 | return new IPEndPoint(ia, m_internalEndPoint.Port); | 98 | ia = null; |
99 | 99 | ||
100 | // Reset for next check | 100 | |
101 | ia = null; | 101 | // New method favors IPv4 |
102 | 102 | foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName)) | |
103 | 103 | { | |
104 | // New method favors IPv4 | 104 | if (ia == null) |
105 | foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName)) | 105 | ia = Adr; |
106 | { | 106 | |
107 | if (ia == null) | 107 | if (Adr.AddressFamily == AddressFamily.InterNetwork) |
108 | ia = Adr; | 108 | { |
109 | 109 | ia = Adr; | |
110 | if (Adr.AddressFamily == AddressFamily.InterNetwork) | 110 | break; |
111 | { | 111 | } |
112 | ia = Adr; | 112 | |
113 | break; | 113 | } |
114 | } | 114 | |
115 | 115 | return new IPEndPoint(ia, m_internalEndPoint.Port); | |
116 | } | 116 | } |
117 | 117 | ||
118 | return new IPEndPoint(ia, m_internalEndPoint.Port); | 118 | set |
119 | } | 119 | { |
120 | 120 | m_externalHostName = value.ToString(); | |
121 | set | 121 | } |
122 | { | 122 | } |
123 | m_externalHostName = value.ToString(); | 123 | |
124 | } | 124 | protected string m_externalHostName; |
125 | } | 125 | public string ExternalHostName |
126 | 126 | { | |
127 | protected string m_externalHostName; | 127 | get |
128 | public string ExternalHostName | 128 | { |
129 | { | 129 | return m_externalHostName; |
130 | get | 130 | } |
131 | { | 131 | set |
132 | return m_externalHostName; | 132 | { |
133 | } | 133 | m_externalHostName = value; |
134 | set | 134 | } |
135 | { | 135 | } |
136 | m_externalHostName = value; | 136 | |
137 | } | 137 | protected IPEndPoint m_internalEndPoint; |
138 | } | 138 | public IPEndPoint InternalEndPoint |
139 | 139 | { | |
140 | protected IPEndPoint m_internalEndPoint; | 140 | get |
141 | public IPEndPoint InternalEndPoint | 141 | { |
142 | { | 142 | return m_internalEndPoint; |
143 | get | 143 | } |
144 | { | 144 | set |
145 | return m_internalEndPoint; | 145 | { |
146 | } | 146 | m_internalEndPoint = value; |
147 | set | 147 | } |
148 | { | 148 | } |
149 | m_internalEndPoint = value; | 149 | |
150 | } | 150 | protected uint? m_regionLocX; |
151 | } | 151 | public uint RegionLocX |
152 | 152 | { | |
153 | protected uint? m_regionLocX; | 153 | get |
154 | public uint RegionLocX | 154 | { |
155 | { | 155 | return m_regionLocX.Value; |
156 | get | 156 | } |
157 | { | 157 | set |
158 | return m_regionLocX.Value; | 158 | { |
159 | } | 159 | m_regionLocX = value; |
160 | set | 160 | } |
161 | { | 161 | } |
162 | m_regionLocX = value; | 162 | |
163 | } | 163 | protected uint? m_regionLocY; |
164 | } | 164 | public uint RegionLocY |
165 | 165 | { | |
166 | protected uint? m_regionLocY; | 166 | get |
167 | public uint RegionLocY | 167 | { |
168 | { | 168 | return m_regionLocY.Value; |
169 | get | 169 | } |
170 | { | 170 | set |
171 | return m_regionLocY.Value; | 171 | { |
172 | } | 172 | m_regionLocY = value; |
173 | set | 173 | } |
174 | { | 174 | } |
175 | m_regionLocY = value; | 175 | |
176 | } | 176 | public ulong RegionHandle |
177 | } | 177 | { |
178 | 178 | get | |
179 | public ulong RegionHandle | 179 | { |
180 | { | 180 | return Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256)); |
181 | get | 181 | } |
182 | { | 182 | } |
183 | return Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256)); | 183 | } |
184 | } | 184 | |
185 | } | 185 | public class RegionInfo : SimpleRegionInfo |
186 | } | 186 | { |
187 | 187 | public string RegionName = ""; | |
188 | public class RegionInfo : SimpleRegionInfo | 188 | |
189 | { | 189 | public string DataStore = ""; |
190 | public string RegionName = ""; | 190 | public bool isSandbox = false; |
191 | 191 | ||
192 | public string DataStore = ""; | 192 | public LLUUID MasterAvatarAssignedUUID = new LLUUID(); |
193 | public bool isSandbox = false; | 193 | public string MasterAvatarFirstName = ""; |
194 | 194 | public string MasterAvatarLastName = ""; | |
195 | public LLUUID MasterAvatarAssignedUUID = new LLUUID(); | 195 | public string MasterAvatarSandboxPassword = ""; |
196 | public string MasterAvatarFirstName = ""; | 196 | |
197 | public string MasterAvatarLastName = ""; | 197 | // Apparently, we're applying the same estatesettings regardless of whether it's local or remote. |
198 | public string MasterAvatarSandboxPassword = ""; | 198 | private static EstateSettings m_estateSettings; |
