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authorMW2007-07-27 16:23:04 +0000
committerMW2007-07-27 16:23:04 +0000
commit1b850b4483956a8ef7cb5b44911b1e8dab9f7e86 (patch)
tree2a85ba5f6c11b1d2f5fbb23fbc3ae6f448bdcf31 /OpenSim/Framework/Data/InventoryData.cs
parentA few changes so that the number of warnings is less but without deleting eve... (diff)
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Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
Diffstat (limited to 'OpenSim/Framework/Data/InventoryData.cs')
-rw-r--r--OpenSim/Framework/Data/InventoryData.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Framework/Data/InventoryData.cs b/OpenSim/Framework/Data/InventoryData.cs
index c43ff1a..a12b87b 100644
--- a/OpenSim/Framework/Data/InventoryData.cs
+++ b/OpenSim/Framework/Data/InventoryData.cs
@@ -46,7 +46,11 @@ namespace OpenSim.Framework.Data
46 /// <summary> 46 /// <summary>
47 /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) 47 /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
48 /// </summary> 48 /// </summary>
49 public int type; 49 public int assetType;
50 /// <summary>
51 /// The type of inventory item. (Can be slightly different to the asset type
52 /// </summary>
53 public int invType;
50 /// <summary> 54 /// <summary>
51 /// The folder this item is contained in 55 /// The folder this item is contained in
52 /// </summary> 56 /// </summary>