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authorMelanie2010-10-07 01:13:17 +0200
committerMelanie2011-04-03 20:24:44 +0100
commitb385d4aa036ad7bf58d033a9923452535c82ef69 (patch)
treefd6511be9df96c1504dbfa3e1308d5e708542daf /OpenSim/Framework/ForeignUserProfileData.cs
parentMake CHANGED_OWNER work for deeding and god-mode in-world change (diff)
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Implement taking of coalesced objects.
WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not.
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