199 | 199 | public EstateSettings EstateSettings | |
200 | // Apparently, we're applying the same estatesettings regardless of whether it's local or remote. | 200 | { |
201 | private static EstateSettings m_estateSettings; | 201 | get |
202 | public EstateSettings EstateSettings | 202 | { |
203 | { | 203 | if( m_estateSettings == null ) |
204 | get | 204 | { |
205 | { | 205 | m_estateSettings = new EstateSettings(); |
206 | if( m_estateSettings == null ) | 206 | } |
207 | { | 207 | |
208 | m_estateSettings = new EstateSettings(); | 208 | return m_estateSettings; |
209 | } | 209 | } |
210 | 210 | ||
211 | return m_estateSettings; | 211 | } |
212 | } | 212 | |
213 | 213 | public ConfigurationMember configMember; | |
214 | } | 214 | public RegionInfo(string description, string filename) |
215 | 215 | { | |
216 | public ConfigurationMember configMember; | 216 | configMember = new ConfigurationMember(filename, description, loadConfigurationOptions, handleIncomingConfiguration); |
217 | public RegionInfo(string description, string filename) | 217 | configMember.performConfigurationRetrieve(); |
218 | { | 218 | } |
219 | configMember = new ConfigurationMember(filename, description, loadConfigurationOptions, handleIncomingConfiguration); | 219 | |
220 | configMember.performConfigurationRetrieve(); | 220 | public RegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri) : |
221 | } | 221 | base(regionLocX, regionLocY, internalEndPoint, externalUri) |
222 | 222 | { | |
223 | public RegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri) : | 223 | |
224 | base(regionLocX, regionLocY, internalEndPoint, externalUri) | 224 | |
225 | { | 225 | } |
226 | 226 | ||
227 | 227 | public RegionInfo() | |
228 | } | 228 | { |
229 | 229 | ||
230 | public RegionInfo() | 230 | } |
231 | { | 231 | |
232 | 232 | //not in use, should swap to nini though. | |
233 | } | 233 | public void LoadFromNiniSource(IConfigSource source) |
234 | 234 | { | |
235 | //not in use, should swap to nini though. | 235 | this.LoadFromNiniSource(source, "RegionInfo"); |
236 | public void LoadFromNiniSource(IConfigSource source) | 236 | } |
237 | { | 237 | |
238 | this.LoadFromNiniSource(source, "RegionInfo"); | 238 | //not in use, should swap to nini though. |
239 | } | 239 | public void LoadFromNiniSource(IConfigSource source, string sectionName) |
240 | 240 | { | |
241 | //not in use, should swap to nini though. | 241 | string errorMessage = ""; |
242 | public void LoadFromNiniSource(IConfigSource source, string sectionName) | 242 | this.RegionID = new LLUUID(source.Configs[sectionName].GetString("Region_ID", LLUUID.Random().ToStringHyphenated())); |
243 | { | 243 | this.RegionName = source.Configs[sectionName].GetString("sim_name", "OpenSim Test"); |
244 | string errorMessage = ""; | 244 | this.m_regionLocX = Convert.ToUInt32(source.Configs[sectionName].GetString("sim_location_x", "1000")); |
245 | this.RegionID = new LLUUID(source.Configs[sectionName].GetString("Region_ID", LLUUID.Random().ToStringHyphenated())); | 245 | this.m_regionLocY = Convert.ToUInt32(source.Configs[sectionName].GetString("sim_location_y", "1000")); |
246 | this.RegionName = source.Configs[sectionName].GetString("sim_name", "OpenSim Test"); | 246 | this.DataStore = source.Configs[sectionName].GetString("datastore", "OpenSim.db"); |
247 | this.m_regionLocX = Convert.ToUInt32(source.Configs[sectionName].GetString("sim_location_x", "1000")); | 247 | |
248 | this.m_regionLocY = Convert.ToUInt32(source.Configs[sectionName].GetString("sim_location_y", "1000")); | 248 | string ipAddress = source.Configs[sectionName].GetString("internal_ip_address", "0.0.0.0"); |
249 | this.DataStore = source.Configs[sectionName].GetString("datastore", "OpenSim.db"); | 249 | IPAddress ipAddressResult; |
250 | 250 | if (IPAddress.TryParse(ipAddress, out ipAddressResult)) | |
251 | string ipAddress = source.Configs[sectionName].GetString("internal_ip_address", "0.0.0.0"); | 251 | { |
252 | IPAddress ipAddressResult; | 252 | this.m_internalEndPoint = new IPEndPoint(ipAddressResult, 0); |
253 | if (IPAddress.TryParse(ipAddress, out ipAddressResult)) | 253 | } |
254 | { | 254 | else |
255 | this.m_internalEndPoint = new IPEndPoint(ipAddressResult, 0); | 255 | { |
256 | } | 256 | errorMessage = "needs an IP Address (IPAddress)"; |
257 | else | 257 | } |
