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author | Adam Frisby | 2007-07-24 05:54:44 +0000 |
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committer | Adam Frisby | 2007-07-24 05:54:44 +0000 |
commit | 2760378f7ae9fc9b804b9a4a2936ea7c38e75876 (patch) | |
tree | ab7ff67cde1d44231b2cb32b0e703ad1d7ad3bf5 /OpenSim/Framework/General/Interfaces | |
parent | * SendLayerData overload including coords now uses patch number rather than c... (diff) | |
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* Users doing terraforming should see updates instantly now.
* Other viewers in the sim will see updates no more than once every 5 seconds.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/General/Interfaces/IClientAPI.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs index c2af2f4..e13016b 100644 --- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs +++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs | |||
@@ -37,7 +37,7 @@ namespace OpenSim.Framework.Interfaces | |||
37 | public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); | 37 | public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); |
38 | public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message); // Cut down from full list | 38 | public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message); // Cut down from full list |
39 | public delegate void RezObject(AssetBase primAsset, LLVector3 pos); | 39 | public delegate void RezObject(AssetBase primAsset, LLVector3 pos); |
40 | public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west); | 40 | public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient); |
41 | public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); | 41 | public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); |
42 | public delegate void StartAnim(LLUUID animID, int seq); | 42 | public delegate void StartAnim(LLUUID animID, int seq); |
43 | public delegate void LinkObjects(uint parent, List<uint> children); | 43 | public delegate void LinkObjects(uint parent, List<uint> children); |