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author | Sean Dague | 2008-04-02 15:22:39 +0000 |
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committer | Sean Dague | 2008-04-02 15:22:39 +0000 |
commit | 35420b21a3a0a3e8f104f7ce1c9d6c091a8f5212 (patch) | |
tree | d0ce7aab84032a1daf50aac05a58a8f55a01f301 /OpenSim/Framework/Data/AssetDataBase.cs | |
parent | * Add some temporary task inventory item inflation debug messages to investig... (diff) | |
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reorganizing namespaces to put all the Data stuff into it's own namespace
/ dir structure. This is coming in over a few changesets so consider trunk
broken for the next 30 minutes as these get pulled together.
Diffstat (limited to 'OpenSim/Framework/Data/AssetDataBase.cs')
-rw-r--r-- | OpenSim/Framework/Data/AssetDataBase.cs | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/OpenSim/Framework/Data/AssetDataBase.cs b/OpenSim/Framework/Data/AssetDataBase.cs deleted file mode 100644 index 0f3044e..0000000 --- a/OpenSim/Framework/Data/AssetDataBase.cs +++ /dev/null | |||
@@ -1,20 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | |||
6 | namespace OpenSim.Framework.Data | ||
7 | { | ||
8 | public abstract class AssetDataBase : IAssetProvider | ||
9 | { | ||
10 | public abstract AssetBase FetchAsset(LLUUID uuid); | ||
11 | public abstract void CreateAsset(AssetBase asset); | ||
12 | public abstract void UpdateAsset(AssetBase asset); | ||
13 | public abstract bool ExistsAsset(LLUUID uuid); | ||
14 | public abstract void CommitAssets(); | ||
15 | |||
16 | public abstract string Version { get; } | ||
17 | public abstract string Name { get; } | ||
18 | public abstract void Initialise(); | ||
19 | } | ||
20 | } | ||