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authorJustin Clarke Casey2008-01-11 17:00:21 +0000
committerJustin Clarke Casey2008-01-11 17:00:21 +0000
commit48be04df1d804137a736d83de157265555a63d31 (patch)
treef4fbf722ab2dba911da0f7f37138be9c41019067 /OpenSim/Framework/Data.SQLite
parentmanually open the db connection. Mono does this automatically, .NET doesn't (diff)
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* Do database implementation for prim inventory items in mysql
* Properly clean up items when a region object is deleted * Update persisted prim when an inventory script is changed * No user functionality yet
Diffstat (limited to 'OpenSim/Framework/Data.SQLite')
-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs51
1 files changed, 34 insertions, 17 deletions
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs
index 96dd5ac..dfd4535 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs
@@ -61,6 +61,7 @@ namespace OpenSim.Framework.Data.SQLite
61 61
62 private String m_connectionString; 62 private String m_connectionString;
63 63
64 // Temporary attribute while this is experimental
64 private bool persistPrimInventories; 65 private bool persistPrimInventories;
65 66
66 /*********************************************************************** 67 /***********************************************************************
@@ -208,6 +209,7 @@ namespace OpenSim.Framework.Data.SQLite
208 { 209 {
209 DataTable prims = ds.Tables["prims"]; 210 DataTable prims = ds.Tables["prims"];
210 DataTable shapes = ds.Tables["primshapes"]; 211 DataTable shapes = ds.Tables["primshapes"];
212 DataTable items = ds.Tables["primitems"];
211 213
212 string selectExp = "SceneGroupID = '" + Util.ToRawUuidString(obj) + "'"; 214 string selectExp = "SceneGroupID = '" + Util.ToRawUuidString(obj) + "'";
213 lock (ds) 215 lock (ds)
@@ -215,13 +217,28 @@ namespace OpenSim.Framework.Data.SQLite
215 DataRow[] primRows = prims.Select(selectExp); 217 DataRow[] primRows = prims.Select(selectExp);
216 foreach (DataRow row in primRows) 218 foreach (DataRow row in primRows)
217 { 219 {
220 // Remove shape rows
218 LLUUID uuid = new LLUUID((string) row["UUID"]); 221 LLUUID uuid = new LLUUID((string) row["UUID"]);
219 DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid)); 222 DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid));
220 if (shapeRow != null) 223 if (shapeRow != null)
221 { 224 {
222 shapeRow.Delete(); 225 shapeRow.Delete();
223 } 226 }
224 row.Delete(); 227
228 if (persistPrimInventories)
229 {
230 // Remove items rows
231 String sql = String.Format("primID = '{0}'", uuid);
232 DataRow[] itemRows = items.Select(sql);
233
234 foreach (DataRow itemsRow in itemRows)
235 {
236 itemsRow.Delete();
237 }
238 }
239
240 // Remove prim row
241 row.Delete();
225 } 242 }
226 } 243 }
227 244
@@ -1444,6 +1461,20 @@ namespace OpenSim.Framework.Data.SQLite
1444 param.SourceColumn = name; 1461 param.SourceColumn = name;
1445 param.SourceVersion = DataRowVersion.Current; 1462 param.SourceVersion = DataRowVersion.Current;
1446 return param; 1463 return param;
1464 }
1465
1466 private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
1467 {
1468 da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
1469 da.InsertCommand.Connection = conn;
1470
1471 da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]);
1472 da.UpdateCommand.Connection = conn;
1473
1474 SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
1475 delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
1476 delete.Connection = conn;
1477 da.DeleteCommand = delete;
1447 } 1478 }
1448 1479
1449 private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn) 1480 private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
@@ -1460,20 +1491,6 @@ namespace OpenSim.Framework.Data.SQLite
1460 da.DeleteCommand = delete; 1491 da.DeleteCommand = delete;
1461 } 1492 }
1462 1493
1463 private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
1464 {
1465 da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
1466 da.InsertCommand.Connection = conn;
1467
1468 da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]);
1469 da.UpdateCommand.Connection = conn;
1470
1471 SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
1472 delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
1473 delete.Connection = conn;
1474 da.DeleteCommand = delete;
1475 }
1476
1477 private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn) 1494 private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
1478 { 1495 {
1479 da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]); 1496 da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
@@ -1656,8 +1673,8 @@ namespace OpenSim.Framework.Data.SQLite
1656 return false; 1673 return false;
1657 } 1674 }
1658 } 1675 }
1659 1676
1660 // TODO Not restoring prim inventories quite yet 1677 // XXX primitems should probably go here eventually
1661 1678
1662 foreach (DataColumn col in createTerrainTable().Columns) 1679 foreach (DataColumn col in createTerrainTable().Columns)
1663 { 1680 {