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authorTleiades Hax2007-10-13 07:26:21 +0000
committerTleiades Hax2007-10-13 07:26:21 +0000
commit1232eb1c587ffdc06c26a1c5b1b4fa5f22848754 (patch)
tree468fb8483a2cd03e472a6988ef60f1c8ff01c07e /OpenSim/Framework/General/Interfaces/IAssetProvider.cs
parentChange 3 UserServer login messages from writeline to MainLog to help diagnose... (diff)
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Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/General/Interfaces/IAssetProvider.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Framework/General/Interfaces/IAssetProvider.cs b/OpenSim/Framework/General/Interfaces/IAssetProvider.cs
index daf9d6d..0b39d1f 100644
--- a/OpenSim/Framework/General/Interfaces/IAssetProvider.cs
+++ b/OpenSim/Framework/General/Interfaces/IAssetProvider.cs
@@ -6,9 +6,8 @@ using libsecondlife;
6 6
7namespace OpenSim.Framework.Interfaces 7namespace OpenSim.Framework.Interfaces
8{ 8{
9 public interface IAssetProvider 9 public interface IAssetProvider : IPlugin
10 { 10 {
11 void Initialise(string dbfile, string dbname);
12 AssetBase FetchAsset(LLUUID uuid); 11 AssetBase FetchAsset(LLUUID uuid);
13 void CreateAsset(AssetBase asset); 12 void CreateAsset(AssetBase asset);
14 void UpdateAsset(AssetBase asset); 13 void UpdateAsset(AssetBase asset);