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author | Sean Dague | 2007-07-16 15:40:11 +0000 |
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committer | Sean Dague | 2007-07-16 15:40:11 +0000 |
commit | 2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 (patch) | |
tree | e3f80ad51736cf17e856547b1bcf956010927434 /OpenSim/Framework/General/Types/EstateSettings.cs | |
parent | *Trunk compiles now (diff) | |
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changed to native line ending encoding
Diffstat (limited to 'OpenSim/Framework/General/Types/EstateSettings.cs')
-rw-r--r-- | OpenSim/Framework/General/Types/EstateSettings.cs | 186 |
1 files changed, 93 insertions, 93 deletions
diff --git a/OpenSim/Framework/General/Types/EstateSettings.cs b/OpenSim/Framework/General/Types/EstateSettings.cs index 436b109..25b3b18 100644 --- a/OpenSim/Framework/General/Types/EstateSettings.cs +++ b/OpenSim/Framework/General/Types/EstateSettings.cs | |||
@@ -1,93 +1,93 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using libsecondlife; | 29 | using libsecondlife; |
30 | 30 | ||
31 | namespace OpenSim.Framework.Types | 31 | namespace OpenSim.Framework.Types |
32 | { | 32 | { |
33 | public class EstateSettings | 33 | public class EstateSettings |
34 | { | 34 | { |
35 | //Settings to this island | 35 | //Settings to this island |
36 | public float billableFactor = (float)0.0; | 36 | public float billableFactor = (float)0.0; |
37 | public uint estateID = 0; | 37 | public uint estateID = 0; |
38 | public uint parentEstateID = 0; | 38 | public uint parentEstateID = 0; |
39 | 39 | ||
40 | public byte maxAgents = 40; | 40 | public byte maxAgents = 40; |
41 | public float objectBonusFactor = (float)1.0; | 41 | public float objectBonusFactor = (float)1.0; |
42 | 42 | ||
43 | public int redirectGridX = 0; //?? | 43 | public int redirectGridX = 0; //?? |
44 | public int redirectGridY = 0; //?? | 44 | public int redirectGridY = 0; //?? |
45 | public Simulator.RegionFlags regionFlags = Simulator.RegionFlags.None; //Booleam values of various region settings | 45 | public Simulator.RegionFlags regionFlags = Simulator.RegionFlags.None; //Booleam values of various region settings |
46 | public Simulator.SimAccess simAccess = Simulator.SimAccess.Mature; //Is sim PG, Mature, etc? Mature by default. | 46 | public Simulator.SimAccess simAccess = Simulator.SimAccess.Mature; //Is sim PG, Mature, etc? Mature by default. |
47 | public float sunHour = 0; | 47 | public float sunHour = 0; |
48 | 48 | ||
49 | public float terrainRaiseLimit = 0; | 49 | public float terrainRaiseLimit = 0; |
50 | public float terrainLowerLimit = 0; | 50 | public float terrainLowerLimit = 0; |
51 | 51 | ||
52 | public bool useFixedSun = false; | 52 | public bool useFixedSun = false; |
53 | public int pricePerMeter = 1; | 53 | public int pricePerMeter = 1; |
54 | 54 | ||
55 | public ushort regionWaterHeight = 20; | 55 | public ushort regionWaterHeight = 20; |
56 | public bool regionAllowTerraform = true; | 56 | public bool regionAllowTerraform = true; |
57 | 57 | ||
58 | // Region Information | 58 | // Region Information |
59 | // Low resolution 'base' textures. No longer used. | 59 | // Low resolution 'base' textures. No longer used. |
60 | public LLUUID terrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); // Default | 60 | public LLUUID terrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); // Default |
61 | public LLUUID terrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); // Default | 61 | public LLUUID terrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); // Default |
62 | public LLUUID terrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); // Default | 62 | public LLUUID terrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); // Default |
63 | public LLUUID terrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); // Default | 63 | public LLUUID terrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); // Default |
64 | 64 | ||
65 | // Higher resolution terrain textures | 65 | // Higher resolution terrain textures |
66 | public LLUUID terrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); | 66 | public LLUUID terrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); |
67 | public LLUUID terrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); | 67 | public LLUUID terrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); |
68 | public LLUUID terrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); | 68 | public LLUUID terrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); |
69 | public LLUUID terrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); | 69 | public LLUUID terrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); |
70 | 70 | ||
71 | // First quad - each point is bilinearly interpolated at each meter of terrain | 71 | // First quad - each point is bilinearly interpolated at each meter of terrain |
72 | public float terrainStartHeight0 = 10.0f; | 72 | public float terrainStartHeight0 = 10.0f; |
73 | public float terrainStartHeight1 = 10.0f; | 73 | public float terrainStartHeight1 = 10.0f; |
74 | public float terrainStartHeight2 = 10.0f; | 74 | public float terrainStartHeight2 = 10.0f; |
75 | public float terrainStartHeight3 = 10.0f; | 75 | public float terrainStartHeight3 = 10.0f; |
76 | 76 | ||
77 | // Second quad - also bilinearly interpolated. | 77 | // Second quad - also bilinearly interpolated. |
78 | // Terrain texturing is done that: | 78 | // Terrain texturing is done that: |
79 | // 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y] | 79 | // 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y] |
80 | public float terrainHeightRange0 = 60.0f; //00 | 80 | public float terrainHeightRange0 = 60.0f; //00 |
81 | public float terrainHeightRange1 = 60.0f; //01 | 81 | public float terrainHeightRange1 = 60.0f; //01 |
82 | public float terrainHeightRange2 = 60.0f; //10 | 82 | public float terrainHeightRange2 = 60.0f; //10 |
83 | public float terrainHeightRange3 = 60.0f; //11 | 83 | public float terrainHeightRange3 = 60.0f; //11 |
84 | 84 | ||
85 | // Terrain Default (Must be in F32 Format!) | 85 | // Terrain Default (Must be in F32 Format!) |
86 | public string terrainFile = "default.r32"; | 86 | public string terrainFile = "default.r32"; |
87 | public double terrainMultiplier = 60.0; | 87 | public double terrainMultiplier = 60.0; |
88 | public float waterHeight = (float)20.0; | 88 | public float waterHeight = (float)20.0; |
89 | 89 | ||
90 | public LLUUID terrainImageID = LLUUID.Zero; // the assetID that is the current Map image for this region | 90 | public LLUUID terrainImageID = LLUUID.Zero; // the assetID that is the current Map image for this region |
91 | 91 | ||
92 | } | 92 | } |
93 | } | 93 | } |