aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Culture.cs
diff options
context:
space:
mode:
authorCharles Krinke2008-06-05 13:54:20 +0000
committerCharles Krinke2008-06-05 13:54:20 +0000
commit3a4b54adaa25de61aee04f71a88de86535b35670 (patch)
tree8771d4c25acc93786a550b660e37b4af3496b2b3 /OpenSim/Framework/Culture.cs
parent* This sends collision events to the script engine. (diff)
downloadopensim-SC_OLD-3a4b54adaa25de61aee04f71a88de86535b35670.zip
opensim-SC_OLD-3a4b54adaa25de61aee04f71a88de86535b35670.tar.gz
opensim-SC_OLD-3a4b54adaa25de61aee04f71a88de86535b35670.tar.bz2
opensim-SC_OLD-3a4b54adaa25de61aee04f71a88de86535b35670.tar.xz
Mantis#1451. Thank you kindly, Mikem for a patch that addresses:
LSL scripts in which a float type is cast to a string or a string type is cast to a float do not compile. When the script is translated from LSL to C#, the LSL float type is translated into double. There is no string <-> double cast in C#, so compilation fails. There is a LSLFloat type, however it seems unfinished and is not used. I am attaching a patch that implements the LSLFloat type. I have also added two methods to the LSLString type to facilitate float <-> string casts.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions