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authorAdam Frisby2007-10-22 22:37:39 +0000
committerAdam Frisby2007-10-22 22:37:39 +0000
commit3143768468e7fc5a6443c2cde398d8b9fade76de (patch)
treeb0b394fab9f1fa2cb6c745522469b72f09815d02 /OpenSim/Framework/Data.SQLite/SQLiteUserData.cs
parent* Table creation now checks if the table already exists before building it. (diff)
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* Removed plenty more untagged console messages. Everything now has shiny groups. :)
Diffstat (limited to 'OpenSim/Framework/Data.SQLite/SQLiteUserData.cs')
-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteUserData.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs b/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs
index c7b7659..4817b09 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs
@@ -207,7 +207,7 @@ namespace OpenSim.Framework.Data.SQLite
207 fillUserAgentRow(row, user.currentAgent); 207 fillUserAgentRow(row, user.currentAgent);
208 } 208 }
209 } 209 }
210 MainLog.Instance.Verbose("Syncing user database: " + ds.Tables["users"].Rows.Count + " users stored"); 210 MainLog.Instance.Verbose("SQLITE", "Syncing user database: " + ds.Tables["users"].Rows.Count + " users stored");
211 // save changes off to disk 211 // save changes off to disk
212 da.Update(ds, "users"); 212 da.Update(ds, "users");
213 } 213 }