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Fixed a number of bugs in the local InstantMessage handling, sending InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/General/Interfaces/IClientAPI.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs index d409ebe..9079ca5 100644 --- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs +++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs | |||
@@ -154,7 +154,7 @@ namespace OpenSim.Framework.Interfaces | |||
154 | void SendRegionHandshake(RegionInfo regionInfo); | 154 | void SendRegionHandshake(RegionInfo regionInfo); |
155 | void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); | 155 | void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); |
156 | void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); | 156 | void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); |
157 | void SendInstantMessage(string message, LLUUID target); | 157 | void SendInstantMessage(string message, LLUUID target, string fromName, LLUUID id); |
158 | void SendLayerData(float[] map); | 158 | void SendLayerData(float[] map); |
159 | void SendLayerData(int px, int py, float[] map); | 159 | void SendLayerData(int px, int py, float[] map); |
160 | void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look); | 160 | void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look); |