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author | Justin Clark-Casey (justincc) | 2012-12-12 23:13:34 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-12-12 23:13:34 +0000 |
commit | 047270bdc83d029486215a418fada27b225dbab0 (patch) | |
tree | 8bb1b091b67d322a56ae1d25bb5511a23369c03a /OpenSim/Framework/Console | |
parent | Add asset id to "show script" and "show scripts" command output to make it ea... (diff) | |
download | opensim-SC_OLD-047270bdc83d029486215a418fada27b225dbab0.zip opensim-SC_OLD-047270bdc83d029486215a418fada27b225dbab0.tar.gz opensim-SC_OLD-047270bdc83d029486215a418fada27b225dbab0.tar.bz2 opensim-SC_OLD-047270bdc83d029486215a418fada27b225dbab0.tar.xz |
Add "debug script log" command to allow setting a numeric debug level on individual IScriptInstances for debugging purposes.
Current, state changes and event fires can be logged for individual scripts.
See command help for more details.
Diffstat (limited to 'OpenSim/Framework/Console')
-rw-r--r-- | OpenSim/Framework/Console/ConsoleUtil.cs | 28 |
1 files changed, 24 insertions, 4 deletions
diff --git a/OpenSim/Framework/Console/ConsoleUtil.cs b/OpenSim/Framework/Console/ConsoleUtil.cs index 16a63e0..dff956a 100644 --- a/OpenSim/Framework/Console/ConsoleUtil.cs +++ b/OpenSim/Framework/Console/ConsoleUtil.cs | |||
@@ -97,7 +97,7 @@ namespace OpenSim.Framework.Console | |||
97 | if (!UUID.TryParse(rawUuid, out uuid)) | 97 | if (!UUID.TryParse(rawUuid, out uuid)) |
98 | { | 98 | { |
99 | if (console != null) | 99 | if (console != null) |
100 | console.OutputFormat("{0} is not a valid uuid", rawUuid); | 100 | console.OutputFormat("ERROR: {0} is not a valid uuid", rawUuid); |
101 | 101 | ||
102 | return false; | 102 | return false; |
103 | } | 103 | } |
@@ -110,7 +110,7 @@ namespace OpenSim.Framework.Console | |||
110 | if (!uint.TryParse(rawLocalId, out localId)) | 110 | if (!uint.TryParse(rawLocalId, out localId)) |
111 | { | 111 | { |
112 | if (console != null) | 112 | if (console != null) |
113 | console.OutputFormat("{0} is not a valid local id", localId); | 113 | console.OutputFormat("ERROR: {0} is not a valid local id", localId); |
114 | 114 | ||
115 | return false; | 115 | return false; |
116 | } | 116 | } |
@@ -118,7 +118,7 @@ namespace OpenSim.Framework.Console | |||
118 | if (localId == 0) | 118 | if (localId == 0) |
119 | { | 119 | { |
120 | if (console != null) | 120 | if (console != null) |
121 | console.OutputFormat("{0} is not a valid local id - it must be greater than 0", localId); | 121 | console.OutputFormat("ERROR: {0} is not a valid local id - it must be greater than 0", localId); |
122 | 122 | ||
123 | return false; | 123 | return false; |
124 | } | 124 | } |
@@ -150,10 +150,30 @@ namespace OpenSim.Framework.Console | |||
150 | } | 150 | } |
151 | 151 | ||
152 | if (console != null) | 152 | if (console != null) |
153 | console.OutputFormat("{0} is not a valid UUID or local id", rawId); | 153 | console.OutputFormat("ERROR: {0} is not a valid UUID or local id", rawId); |
154 | 154 | ||
155 | return false; | 155 | return false; |
156 | } | 156 | } |
157 | |||
158 | /// <summary> | ||
159 | /// Convert a minimum vector input from the console to an OpenMetaverse.Vector3 | ||
160 | /// </summary> | ||
161 | /// <param name='console'>Can be null if no console is available.</param> | ||
162 | /// <param name='rawConsoleVector'>/param> | ||
163 | /// <param name='vector'></param> | ||
164 | /// <returns></returns> | ||
165 | public static bool TryParseConsoleInt(ICommandConsole console, string rawConsoleInt, out int i) | ||
166 | { | ||
167 | if (!int.TryParse(rawConsoleInt, out i)) | ||
168 | { | ||
169 | if (console != null) | ||
170 | console.OutputFormat("ERROR: {0} is not a valid integer", rawConsoleInt); | ||
171 | |||
172 | return false; | ||
173 | } | ||
174 | |||
175 | return true; | ||
176 | } | ||
157 | 177 | ||
158 | /// <summary> | 178 | /// <summary> |
159 | /// Convert a minimum vector input from the console to an OpenMetaverse.Vector3 | 179 | /// Convert a minimum vector input from the console to an OpenMetaverse.Vector3 |