258 | { | 258 | this.m_internalEndPoint.Port = source.Configs[sectionName].GetInt("internal_ip_port", NetworkServersInfo.DefaultHttpListenerPort); |
259 | errorMessage = "needs an IP Address (IPAddress)"; | 259 | |
260 | } | 260 | string externalHost = source.Configs[sectionName].GetString("external_host_name", "127.0.0.1"); |
261 | this.m_internalEndPoint.Port = source.Configs[sectionName].GetInt("internal_ip_port", NetworkServersInfo.DefaultHttpListenerPort); | 261 | if (externalHost != "SYSTEMIP") |
262 | 262 | { | |
263 | string externalHost = source.Configs[sectionName].GetString("external_host_name", "127.0.0.1"); | 263 | this.m_externalHostName = externalHost; |
264 | if (externalHost != "SYSTEMIP") | 264 | } |
265 | { | 265 | else |
266 | this.m_externalHostName = externalHost; | 266 | { |
267 | } | 267 | this.m_externalHostName = Util.GetLocalHost().ToString(); |
268 | else | 268 | } |
269 | { | 269 | |
270 | this.m_externalHostName = Util.GetLocalHost().ToString(); | 270 | this.MasterAvatarFirstName = source.Configs[sectionName].GetString("master_avatar_first", "Test"); |
271 | } | 271 | this.MasterAvatarLastName = source.Configs[sectionName].GetString("master_avatar_last", "User"); |
272 | 272 | this.MasterAvatarSandboxPassword = source.Configs[sectionName].GetString("master_avatar_pass", "test"); | |
273 | this.MasterAvatarFirstName = source.Configs[sectionName].GetString("master_avatar_first", "Test"); | 273 | |
274 | this.MasterAvatarLastName = source.Configs[sectionName].GetString("master_avatar_last", "User"); | 274 | if (errorMessage != "") |
275 | this.MasterAvatarSandboxPassword = source.Configs[sectionName].GetString("master_avatar_pass", "test"); | 275 | { |
276 | 276 | // a error | |
277 | if (errorMessage != "") | 277 | } |
278 | { | 278 | } |
279 | // a error | 279 | |
280 | } | 280 | public void loadConfigurationOptions() |
281 | } | 281 | { |
282 | 282 | configMember.addConfigurationOption("sim_UUID", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "UUID of Region (Default is recommended, random UUID)", LLUUID.Random().ToString(), true); | |
283 | public void loadConfigurationOptions() | 283 | configMember.addConfigurationOption("sim_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Region Name", "OpenSim Test", false); |
284 | { | 284 | configMember.addConfigurationOption("sim_location_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (X Axis)", "1000", false); |
285 | configMember.addConfigurationOption("sim_UUID", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "UUID of Region (Default is recommended, random UUID)", LLUUID.Random().ToString(), true); | 285 | configMember.addConfigurationOption("sim_location_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (Y Axis)", "1000", false); |
286 | configMember.addConfigurationOption("sim_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Region Name", "OpenSim Test", false); | 286 | configMember.addConfigurationOption("datastore", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Filename for local storage", "OpenSim.db", false); |
287 | configMember.addConfigurationOption("sim_location_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (X Axis)", "1000", false); | 287 | configMember.addConfigurationOption("internal_ip_address", ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS, "Internal IP Address for incoming UDP client connections", "0.0.0.0", false); |
288 | configMember.addConfigurationOption("sim_location_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (Y Axis)", "1000", false); | 288 | configMember.addConfigurationOption("internal_ip_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Internal IP Port for incoming UDP client connections", NetworkServersInfo.DefaultHttpListenerPort.ToString(), false); |
289 | configMember.addConfigurationOption("datastore", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Filename for local storage", "OpenSim.db", false); | 289 | configMember.addConfigurationOption("external_host_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "External Host Name", "127.0.0.1", false); |
290 | configMember.addConfigurationOption("internal_ip_address", ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS, "Internal IP Address for incoming UDP client connections", "0.0.0.0", false); | 290 | configMember.addConfigurationOption("master_avatar_first", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "First Name of Master Avatar", "Test", false); |
