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authorteravus2013-08-07 21:22:04 -0500
committerteravus2013-08-07 21:22:04 -0500
commit99a4a914887c16483074b0145b9b6da765ac024a (patch)
tree5962630507e94947ae39ffb75c82d803b469d59a /OpenSim/Framework/DoubleDictionaryThreadAbortSafe.cs
parentminor: Remove console lines at bottom of FakeParcelIDTests() regression test ... (diff)
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* This makes in-world terrain editing smoother, even in MegaRegions. This change only affects the editing user's experience. Non-editing users will see nothing different from the current 'slow' result. See comments for the thought process and how the issues surrounding terrain editing, cache, bandwidth, threading, terrain patch reliability and throttling were balanced.
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