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author | Sean Dague | 2007-07-16 15:40:11 +0000 |
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committer | Sean Dague | 2007-07-16 15:40:11 +0000 |
commit | 2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 (patch) | |
tree | e3f80ad51736cf17e856547b1bcf956010927434 /OpenSim/Framework/General/Types/PrimData.cs | |
parent | *Trunk compiles now (diff) | |
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changed to native line ending encoding
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-rw-r--r-- | OpenSim/Framework/General/Types/PrimData.cs | 456 |
1 files changed, 228 insertions, 228 deletions
diff --git a/OpenSim/Framework/General/Types/PrimData.cs b/OpenSim/Framework/General/Types/PrimData.cs index ff81bcd..6b8fa3a 100644 --- a/OpenSim/Framework/General/Types/PrimData.cs +++ b/OpenSim/Framework/General/Types/PrimData.cs | |||
@@ -1,228 +1,228 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using libsecondlife; | 29 | using libsecondlife; |
30 | 30 | ||
31 | namespace OpenSim.Framework.Types | 31 | namespace OpenSim.Framework.Types |
32 | { | 32 | { |
33 | public class PrimData | 33 | public class PrimData |
34 | { | 34 | { |
35 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | 35 | private const uint FULL_MASK_PERMISSIONS = 2147483647; |
36 | 36 | ||
37 | public LLUUID OwnerID; | 37 | public LLUUID OwnerID; |
38 | public byte PCode; | 38 | public byte PCode; |
39 | public ushort PathBegin; | 39 | public ushort PathBegin; |
40 | public ushort PathEnd; | 40 | public ushort PathEnd; |
41 | public byte PathScaleX; | 41 | public byte PathScaleX; |
42 | public byte PathScaleY; | 42 | public byte PathScaleY; |
43 | public byte PathShearX; | 43 | public byte PathShearX; |
44 | public byte PathShearY; | 44 | public byte PathShearY; |
45 | public sbyte PathSkew; | 45 | public sbyte PathSkew; |
46 | public ushort ProfileBegin; | 46 | public ushort ProfileBegin; |
47 | public ushort ProfileEnd; | 47 | public ushort ProfileEnd; |
48 | public LLVector3 Scale; | 48 | public LLVector3 Scale; |
49 | public byte PathCurve; | 49 | public byte PathCurve; |
50 | public byte ProfileCurve; | 50 | public byte ProfileCurve; |
51 | public uint ParentID = 0; | 51 | public uint ParentID = 0; |
52 | public ushort ProfileHollow; | 52 | public ushort ProfileHollow; |
53 | public sbyte PathRadiusOffset; | 53 | public sbyte PathRadiusOffset; |
54 | public byte PathRevolutions; | 54 | public byte PathRevolutions; |
55 | public sbyte PathTaperX; | 55 | public sbyte PathTaperX; |
56 | public sbyte PathTaperY; | 56 | public sbyte PathTaperY; |
57 | public sbyte PathTwist; | 57 | public sbyte PathTwist; |
58 | public sbyte PathTwistBegin; | 58 | public sbyte PathTwistBegin; |
59 | public byte[] TextureEntry; // a LL textureEntry in byte[] format | 59 | public byte[] TextureEntry; // a LL textureEntry in byte[] format |
60 | 60 | ||
61 | public Int32 CreationDate; | 61 | public Int32 CreationDate; |
62 | public uint OwnerMask = FULL_MASK_PERMISSIONS; | 62 | public uint OwnerMask = FULL_MASK_PERMISSIONS; |
63 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS; | 63 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS; |
64 | public uint GroupMask = FULL_MASK_PERMISSIONS; | 64 | public uint GroupMask = FULL_MASK_PERMISSIONS; |
65 | public uint EveryoneMask = FULL_MASK_PERMISSIONS; | 65 | public uint EveryoneMask = FULL_MASK_PERMISSIONS; |
66 | public uint BaseMask = FULL_MASK_PERMISSIONS; | 66 | public uint BaseMask = FULL_MASK_PERMISSIONS; |
67 | 67 | ||