291 | configMember.addConfigurationOption("internal_ip_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Internal IP Port for incoming UDP client connections", NetworkServersInfo.DefaultHttpListenerPort.ToString(), false); | 291 | configMember.addConfigurationOption("master_avatar_last", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Last Name of Master Avatar", "User", false); |
292 | configMember.addConfigurationOption("external_host_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "External Host Name", "127.0.0.1", false); | 292 | configMember.addConfigurationOption("master_avatar_pass", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "(Sandbox Mode Only)Password for Master Avatar account", "test", false); |
293 | configMember.addConfigurationOption("master_avatar_first", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "First Name of Master Avatar", "Test", false); | 293 | } |
294 | configMember.addConfigurationOption("master_avatar_last", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Last Name of Master Avatar", "User", false); | 294 | |
295 | configMember.addConfigurationOption("master_avatar_pass", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "(Sandbox Mode Only)Password for Master Avatar account", "test", false); | 295 | public bool handleIncomingConfiguration(string configuration_key, object configuration_result) |
296 | } | 296 | { |
297 | 297 | switch (configuration_key) | |
298 | public bool handleIncomingConfiguration(string configuration_key, object configuration_result) | 298 | { |
299 | { | 299 | case "sim_UUID": |
300 | switch (configuration_key) | 300 | this.RegionID = (LLUUID)configuration_result; |
301 | { | 301 | break; |
302 | case "sim_UUID": | 302 | case "sim_name": |
303 | this.RegionID = (LLUUID)configuration_result; | 303 | this.RegionName = (string)configuration_result; |
304 | break; | 304 | break; |
305 | case "sim_name": | 305 | case "sim_location_x": |
306 | this.RegionName = (string)configuration_result; | 306 | this.m_regionLocX = (uint)configuration_result; |
307 | break; | 307 | break; |
308 | case "sim_location_x": | 308 | case "sim_location_y": |
309 | this.m_regionLocX = (uint)configuration_result; | 309 | this.m_regionLocY = (uint)configuration_result; |
310 | break; | 310 | break; |
311 | case "sim_location_y": | 311 | case "datastore": |
312 | this.m_regionLocY = (uint)configuration_result; | 312 | this.DataStore = (string)configuration_result; |
313 | break; | 313 | break; |
314 | case "datastore": | 314 | case "internal_ip_address": |
315 | this.DataStore = (string)configuration_result; | 315 | IPAddress address = (IPAddress)configuration_result; |
316 | break; | 316 | this.m_internalEndPoint = new IPEndPoint(address, 0); |
317 | case "internal_ip_address": | 317 | break; |
318 | IPAddress address = (IPAddress)configuration_result; | 318 | case "internal_ip_port": |
319 | this.m_internalEndPoint = new IPEndPoint(address, 0); | 319 | this.m_internalEndPoint.Port = (int)configuration_result; |
320 | break; | 320 | break; |
321 | case "internal_ip_port": | 321 | case "external_host_name": |
322 | this.m_internalEndPoint.Port = (int)configuration_result; | 322 | if ((string)configuration_result != "SYSTEMIP") |
323 | break; | 323 | { |
324 | case "external_host_name": | 324 | this.m_externalHostName = (string)configuration_result; |
325 | if ((string)configuration_result != "SYSTEMIP") | 325 | } |
326 | { | 326 | else |
327 | this.m_externalHostName = (string)configuration_result; | 327 | { |
328 | } | 328 | this.m_externalHostName = Util.GetLocalHost().ToString(); |
329 | else | 329 | } |
330 | { | 330 | break; |
331 | this.m_externalHostName = Util.GetLocalHost().ToString(); | 331 | case "master_avatar_first": |
332 | } | 332 | this.MasterAvatarFirstName = (string)configuration_result; |
333 | break; | 333 | break; |
334 | case "master_avatar_first": | 334 | case "master_avatar_last": |
335 | this.MasterAvatarFirstName = (string)configuration_result; | 335 | this.MasterAvatarLastName = (string)configuration_result; |
336 | break; | 336 | break; |
337 | case "master_avatar_last": | 337 | case "master_avatar_pass": |
338 | this.MasterAvatarLastName = (string)configuration_result; | 338 | string tempMD5Passwd = (string)configuration_result; |
