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author | Justin Clark-Casey (justincc) | 2014-07-29 00:13:29 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-07-29 00:13:29 +0100 |
commit | f6f7585ec583788b11960cf5a1ac36409e6583aa (patch) | |
tree | e5e7e8f12244b5e2d679158204aca0e6c24073d4 /OpenSim/Framework/Console/ConsoleUtil.cs | |
parent | BulletSim: rearrange code for sensing whether shapes have been (diff) | |
download | opensim-SC_OLD-f6f7585ec583788b11960cf5a1ac36409e6583aa.zip opensim-SC_OLD-f6f7585ec583788b11960cf5a1ac36409e6583aa.tar.gz opensim-SC_OLD-f6f7585ec583788b11960cf5a1ac36409e6583aa.tar.bz2 opensim-SC_OLD-f6f7585ec583788b11960cf5a1ac36409e6583aa.tar.xz |
Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly.
This governs when child agent position changes are sent to neighbouring regions.
Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini
For test purposes.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Console/ConsoleUtil.cs | 44 |
1 files changed, 42 insertions, 2 deletions
diff --git a/OpenSim/Framework/Console/ConsoleUtil.cs b/OpenSim/Framework/Console/ConsoleUtil.cs index 744f652..44f6dc1 100644 --- a/OpenSim/Framework/Console/ConsoleUtil.cs +++ b/OpenSim/Framework/Console/ConsoleUtil.cs | |||
@@ -156,7 +156,7 @@ namespace OpenSim.Framework.Console | |||
156 | } | 156 | } |
157 | 157 | ||
158 | /// <summary> | 158 | /// <summary> |
159 | /// Convert a console integer to an int, automatically complaining if a console is given. | 159 | /// Convert a console input to a bool, automatically complaining if a console is given. |
160 | /// </summary> | 160 | /// </summary> |
161 | /// <param name='console'>Can be null if no console is available.</param> | 161 | /// <param name='console'>Can be null if no console is available.</param> |
162 | /// <param name='rawConsoleVector'>/param> | 162 | /// <param name='rawConsoleVector'>/param> |
@@ -176,7 +176,7 @@ namespace OpenSim.Framework.Console | |||
176 | } | 176 | } |
177 | 177 | ||
178 | /// <summary> | 178 | /// <summary> |
179 | /// Convert a console integer to an int, automatically complaining if a console is given. | 179 | /// Convert a console input to an int, automatically complaining if a console is given. |
180 | /// </summary> | 180 | /// </summary> |
181 | /// <param name='console'>Can be null if no console is available.</param> | 181 | /// <param name='console'>Can be null if no console is available.</param> |
182 | /// <param name='rawConsoleInt'>/param> | 182 | /// <param name='rawConsoleInt'>/param> |
@@ -196,6 +196,46 @@ namespace OpenSim.Framework.Console | |||
196 | } | 196 | } |
197 | 197 | ||
198 | /// <summary> | 198 | /// <summary> |
199 | /// Convert a console input to a float, automatically complaining if a console is given. | ||
200 | /// </summary> | ||
201 | /// <param name='console'>Can be null if no console is available.</param> | ||
202 | /// <param name='rawConsoleInput'>/param> | ||
203 | /// <param name='i'></param> | ||
204 | /// <returns></returns> | ||
205 | public static bool TryParseConsoleFloat(ICommandConsole console, string rawConsoleInput, out float i) | ||
206 | { | ||
207 | if (!float.TryParse(rawConsoleInput, out i)) | ||
208 | { | ||
209 | if (console != null) | ||
210 | console.OutputFormat("ERROR: {0} is not a valid float", rawConsoleInput); | ||
211 | |||
212 | return false; | ||
213 | } | ||
214 | |||
215 | return true; | ||
216 | } | ||
217 | |||
218 | /// <summary> | ||
219 | /// Convert a console input to a double, automatically complaining if a console is given. | ||
220 | /// </summary> | ||
221 | /// <param name='console'>Can be null if no console is available.</param> | ||
222 | /// <param name='rawConsoleInput'>/param> | ||
223 | /// <param name='i'></param> | ||
224 | /// <returns></returns> | ||
225 | public static bool TryParseConsoleDouble(ICommandConsole console, string rawConsoleInput, out double i) | ||
226 | { | ||
227 | if (!double.TryParse(rawConsoleInput, out i)) | ||
228 | { | ||
229 | if (console != null) | ||
230 | console.OutputFormat("ERROR: {0} is not a valid double", rawConsoleInput); | ||
231 | |||
232 | return false; | ||
233 | } | ||
234 | |||
235 | return true; | ||
236 | } | ||
237 | |||
238 | /// <summary> | ||
199 | /// Convert a console integer to a natural int, automatically complaining if a console is given. | 239 | /// Convert a console integer to a natural int, automatically complaining if a console is given. |
200 | /// </summary> | 240 | /// </summary> |
201 | /// <param name='console'>Can be null if no console is available.</param> | 241 | /// <param name='console'>Can be null if no console is available.</param> |