68 | //following only used during prim storage | 68 | //following only used during prim storage |
69 | public LLVector3 Position; | 69 | public LLVector3 Position; |
70 | public LLQuaternion Rotation = new LLQuaternion(0, 1, 0, 0); | 70 | public LLQuaternion Rotation = new LLQuaternion(0, 1, 0, 0); |
71 | public uint LocalID; | 71 | public uint LocalID; |
72 | public LLUUID FullID; | 72 | public LLUUID FullID; |
73 | 73 | ||
74 | public PrimData() | 74 | public PrimData() |
75 | { | 75 | { |
76 | 76 | ||
77 | } | 77 | } |
78 | 78 | ||
79 | public PrimData(byte[] data) | 79 | public PrimData(byte[] data) |
80 | { | 80 | { |
81 | int i = 0; | 81 | int i = 0; |
82 | 82 | ||
83 | this.OwnerID = new LLUUID(data, i); i += 16; | 83 | this.OwnerID = new LLUUID(data, i); i += 16; |
84 | this.PCode = data[i++]; | 84 | this.PCode = data[i++]; |
85 | this.PathBegin = (ushort)(data[i++] + (data[i++] << 8)); | 85 | this.PathBegin = (ushort)(data[i++] + (data[i++] << 8)); |
86 | this.PathEnd = (ushort)(data[i++] + (data[i++] << 8)); | 86 | this.PathEnd = (ushort)(data[i++] + (data[i++] << 8)); |
87 | this.PathScaleX = data[i++]; | 87 | this.PathScaleX = data[i++]; |
88 | this.PathScaleY = data[i++]; | 88 | this.PathScaleY = data[i++]; |
89 | this.PathShearX = data[i++]; | 89 | this.PathShearX = data[i++]; |
90 | this.PathShearY = data[i++]; | 90 | this.PathShearY = data[i++]; |
91 | this.PathSkew = (sbyte)data[i++]; | 91 | this.PathSkew = (sbyte)data[i++]; |
92 | this.ProfileBegin = (ushort)(data[i++] + (data[i++] << 8)); | 92 | this.ProfileBegin = (ushort)(data[i++] + (data[i++] << 8)); |
93 | this.ProfileEnd = (ushort)(data[i++] + (data[i++] << 8)); | 93 | this.ProfileEnd = (ushort)(data[i++] + (data[i++] << 8)); |
94 | this.Scale = new LLVector3(data, i); i += 12; | 94 | this.Scale = new LLVector3(data, i); i += 12; |
95 | this.PathCurve = data[i++]; | 95 | this.PathCurve = data[i++]; |
96 | this.ProfileCurve = data[i++]; | 96 | this.ProfileCurve = data[i++]; |
97 | this.ParentID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); | 97 | this.ParentID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); |
98 | this.ProfileHollow = (ushort)(data[i++] + (data[i++] << 8)); | 98 | this.ProfileHollow = (ushort)(data[i++] + (data[i++] << 8)); |
99 | this.PathRadiusOffset = (sbyte)data[i++]; | 99 | this.PathRadiusOffset = (sbyte)data[i++]; |
100 | this.PathRevolutions = data[i++]; | 100 | this.PathRevolutions = data[i++]; |
101 | this.PathTaperX = (sbyte)data[i++]; | 101 | this.PathTaperX = (sbyte)data[i++]; |
102 | this.PathTaperY = (sbyte)data[i++]; | 102 | this.PathTaperY = (sbyte)data[i++]; |
103 | this.PathTwist = (sbyte)data[i++]; | 103 | this.PathTwist = (sbyte)data[i++]; |
104 | this.PathTwistBegin = (sbyte)data[i++]; | 104 | this.PathTwistBegin = (sbyte)data[i++]; |
105 | ushort length = (ushort)(data[i++] + (data[i++] << 8)); | 105 | ushort length = (ushort)(data[i++] + (data[i++] << 8)); |
106 | this.TextureEntry = new byte[length]; | 106 | this.TextureEntry = new byte[length]; |
107 | Array.Copy(data, i, TextureEntry, 0, length); i += length; | 107 | Array.Copy(data, i, TextureEntry, 0, length); i += length; |
108 | this.CreationDate = (Int32)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); | 108 | this.CreationDate = (Int32)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); |
109 | this.OwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); | 109 | this.OwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); |
110 | this.NextOwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); | 110 | this.NextOwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); |