339 | break; | 339 | this.MasterAvatarSandboxPassword = Util.Md5Hash(Util.Md5Hash(tempMD5Passwd) + ":" + ""); |
340 | case "master_avatar_pass": | 340 | break; |
341 | string tempMD5Passwd = (string)configuration_result; | 341 | } |
342 | this.MasterAvatarSandboxPassword = Util.Md5Hash(Util.Md5Hash(tempMD5Passwd) + ":" + ""); | 342 | |
343 | break; | 343 | return true; |
344 | } | 344 | } |
345 | 345 | ||
346 | return true; | 346 | } |
347 | } | 347 | } |
348 | |||
349 | } | ||
350 | } | ||
diff --git a/OpenSim/Framework/General/Types/UUID.cs b/OpenSim/Framework/General/UUID.cs index 207b63e..4327f40 100644 --- a/OpenSim/Framework/General/Types/UUID.cs +++ b/OpenSim/Framework/General/UUID.cs | |||
@@ -1,155 +1,155 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | 31 | ||
32 | namespace OpenSim.Framework.Types | 32 | namespace OpenSim.Framework |
33 | { | 33 | { |
34 | class UUID | 34 | class UUID |
35 | { | 35 | { |
36 | public LLUUID llUUID; | 36 | public LLUUID llUUID; |
37 | 37 | ||
38 | public UUID(string uuid) | 38 | public UUID(string uuid) |
39 | { | 39 | { |
40 | llUUID = new LLUUID(uuid); | 40 | llUUID = new LLUUID(uuid); |
41 | } | 41 | } |
42 | 42 | ||
43 | public UUID(byte[] uuid) | 43 | public UUID(byte[] uuid) |
44 | { | 44 | { |
45 | llUUID = new LLUUID(uuid, 0); | 45 | llUUID = new LLUUID(uuid, 0); |
46 | } | 46 | } |
47 | 47 | ||
48 | public UUID(byte[] uuid, int offset) | 48 | public UUID(byte[] uuid, int offset) |
49 | { | 49 | { |
50 | llUUID = new LLUUID(uuid, offset); | 50 | llUUID = new LLUUID(uuid, offset); |
51 | } | 51 | } |
52 | 52 | ||
53 | public UUID() | 53 | public UUID() |
54 | { | 54 | { |
55 | llUUID = LLUUID.Zero; | 55 | llUUID = LLUUID.Zero; |
56 | } | 56 | } |
57 | 57 | ||
58 | public UUID(ulong uuid) | 58 | public UUID(ulong uuid) |
59 | { | 59 | { |
60 | llUUID = new LLUUID(uuid); | 60 | llUUID = new LLUUID(uuid); |
61 | } | 61 | } |
62 | 62 | ||
63 | public UUID(UInt32 first, UInt32 second, UInt32 third, UInt32 fourth) | 63 | public UUID(UInt32 first, UInt32 second, UInt32 third, UInt32 fourth) |
64 | { | 64 | { |
65 | byte[] uuid = new byte[16]; | 65 | byte[] uuid = new byte[16]; |
66 | 66 | ||
67 | byte[] n = BitConverter.GetBytes(first); | 67 | byte[] n = BitConverter.GetBytes(first); |
68 | n.CopyTo(uuid, 0); | 68 | n.CopyTo(uuid, 0); |
69 | n = BitConverter.GetBytes(second); | 69 | n = BitConverter.GetBytes(second); |
70 | n.CopyTo(uuid, 4); | 70 | n.CopyTo(uuid, 4); |
71 | n = BitConverter.GetBytes(third); | 71 | n = BitConverter.GetBytes(third); |
72 | n.CopyTo(uuid, 8); | 72 | n.CopyTo(uuid, 8); |
73 | n = BitConverter.GetBytes(fourth); | 73 | n = BitConverter.GetBytes(fourth); |
74 | n.CopyTo(uuid, 12); | 74 | n.CopyTo(uuid, 12); |
75 | 75 | ||
76 | llUUID = new LLUUID(uuid,0); | 76 | llUUID = new LLUUID(uuid,0); |
77 | } | 77 | } |
78 | 78 | ||
79 | public override string ToString() | 79 | public override string ToString() |
80 | { | 80 | { |
81 | return llUUID.ToString(); | 81 | return llUUID.ToString(); |
82 | } | 82 | } |
83 | 83 | ||
84 | public string ToStringHyphenated() | 84 | public string ToStringHyphenated() |
85 | { | 85 | { |
86 | return llUUID.ToStringHyphenated(); | 86 | return llUUID.ToStringHyphenated(); |
87 | } | 87 | } |
88 | 88 | ||
89 | public byte[] GetBytes() | 89 | public byte[] GetBytes() |
90 | { | 90 | { |
91 | return llUUID.GetBytes(); | 91 | return llUUID.GetBytes(); |
92 | } | 92 | } |
93 | 93 | ||
94 | public UInt32[] GetInts() | 94 | public UInt32[] GetInts() |
95 | { | 95 | { |
96 | UInt32[] ints = new UInt32[4]; | 96 | UInt32[] ints = new UInt32[4]; |
97 | ints[0] = BitConverter.ToUInt32(llUUID.Data, 0); | 97 | ints[0] = BitConverter.ToUInt32(llUUID.Data, 0); |
98 | ints[1] = BitConverter.ToUInt32(llUUID.Data, 4); | 98 | ints[1] = BitConverter.ToUInt32(llUUID.Data, 4); |
99 | ints[2] = BitConverter.ToUInt32(llUUID.Data, 8); | 99 | ints[2] = BitConverter.ToUInt32(llUUID.Data, 8); |
100 | ints[3] = BitConverter.ToUInt32(llUUID.Data, 12); | 100 | ints[3] = BitConverter.ToUInt32(llUUID.Data, 12); |
101 | 101 | ||
102 | return ints; | 102 | return ints; |
103 | } | 103 | } |
104 | 104 | ||
105 | public LLUUID GetLLUUID() | 105 | public LLUUID GetLLUUID() |
106 | { | 106 | { |
107 | return llUUID; | 107 | return llUUID; |
108 | } | 108 | } |
109 | 109 | ||
110 | public uint CRC() | 110 | public uint CRC() |
