diff options
author | lbsa71 | 2007-09-14 13:46:05 +0000 |
---|---|---|
committer | lbsa71 | 2007-09-14 13:46:05 +0000 |
commit | f8ddf7429eaeae3a3aae88d4560473c3516d20fd (patch) | |
tree | 91b92e54331971c6162636ade1f7c0b6b91f3afe /OpenSim/Framework/General/NullClientAPI.cs | |
parent | * fixed script compilation (diff) | |
download | opensim-SC_OLD-f8ddf7429eaeae3a3aae88d4560473c3516d20fd.zip opensim-SC_OLD-f8ddf7429eaeae3a3aae88d4560473c3516d20fd.tar.gz opensim-SC_OLD-f8ddf7429eaeae3a3aae88d4560473c3516d20fd.tar.bz2 opensim-SC_OLD-f8ddf7429eaeae3a3aae88d4560473c3516d20fd.tar.xz |
* Wired up chat so that channel goes into OnChatFromViewer. However:
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
* We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
Diffstat (limited to 'OpenSim/Framework/General/NullClientAPI.cs')
-rw-r--r-- | OpenSim/Framework/General/NullClientAPI.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/General/NullClientAPI.cs b/OpenSim/Framework/General/NullClientAPI.cs index 56faae2..cf7e448 100644 --- a/OpenSim/Framework/General/NullClientAPI.cs +++ b/OpenSim/Framework/General/NullClientAPI.cs | |||
@@ -119,7 +119,7 @@ namespace OpenSim.Framework | |||
119 | public virtual void SendKillObject(ulong regionHandle, uint localID){} | 119 | public virtual void SendKillObject(ulong regionHandle, uint localID){} |
120 | public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){} | 120 | public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){} |
121 | public virtual void SendRegionHandshake(RegionInfo regionInfo){} | 121 | public virtual void SendRegionHandshake(RegionInfo regionInfo){} |
122 | public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){} | 122 | public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { } |
123 | public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){} | 123 | public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){} |
124 | public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, LLUUID imSessionID, string fromName, byte dialog, uint timeStamp){} | 124 | public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, LLUUID imSessionID, string fromName, byte dialog, uint timeStamp){} |
125 | public virtual void SendLayerData(float[] map){} | 125 | public virtual void SendLayerData(float[] map){} |