111 | this.GroupMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); | 111 | this.GroupMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); |
112 | this.EveryoneMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); | 112 | this.EveryoneMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); |
113 | this.BaseMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); | 113 | this.BaseMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); |
114 | this.Position = new LLVector3(data, i); i += 12; | 114 | this.Position = new LLVector3(data, i); i += 12; |
115 | this.Rotation = new LLQuaternion(data, i, true); i += 12; | 115 | this.Rotation = new LLQuaternion(data, i, true); i += 12; |
116 | this.LocalID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); | 116 | this.LocalID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); |
117 | this.FullID = new LLUUID(data, i); i += 16; | 117 | this.FullID = new LLUUID(data, i); i += 16; |
118 | 118 | ||
119 | } | 119 | } |
120 | 120 | ||
121 | public byte[] ToBytes() | 121 | public byte[] ToBytes() |
122 | { | 122 | { |
123 | int i = 0; | 123 | int i = 0; |
124 | byte[] bytes = new byte[126 + TextureEntry.Length]; | 124 | byte[] bytes = new byte[126 + TextureEntry.Length]; |
125 | Array.Copy(OwnerID.GetBytes(), 0, bytes, i, 16); i += 16; | 125 | Array.Copy(OwnerID.GetBytes(), 0, bytes, i, 16); i += 16; |
126 | bytes[i++] = this.PCode; | 126 | bytes[i++] = this.PCode; |
127 | bytes[i++] = (byte)(this.PathBegin % 256); | 127 | bytes[i++] = (byte)(this.PathBegin % 256); |
128 | bytes[i++] = (byte)((this.PathBegin >> 8) % 256); | 128 | bytes[i++] = (byte)((this.PathBegin >> 8) % 256); |
129 | bytes[i++] = (byte)(this.PathEnd % 256); | 129 | bytes[i++] = (byte)(this.PathEnd % 256); |
130 | bytes[i++] = (byte)((this.PathEnd >> 8) % 256); | 130 | bytes[i++] = (byte)((this.PathEnd >> 8) % 256); |
131 | bytes[i++] = this.PathScaleX; | 131 | bytes[i++] = this.PathScaleX; |
132 | bytes[i++] = this.PathScaleY; | 132 | bytes[i++] = this.PathScaleY; |
133 | bytes[i++] = this.PathShearX; | 133 | bytes[i++] = this.PathShearX; |
134 | bytes[i++] = this.PathShearY; | 134 | bytes[i++] = this.PathShearY; |
135 | bytes[i++] = (byte)this.PathSkew; | 135 | bytes[i++] = (byte)this.PathSkew; |
136 | bytes[i++] = (byte)(this.ProfileBegin % 256); | 136 | bytes[i++] = (byte)(this.ProfileBegin % 256); |
137 | bytes[i++] = (byte)((this.ProfileBegin >> 8) % 256); | 137 | bytes[i++] = (byte)((this.ProfileBegin >> 8) % 256); |
138 | bytes[i++] = (byte)(this.ProfileEnd % 256); | 138 | bytes[i++] = (byte)(this.ProfileEnd % 256); |
139 | bytes[i++] = (byte)((this.ProfileEnd >> 8) % 256); | 139 | bytes[i++] = (byte)((this.ProfileEnd >> 8) % 256); |
140 | Array.Copy(Scale.GetBytes(), 0, bytes, i, 12); i += 12; | 140 | Array.Copy(Scale.GetBytes(), 0, bytes, i, 12); i += 12; |
141 | bytes[i++] = this.PathCurve; | 141 | bytes[i++] = this.PathCurve; |
142 | bytes[i++] = this.ProfileCurve; | 142 | bytes[i++] = this.ProfileCurve; |
143 | bytes[i++] = (byte)(ParentID % 256); | 143 | bytes[i++] = (byte)(ParentID % 256); |
144 | bytes[i++] = (byte)((ParentID >> 8) % 256); | 144 | bytes[i++] = (byte)((ParentID >> 8) % 256); |
145 | bytes[i++] = (byte)((ParentID >> 16) % 256); | 145 | bytes[i++] = (byte)((ParentID >> 16) % 256); |
146 | bytes[i++] = (byte)((ParentID >> 24) % 256); | 146 | bytes[i++] = (byte)((ParentID >> 24) % 256); |
147 | bytes[i++] = (byte)(this.ProfileHollow % 256); | 147 | bytes[i++] = (byte)(this.ProfileHollow % 256); |
