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authorRobert Adams2013-09-25 17:21:20 -0700
committerRobert Adams2013-09-28 07:33:56 -0700
commit8c1d80fdfd104b94cb7a4fd247b3baa2a9988ea1 (patch)
tree0423a4cd16f354f21d12162eaa351d9e13ba52fd /OpenSim/Framework/Constants.cs
parentRemove time based terrain storage in SQLite so revision number can be used (diff)
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varregion: serious rework of TerrainChannel:
-- addition of varaible region size in X and Y -- internal storage of heightmap changed from double[] to short[] -- helper routines for handling internal structure while keeping existing API -- to and from XML that adds region size information (for downward compatibility, output in the legacy XML format if X and Y are 256) Updated and commented Constants.RegionSize but didn't change the name for compatibility.
Diffstat (limited to 'OpenSim/Framework/Constants.cs')
-rw-r--r--OpenSim/Framework/Constants.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs
index a2eb5ee..7979132 100644
--- a/OpenSim/Framework/Constants.cs
+++ b/OpenSim/Framework/Constants.cs
@@ -30,9 +30,18 @@ namespace OpenSim.Framework
30{ 30{
31 public class Constants 31 public class Constants
32 { 32 {
33 // 'RegionSize' captures the legacy region size.
34 // DO NOT USE THIS FOR ANY NEW CODE. Use Scene.RegionSize[XYZ] as a region might not
35 // be the legacy region size.
33 public const uint RegionSize = 256; 36 public const uint RegionSize = 256;
34 public const uint RegionHeight = 4096; 37 public const uint RegionHeight = 4096;
38
39 // Terrain heightmap is kept as shorts that are the float value times this compression factor
40 public const float TerrainCompression = 100.0f;
41 // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum
42 public const int MinRegionSize = 16;
35 public const byte TerrainPatchSize = 16; 43 public const byte TerrainPatchSize = 16;
44
36 public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; 45 public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f";
37 46
38 public enum EstateAccessCodex : uint 47 public enum EstateAccessCodex : uint