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authorCharles Krinke2008-07-17 19:11:56 +0000
committerCharles Krinke2008-07-17 19:11:56 +0000
commit26fd0595d7ebd150df798c63c8bcfd6b7cf3425c (patch)
treec4f252a94a0cd0db46d28426c0cd96123af1417e /OpenSim/Framework/Constants.cs
parentRevert "git merge" (diff)
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Mantis#1598. Thank you kindly, Matth for a patch that addresses:
The previous implementation of llEuler2Rot was not mathematically incorrect, but it was an awkward way of posing the problem that led to a few degenerate cases which were not handled correctly - for example, PI rotations around X and Z axes were wrong. I put some comments in the source about how I arrived at the current implementation, which I think is easier to read, and gives results that match SL.
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