148 | bytes[i++] = (byte)((this.ProfileHollow >> 8) % 256); | 148 | bytes[i++] = (byte)((this.ProfileHollow >> 8) % 256); |
149 | bytes[i++] = ((byte)this.PathRadiusOffset); | 149 | bytes[i++] = ((byte)this.PathRadiusOffset); |
150 | bytes[i++] = this.PathRevolutions; | 150 | bytes[i++] = this.PathRevolutions; |
151 | bytes[i++] = ((byte)this.PathTaperX); | 151 | bytes[i++] = ((byte)this.PathTaperX); |
152 | bytes[i++] = ((byte)this.PathTaperY); | 152 | bytes[i++] = ((byte)this.PathTaperY); |
153 | bytes[i++] = ((byte)this.PathTwist); | 153 | bytes[i++] = ((byte)this.PathTwist); |
154 | bytes[i++] = ((byte)this.PathTwistBegin); | 154 | bytes[i++] = ((byte)this.PathTwistBegin); |
155 | bytes[i++] = (byte)(TextureEntry.Length % 256); | 155 | bytes[i++] = (byte)(TextureEntry.Length % 256); |
156 | bytes[i++] = (byte)((TextureEntry.Length >> 8) % 256); | 156 | bytes[i++] = (byte)((TextureEntry.Length >> 8) % 256); |
157 | Array.Copy(TextureEntry, 0, bytes, i, TextureEntry.Length); i += TextureEntry.Length; | 157 | Array.Copy(TextureEntry, 0, bytes, i, TextureEntry.Length); i += TextureEntry.Length; |
158 | bytes[i++] = (byte)(this.CreationDate % 256); | 158 | bytes[i++] = (byte)(this.CreationDate % 256); |
159 | bytes[i++] = (byte)((this.CreationDate >> 8) % 256); | 159 | bytes[i++] = (byte)((this.CreationDate >> 8) % 256); |
160 | bytes[i++] = (byte)((this.CreationDate >> 16) % 256); | 160 | bytes[i++] = (byte)((this.CreationDate >> 16) % 256); |
161 | bytes[i++] = (byte)((this.CreationDate >> 24) % 256); | 161 | bytes[i++] = (byte)((this.CreationDate >> 24) % 256); |
162 | bytes[i++] = (byte)(this.OwnerMask % 256); | 162 | bytes[i++] = (byte)(this.OwnerMask % 256); |
163 | bytes[i++] = (byte)((this.OwnerMask >> 8) % 256); | 163 | bytes[i++] = (byte)((this.OwnerMask >> 8) % 256); |
164 | bytes[i++] = (byte)((this.OwnerMask >> 16) % 256); | 164 | bytes[i++] = (byte)((this.OwnerMask >> 16) % 256); |
165 | bytes[i++] = (byte)((this.OwnerMask >> 24) % 256); | 165 | bytes[i++] = (byte)((this.OwnerMask >> 24) % 256); |
166 | bytes[i++] = (byte)(this.NextOwnerMask % 256); | 166 | bytes[i++] = (byte)(this.NextOwnerMask % 256); |
167 | bytes[i++] = (byte)((this.NextOwnerMask >> 8) % 256); | 167 | bytes[i++] = (byte)((this.NextOwnerMask >> 8) % 256); |
168 | bytes[i++] = (byte)((this.NextOwnerMask >> 16) % 256); | 168 | bytes[i++] = (byte)((this.NextOwnerMask >> 16) % 256); |
169 | bytes[i++] = (byte)((this.NextOwnerMask >> 24) % 256); | 169 | bytes[i++] = (byte)((this.NextOwnerMask >> 24) % 256); |
170 | bytes[i++] = (byte)(this.GroupMask % 256); | 170 | bytes[i++] = (byte)(this.GroupMask % 256); |
171 | bytes[i++] = (byte)((this.GroupMask >> 8) % 256); | 171 | bytes[i++] = (byte)((this.GroupMask >> 8) % 256); |
172 | bytes[i++] = (byte)((this.GroupMask >> 16) % 256); | 172 | bytes[i++] = (byte)((this.GroupMask >> 16) % 256); |
173 | bytes[i++] = (byte)((this.GroupMask >> 24) % 256); | 173 | bytes[i++] = (byte)((this.GroupMask >> 24) % 256); |
174 | bytes[i++] = (byte)(this.EveryoneMask % 256); | 174 | bytes[i++] = (byte)(this.EveryoneMask % 256); |
175 | bytes[i++] = (byte)((this.EveryoneMask >> 8) % 256); | 175 | bytes[i++] = (byte)((this.EveryoneMask >> 8) % 256); |
176 | bytes[i++] = (byte)((this.EveryoneMask >> 16) % 256); | 176 | bytes[i++] = (byte)((this.EveryoneMask >> 16) % 256); |
177 | bytes[i++] = (byte)((this.EveryoneMask >> 24) % 256); | 177 | bytes[i++] = (byte)((this.EveryoneMask >> 24) % 256); |
178 | bytes[i++] = (byte)(this.BaseMask % 256); | 178 | bytes[i++] = (byte)(this.BaseMask % 256); |
179 | bytes[i++] = (byte)((this.BaseMask >> 8) % 256); | 179 | bytes[i++] = (byte)((this.BaseMask >> 8) % 256); |