111 | { | 111 | { |
112 | return llUUID.CRC(); | 112 | return llUUID.CRC(); |
113 | } | 113 | } |
114 | 114 | ||
115 | public override int GetHashCode() | 115 | public override int GetHashCode() |
116 | { | 116 | { |
117 | return llUUID.GetHashCode(); | 117 | return llUUID.GetHashCode(); |
118 | } | 118 | } |
119 | 119 | ||
120 | public void Combine(UUID other) | 120 | public void Combine(UUID other) |
121 | { | 121 | { |
122 | llUUID.Combine(other.GetLLUUID()); | 122 | llUUID.Combine(other.GetLLUUID()); |
123 | } | 123 | } |
124 | 124 | ||
125 | public void Combine(LLUUID other) | 125 | public void Combine(LLUUID other) |
126 | { | 126 | { |
127 | llUUID.Combine(other); | 127 | llUUID.Combine(other); |
128 | } | 128 | } |
129 | 129 | ||
130 | public override bool Equals(Object other) | 130 | public override bool Equals(Object other) |
131 | { | 131 | { |
132 | return llUUID.Equals(other); | 132 | return llUUID.Equals(other); |
133 | } | 133 | } |
134 | 134 | ||
135 | public static bool operator ==(UUID a, UUID b) | 135 | public static bool operator ==(UUID a, UUID b) |
136 | { | 136 | { |
137 | return a.llUUID.Equals(b.GetLLUUID()); | 137 | return a.llUUID.Equals(b.GetLLUUID()); |
138 | } | 138 | } |
139 | 139 | ||
140 | public static bool operator !=(UUID a, UUID b) | 140 | public static bool operator !=(UUID a, UUID b) |
141 | { | 141 | { |
142 | return !a.llUUID.Equals(b.GetLLUUID()); | 142 | return !a.llUUID.Equals(b.GetLLUUID()); |
143 | } | 143 | } |
144 | 144 | ||
145 | public static bool operator ==(UUID a, LLUUID b) | 145 | public static bool operator ==(UUID a, LLUUID b) |
146 | { | 146 | { |
147 | return a.Equals(b); | 147 | return a.Equals(b); |
148 | } | 148 | } |
149 | 149 | ||
150 | public static bool operator !=(UUID a, LLUUID b) | 150 | public static bool operator !=(UUID a, LLUUID b) |
151 | { | 151 | { |
152 | return !a.Equals(b); | 152 | return !a.Equals(b); |
153 | } | 153 | } |
154 | } | 154 | } |
155 | } | 155 | } |
diff --git a/OpenSim/Framework/General/Types/UserProfileData.cs b/OpenSim/Framework/General/UserProfileData.cs index 20d8224..444d811 100644 --- a/OpenSim/Framework/General/Types/UserProfileData.cs +++ b/OpenSim/Framework/General/UserProfileData.cs | |||
@@ -1,191 +1,191 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using libsecondlife; | 29 | using libsecondlife; |
30 | 30 | ||
31 | namespace OpenSim.Framework.Types | 31 | namespace OpenSim.Framework |
32 | { | 32 | { |
33 | /// <summary> | 33 | /// <summary> |
34 | /// Information about a particular user known to the userserver | 34 | /// Information about a particular user known to the userserver |
35 | /// </summary> | 35 | /// </summary> |
36 | public class UserProfileData | 36 | public class UserProfileData |
37 | { | 37 | { |
38 | /// <summary> | 38 | /// <summary> |
39 | /// The ID value for this user | 39 | /// The ID value for this user |
40 | /// </summary> | 40 | /// </summary> |
41 | public LLUUID UUID; | 41 | public LLUUID UUID; |
42 | 42 | ||
43 | /// <summary> | 43 | /// <summary> |
44 | /// The first component of a users account name | 44 | /// The first component of a users account name |
45 | /// </summary> | 45 | /// </summary> |
46 | public string username; | 46 | public string username; |
47 | /// <summary> | 47 | /// <summary> |
48 | /// The second component of a users account name | 48 | /// The second component of a users account name |
49 | /// </summary> | 49 | /// </summary> |
50 | public string surname; | 50 | public string surname; |
51 | 51 | ||
52 | /// <summary> | 52 | /// <summary> |
53 | /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) | 53 | /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) |
54 | /// </summary> | 54 | /// </summary> |
55 | /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks> | 55 | /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks> |
56 | public string passwordHash; | 56 | public string passwordHash; |
57 | /// <summary> | 57 | /// <summary> |
58 | /// The salt used for the users hash, should be 32 bytes or longer | 58 | /// The salt used for the users hash, should be 32 bytes or longer |
59 | /// </summary> | 59 | /// </summary> |
60 | public string passwordSalt; | 60 | public string passwordSalt; |
61 | 61 | ||
62 | /// <summary> | 62 | /// <summary> |
