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author | MW | 2007-08-16 16:31:32 +0000 |
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committer | MW | 2007-08-16 16:31:32 +0000 |
commit | 531f64a53bbd084dd8d0b33ae6c49821c74d718a (patch) | |
tree | 6e515f4d52a974b72a229f1fbc39253a7ba2a8a0 /OpenSim/Framework/General/Interfaces | |
parent | I will get it right, honestly! (diff) | |
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Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
Diffstat (limited to 'OpenSim/Framework/General/Interfaces')
-rw-r--r-- | OpenSim/Framework/General/Interfaces/IClientAPI.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs index f39d0c7..8db1e15 100644 --- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs +++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs | |||
@@ -36,7 +36,7 @@ namespace OpenSim.Framework.Interfaces | |||
36 | { | 36 | { |
37 | public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); | 37 | public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); |
38 | public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message); // Cut down from full list | 38 | public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message); // Cut down from full list |
39 | public delegate void RezObject(AssetBase primAsset, LLVector3 pos); | 39 | public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos); |
40 | public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient); | 40 | public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient); |
41 | public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); | 41 | public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); |
42 | public delegate void StartAnim(LLUUID animID, int seq); | 42 | public delegate void StartAnim(LLUUID animID, int seq); |
@@ -210,6 +210,7 @@ namespace OpenSim.Framework.Interfaces | |||
210 | void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items); | 210 | void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items); |
211 | void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item); | 211 | void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item); |
212 | void SendInventoryItemUpdate(InventoryItemBase Item); | 212 | void SendInventoryItemUpdate(InventoryItemBase Item); |
213 | void SendRemoveInventoryItem(LLUUID itemID); | ||
213 | void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName); | 214 | void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName); |
214 | 215 | ||
215 | void SendNameReply(LLUUID profileId, string firstname, string lastname); | 216 | void SendNameReply(LLUUID profileId, string firstname, string lastname); |