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authorAdam Frisby2007-07-24 05:54:44 +0000
committerAdam Frisby2007-07-24 05:54:44 +0000
commit2760378f7ae9fc9b804b9a4a2936ea7c38e75876 (patch)
treeab7ff67cde1d44231b2cb32b0e703ad1d7ad3bf5 /OpenSim/Framework/General/Interfaces
parent* SendLayerData overload including coords now uses patch number rather than c... (diff)
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* Users doing terraforming should see updates instantly now.
* Other viewers in the sim will see updates no more than once every 5 seconds.
Diffstat (limited to 'OpenSim/Framework/General/Interfaces')
-rw-r--r--OpenSim/Framework/General/Interfaces/IClientAPI.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
index c2af2f4..e13016b 100644
--- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs
+++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
@@ -37,7 +37,7 @@ namespace OpenSim.Framework.Interfaces
37 public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); 37 public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
38 public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message); // Cut down from full list 38 public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message); // Cut down from full list
39 public delegate void RezObject(AssetBase primAsset, LLVector3 pos); 39 public delegate void RezObject(AssetBase primAsset, LLVector3 pos);
40 public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west); 40 public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient);
41 public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); 41 public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
42 public delegate void StartAnim(LLUUID animID, int seq); 42 public delegate void StartAnim(LLUUID animID, int seq);
43 public delegate void LinkObjects(uint parent, List<uint> children); 43 public delegate void LinkObjects(uint parent, List<uint> children);