63 | /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into | 63 | /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into |
64 | /// </summary> | 64 | /// </summary> |
65 | public ulong homeRegion | 65 | public ulong homeRegion |
66 | { | 66 | { |
67 | get { return Helpers.UIntsToLong((homeRegionX * 256), (homeRegionY * 256)); } | 67 | get { return Helpers.UIntsToLong((homeRegionX * 256), (homeRegionY * 256)); } |
68 | set { | 68 | set { |
69 | homeRegionX = (uint)(value >> 40); | 69 | homeRegionX = (uint)(value >> 40); |
70 | homeRegionY = (((uint)(value)) >> 8); | 70 | homeRegionY = (((uint)(value)) >> 8); |
71 | } | 71 | } |
72 | } | 72 | } |
73 | public uint homeRegionX; | 73 | public uint homeRegionX; |
74 | public uint homeRegionY; | 74 | public uint homeRegionY; |
75 | /// <summary> | 75 | /// <summary> |
76 | /// The coordinates inside the region of the home location | 76 | /// The coordinates inside the region of the home location |
77 | /// </summary> | 77 | /// </summary> |
78 | public LLVector3 homeLocation; | 78 | public LLVector3 homeLocation; |
79 | /// <summary> | 79 | /// <summary> |
80 | /// Where the user will be looking when they rez. | 80 | /// Where the user will be looking when they rez. |
81 | /// </summary> | 81 | /// </summary> |
82 | public LLVector3 homeLookAt; | 82 | public LLVector3 homeLookAt; |
83 | 83 | ||
84 | /// <summary> | 84 | /// <summary> |
85 | /// A UNIX Timestamp (seconds since epoch) for the users creation | 85 | /// A UNIX Timestamp (seconds since epoch) for the users creation |
86 | /// </summary> | 86 | /// </summary> |
87 | public int created; | 87 | public int created; |
88 | /// <summary> | 88 | /// <summary> |
89 | /// A UNIX Timestamp for the users last login date / time | 89 | /// A UNIX Timestamp for the users last login date / time |
90 | /// </summary> | 90 | /// </summary> |
91 | public int lastLogin; | 91 | public int lastLogin; |
92 | 92 | ||
93 | public LLUUID rootInventoryFolderID; | 93 | public LLUUID rootInventoryFolderID; |
94 | 94 | ||
95 | /// <summary> | 95 | /// <summary> |
96 | /// A URI to the users inventory server, used for foreigners and large grids | 96 | /// A URI to the users inventory server, used for foreigners and large grids |
97 | /// </summary> | 97 | /// </summary> |
98 | public string userInventoryURI = String.Empty; | 98 | public string userInventoryURI = String.Empty; |
99 | /// <summary> | 99 | /// <summary> |
100 | /// A URI to the users asset server, used for foreigners and large grids. | 100 | /// A URI to the users asset server, used for foreigners and large grids. |
101 | /// </summary> | 101 | /// </summary> |
102 | public string userAssetURI = String.Empty; | 102 | public string userAssetURI = String.Empty; |
103 | 103 | ||
104 | /// <summary> | 104 | /// <summary> |
105 | /// A uint mask containing the "I can do" fields of the users profile | 105 | /// A uint mask containing the "I can do" fields of the users profile |
106 | /// </summary> | 106 | /// </summary> |
107 | public uint profileCanDoMask; | 107 | public uint profileCanDoMask; |
108 | /// <summary> | 108 | /// <summary> |
109 | /// A uint mask containing the "I want to do" part of the users profile | 109 | /// A uint mask containing the "I want to do" part of the users profile |
110 | /// </summary> | 110 | /// </summary> |
111 | public uint profileWantDoMask; // Profile window "I want to" mask | 111 | public uint profileWantDoMask; // Profile window "I want to" mask |
112 | 112 | ||
113 | /// <summary> | 113 | /// <summary> |
114 | /// The about text listed in a users profile. | 114 | /// The about text listed in a users profile. |
115 | /// </summary> | 115 | /// </summary> |
116 | public string profileAboutText = String.Empty; | 116 | public string profileAboutText = String.Empty; |
117 | /// <summary> | 117 | /// <summary> |
118 | /// The first life about text listed in a users profile | 118 | /// The first life about text listed in a users profile |
119 | /// </summary> | 119 | /// </summary> |
120 | public string profileFirstText = String.Empty; | 120 | public string profileFirstText = String.Empty; |
121 | 121 | ||
122 | /// <summary> | 122 | /// <summary> |
123 | /// The profile image for an avatar stored on the asset server | 123 | /// The profile image for an avatar stored on the asset server |
124 | /// </summary> | 124 | /// </summary> |
