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author | lbsa71 | 2008-01-14 22:34:19 +0000 |
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committer | lbsa71 | 2008-01-14 22:34:19 +0000 |
commit | 6d751411b7f996c486052c8cbbdbe1e186cebd9f (patch) | |
tree | eb7a0a101695e85cefb3a8f0ed540d402caedc63 /OpenSim/Framework/Data/OpenSimDatabaseMapper.cs | |
parent | my Exists check was slow and wrong. This fixes issues people (diff) | |
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* Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper to support LLVector3, LLQuaternion and LLUUID
* Added PrimitiveBaseShapeTableMapper to show how it's done
NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together
Diffstat (limited to 'OpenSim/Framework/Data/OpenSimDatabaseMapper.cs')
-rw-r--r-- | OpenSim/Framework/Data/OpenSimDatabaseMapper.cs | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/OpenSim/Framework/Data/OpenSimDatabaseMapper.cs b/OpenSim/Framework/Data/OpenSimDatabaseMapper.cs new file mode 100644 index 0000000..2001110 --- /dev/null +++ b/OpenSim/Framework/Data/OpenSimDatabaseMapper.cs | |||
@@ -0,0 +1,23 @@ | |||
1 | using System.Data.Common; | ||
2 | using libsecondlife; | ||
3 | using TribalMedia.Framework.Data; | ||
4 | |||
5 | namespace OpenSim.Framework.Data | ||
6 | { | ||
7 | public abstract class OpenSimDatabaseMapper : DatabaseMapper | ||
8 | { | ||
9 | public OpenSimDatabaseMapper(string connectionString) : base(connectionString) | ||
10 | { | ||
11 | } | ||
12 | |||
13 | public override object ConvertToDbType(object value) | ||
14 | { | ||
15 | if (value is LLUUID) | ||
16 | { | ||
17 | return ((LLUUID) value).UUID.ToString(); | ||
18 | } | ||
19 | |||
20 | return base.ConvertToDbType(value); | ||
21 | } | ||
22 | } | ||
23 | } | ||