180 | bytes[i++] = (byte)((this.BaseMask >> 16) % 256); | 180 | bytes[i++] = (byte)((this.BaseMask >> 16) % 256); |
181 | bytes[i++] = (byte)((this.BaseMask >> 24) % 256); | 181 | bytes[i++] = (byte)((this.BaseMask >> 24) % 256); |
182 | Array.Copy(this.Position.GetBytes(), 0, bytes, i, 12); i += 12; | 182 | Array.Copy(this.Position.GetBytes(), 0, bytes, i, 12); i += 12; |
183 | if (this.Rotation == new LLQuaternion(0, 0, 0, 0)) | 183 | if (this.Rotation == new LLQuaternion(0, 0, 0, 0)) |
184 | { | 184 | { |
185 | this.Rotation = new LLQuaternion(0, 1, 0, 0); | 185 | this.Rotation = new LLQuaternion(0, 1, 0, 0); |
186 | } | 186 | } |
187 | Array.Copy(this.Rotation.GetBytes(), 0, bytes, i, 12); i += 12; | 187 | Array.Copy(this.Rotation.GetBytes(), 0, bytes, i, 12); i += 12; |
188 | bytes[i++] = (byte)(this.LocalID % 256); | 188 | bytes[i++] = (byte)(this.LocalID % 256); |
189 | bytes[i++] = (byte)((this.LocalID >> 8) % 256); | 189 | bytes[i++] = (byte)((this.LocalID >> 8) % 256); |
190 | bytes[i++] = (byte)((this.LocalID >> 16) % 256); | 190 | bytes[i++] = (byte)((this.LocalID >> 16) % 256); |
191 | bytes[i++] = (byte)((this.LocalID >> 24) % 256); | 191 | bytes[i++] = (byte)((this.LocalID >> 24) % 256); |
192 | Array.Copy(FullID.GetBytes(), 0, bytes, i, 16); i += 16; | 192 | Array.Copy(FullID.GetBytes(), 0, bytes, i, 16); i += 16; |
193 | 193 | ||
194 | return bytes; | 194 | return bytes; |
195 | } | 195 | } |
196 | 196 | ||
197 | public static PrimData DefaultCube() | 197 | public static PrimData DefaultCube() |
198 | { | 198 | { |
199 | PrimData primData = new PrimData(); | 199 | PrimData primData = new PrimData(); |
200 | primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | 200 | primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; |
201 | primData.FullID = LLUUID.Random(); | 201 | primData.FullID = LLUUID.Random(); |
202 | primData.Scale = new LLVector3(0.5f, 0.5f, 0.5f); | 202 | primData.Scale = new LLVector3(0.5f, 0.5f, 0.5f); |
203 | primData.Rotation = new LLQuaternion(0, 0, 0, 1); | 203 | primData.Rotation = new LLQuaternion(0, 0, 0, 1); |
204 | primData.PCode = 9; | 204 | primData.PCode = 9; |
205 | primData.ParentID = 0; | 205 | primData.ParentID = 0; |
206 | primData.PathBegin = 0; | 206 | primData.PathBegin = 0; |
207 | primData.PathEnd = 0; | 207 | primData.PathEnd = 0; |
208 | primData.PathScaleX = 0; | 208 | primData.PathScaleX = 0; |
209 | primData.PathScaleY = 0; | 209 | primData.PathScaleY = 0; |
210 | primData.PathShearX = 0; | 210 | primData.PathShearX = 0; |
211 | primData.PathShearY = 0; | 211 | primData.PathShearY = 0; |
212 | primData.PathSkew = 0; | 212 | primData.PathSkew = 0; |
213 | primData.ProfileBegin = 0; | 213 | primData.ProfileBegin = 0; |
214 | primData.ProfileEnd = 0; | 214 | primData.ProfileEnd = 0; |
215 | primData.PathCurve = 16; | 215 | primData.PathCurve = 16; |
216 | primData.ProfileCurve = 1; | 216 | primData.ProfileCurve = 1; |
217 | primData.ProfileHollow = 0; | 217 | primData.ProfileHollow = 0; |
218 | primData.PathRadiusOffset = 0; | 218 | primData.PathRadiusOffset = 0; |
219 | primData.PathRevolutions = 0; | 219 | primData.PathRevolutions = 0; |
220 | primData.PathTaperX = 0; | 220 | primData.PathTaperX = 0; |
221 | primData.PathTaperY = 0; | 221 | primData.PathTaperY = 0; |
222 | primData.PathTwist = 0; | 222 | primData.PathTwist = 0; |
223 | primData.PathTwistBegin = 0; | 223 | primData.PathTwistBegin = 0; |
224 | 224 | ||
225 | return primData; | 225 | return primData; |
226 | } | 226 | } |
227 | } | 227 | } |
228 | } | 228 | } |