125 | public LLUUID profileImage; | 125 | public LLUUID profileImage; |
126 | /// <summary> | 126 | /// <summary> |
127 | /// The profile image for the users first life tab | 127 | /// The profile image for the users first life tab |
128 | /// </summary> | 128 | /// </summary> |
129 | public LLUUID profileFirstImage; | 129 | public LLUUID profileFirstImage; |
130 | /// <summary> | 130 | /// <summary> |
131 | /// The users last registered agent (filled in on the user server) | 131 | /// The users last registered agent (filled in on the user server) |
132 | /// </summary> | 132 | /// </summary> |
133 | public UserAgentData currentAgent; | 133 | public UserAgentData currentAgent; |
134 | } | 134 | } |
135 | 135 | ||
136 | /// <summary> | 136 | /// <summary> |
137 | /// Information about a users session | 137 | /// Information about a users session |
138 | /// </summary> | 138 | /// </summary> |
139 | public class UserAgentData | 139 | public class UserAgentData |
140 | { | 140 | { |
141 | /// <summary> | 141 | /// <summary> |
142 | /// The UUID of the users avatar (not the agent!) | 142 | /// The UUID of the users avatar (not the agent!) |
143 | /// </summary> | 143 | /// </summary> |
144 | public LLUUID UUID; | 144 | public LLUUID UUID; |
145 | /// <summary> | 145 | /// <summary> |
146 | /// The IP address of the user | 146 | /// The IP address of the user |
147 | /// </summary> | 147 | /// </summary> |
148 | public string agentIP = String.Empty; | 148 | public string agentIP = String.Empty; |
149 | /// <summary> | 149 | /// <summary> |
150 | /// The port of the user | 150 | /// The port of the user |
151 | /// </summary> | 151 | /// </summary> |
152 | public uint agentPort; | 152 | public uint agentPort; |
153 | /// <summary> | 153 | /// <summary> |
154 | /// Is the user online? | 154 | /// Is the user online? |
155 | /// </summary> | 155 | /// </summary> |
156 | public bool agentOnline; | 156 | public bool agentOnline; |
157 | /// <summary> | 157 | /// <summary> |
158 | /// The session ID for the user (also the agent ID) | 158 | /// The session ID for the user (also the agent ID) |
159 | /// </summary> | 159 | /// </summary> |
160 | public LLUUID sessionID; | 160 | public LLUUID sessionID; |
161 | /// <summary> | 161 | /// <summary> |
162 | /// The "secure" session ID for the user | 162 | /// The "secure" session ID for the user |
163 | /// </summary> | 163 | /// </summary> |
164 | /// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks> | 164 | /// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks> |
165 | public LLUUID secureSessionID; | 165 | public LLUUID secureSessionID; |
166 | /// <summary> | 166 | /// <summary> |
167 | /// The region the user logged into initially | 167 | /// The region the user logged into initially |
168 | /// </summary> | 168 | /// </summary> |
169 | public LLUUID regionID; | 169 | public LLUUID regionID; |
170 | /// <summary> | 170 | /// <summary> |
171 | /// A unix timestamp from when the user logged in | 171 | /// A unix timestamp from when the user logged in |
172 | /// </summary> | 172 | /// </summary> |
173 | public int loginTime; | 173 | public int loginTime; |
174 | /// <summary> | 174 | /// <summary> |
175 | /// When this agent expired and logged out, 0 if still online | 175 | /// When this agent expired and logged out, 0 if still online |
176 | /// </summary> | 176 | /// </summary> |
177 | public int logoutTime; | 177 | public int logoutTime; |
178 | /// <summary> | 178 | /// <summary> |
179 | /// Current region the user is logged into | 179 | /// Current region the user is logged into |
180 | /// </summary> | 180 | /// </summary> |
181 | public LLUUID currentRegion; | 181 | public LLUUID currentRegion; |
182 | /// <summary> | 182 | /// <summary> |
183 | /// Region handle of the current region the user is in | 183 | /// Region handle of the current region the user is in |
184 | /// </summary> | 184 | /// </summary> |
185 | public ulong currentHandle; | 185 | public ulong currentHandle; |
186 | /// <summary> | 186 | /// <summary> |
187 | /// The position of the user within the region | 187 | /// The position of the user within the region |
188 | /// </summary> | 188 | /// </summary> |
189 | public LLVector3 currentPos; | 189 | public LLVector3 currentPos; |
190 | } | 190 | } |
191 | } \ No newline at end of file | 191 | } \ No newline at end of file |