aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Console/AssemblyInfo.cs
diff options
context:
space:
mode:
authorSean Dague2009-03-25 20:15:46 +0000
committerSean Dague2009-03-25 20:15:46 +0000
commit6323516a834b5f3dc8056b4107e216c341a42166 (patch)
tree28a8a27afa123a36fe697e12fb99ba9646197b0c /OpenSim/Framework/Console/AssemblyInfo.cs
parentiar: centralize user uuid gathering (diff)
downloadopensim-SC_OLD-6323516a834b5f3dc8056b4107e216c341a42166.zip
opensim-SC_OLD-6323516a834b5f3dc8056b4107e216c341a42166.tar.gz
opensim-SC_OLD-6323516a834b5f3dc8056b4107e216c341a42166.tar.bz2
opensim-SC_OLD-6323516a834b5f3dc8056b4107e216c341a42166.tar.xz
* Appearance patches suite: These patches are applied to allow libomv bots to wear outfits in the future.
This functionality will be upstreamed later. ** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas ** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run ** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads ** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better. *** TODO: Set better VisualParams value then 150 to everything
Diffstat (limited to 'OpenSim/Framework/Console/AssemblyInfo.cs')
0 files changed, 0 insertions, 0 deletions