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authorlbsa712007-09-27 14:57:43 +0000
committerlbsa712007-09-27 14:57:43 +0000
commit863195612bdef56165f2b4354bab280c371618b9 (patch)
tree63cec15a6c0338a8777640ed13fd7c3ce05eeba7 /OpenSim/Framework/Communications
parentrevert change to libsecondlife.dll.config which breaks Linux (diff)
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Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445.
Diffstat (limited to 'OpenSim/Framework/Communications')
-rw-r--r--OpenSim/Framework/Communications/CAPSService.cs1
-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs14
-rw-r--r--OpenSim/Framework/Communications/Cache/InventoryFolder.cs12
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCache.cs32
-rw-r--r--OpenSim/Framework/Communications/IInventoryServices.cs16
-rw-r--r--OpenSim/Framework/Communications/InventoryServiceBase.cs255
-rw-r--r--OpenSim/Framework/Communications/LoginResponse.cs48
-rw-r--r--OpenSim/Framework/Communications/LoginService.cs134
8 files changed, 165 insertions, 347 deletions
diff --git a/OpenSim/Framework/Communications/CAPSService.cs b/OpenSim/Framework/Communications/CAPSService.cs
index 40d8d37..a8eac26 100644
--- a/OpenSim/Framework/Communications/CAPSService.cs
+++ b/OpenSim/Framework/Communications/CAPSService.cs
@@ -8,6 +8,7 @@ using Nwc.XmlRpc;
8using OpenSim.Framework.Console; 8using OpenSim.Framework.Console;
9using OpenSim.Framework.Data; 9using OpenSim.Framework.Data;
10using OpenSim.Framework.Interfaces; 10using OpenSim.Framework.Interfaces;
11using OpenSim.Framework.Inventory;
11using OpenSim.Framework.Utilities; 12using OpenSim.Framework.Utilities;
12using OpenSim.Framework.Servers; 13using OpenSim.Framework.Servers;
13 14
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index 9e8c239..99dc45a 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -38,7 +38,7 @@ using OpenSim.Framework.Utilities;
38 38
39namespace OpenSim.Framework.Communications.Caches 39namespace OpenSim.Framework.Communications.Caches
40{ 40{
41 public class CachedUserInfo : MarshalByRefObject 41 public class CachedUserInfo
42 { 42 {
43 private CommunicationsManager m_parentCommsManager; 43 private CommunicationsManager m_parentCommsManager;
44 // Fields 44 // Fields
@@ -51,7 +51,7 @@ namespace OpenSim.Framework.Communications.Caches
51 } 51 }
52 52
53 // Methods 53 // Methods
54 public void FolderReceive(LLUUID userID, InventoryFolderBase folderInfo) 54 public void FolderReceive(LLUUID userID, InventoryFolder folderInfo)
55 { 55 {
56 if (userID == this.UserProfile.UUID) 56 if (userID == this.UserProfile.UUID)
57 { 57 {
@@ -59,19 +59,19 @@ namespace OpenSim.Framework.Communications.Caches
59 { 59 {
60 if (folderInfo.parentID == LLUUID.Zero) 60 if (folderInfo.parentID == LLUUID.Zero)
61 { 61 {
62 this.RootFolder = new InventoryFolder(folderInfo); 62 this.RootFolder = folderInfo;
63 } 63 }
64 } 64 }
65 else if (this.RootFolder.folderID == folderInfo.parentID) 65 else if (this.RootFolder.folderID == folderInfo.parentID)
66 { 66 {
67 this.RootFolder.SubFolders.Add(folderInfo.folderID, new InventoryFolder(folderInfo)); 67 this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
68 } 68 }
69 else 69 else
70 { 70 {
71 InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID); 71 InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID);
72 if (folder != null) 72 if (folder != null)
73 { 73 {
74 folder.SubFolders.Add(folderInfo.folderID, new InventoryFolder(folderInfo)); 74 folder.SubFolders.Add(folderInfo.folderID, folderInfo);
75 } 75 }
76 } 76 }
77 } 77 }
@@ -131,7 +131,3 @@ namespace OpenSim.Framework.Communications.Caches
131 131
132} 132}
133 133
134
135
136
137
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs
index a212614..885cffc 100644
--- a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs
+++ b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs
@@ -35,9 +35,6 @@ using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Data; 35using OpenSim.Framework.Data;
36using OpenSim.Framework.Types; 36using OpenSim.Framework.Types;
37using OpenSim.Framework.Utilities; 37using OpenSim.Framework.Utilities;
38using OpenSim.Framework.Console;
39
40using InventoryCategory = OpenSim.Framework.Data.InventoryCategory;
41 38
42namespace OpenSim.Framework.Communications.Caches 39namespace OpenSim.Framework.Communications.Caches
43{ 40{
@@ -63,7 +60,7 @@ namespace OpenSim.Framework.Communications.Caches
63 } 60 }
64 61
65 // Methods 62 // Methods
66 public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type, InventoryCategory category) 63 public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type)
67 { 64 {
68 InventoryFolder subFold = new InventoryFolder(); 65 InventoryFolder subFold = new InventoryFolder();
69 subFold.name = folderName; 66 subFold.name = folderName;
@@ -71,12 +68,7 @@ namespace OpenSim.Framework.Communications.Caches
71 subFold.type = (short) type; 68 subFold.type = (short) type;
72 subFold.parentID = this.folderID; 69 subFold.parentID = this.folderID;
73 subFold.agentID = this.agentID; 70 subFold.agentID = this.agentID;
74 subFold.category = category; 71 this.SubFolders.Add(subFold.folderID, subFold);
75 if (!SubFolders.ContainsKey(subFold.folderID))
76 this.SubFolders.Add(subFold.folderID, subFold);
77 else
78 MainLog.Instance.Warn("INVENTORYCACHE", "Attempt to create a duplicate folder {0} {1}", folderName, folderID);
79
80 return subFold; 72 return subFold;
81 } 73 }
82 74
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
index 3dadf9c..390b938 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
@@ -35,11 +35,10 @@ using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types; 35using OpenSim.Framework.Types;
36using OpenSim.Framework.Utilities; 36using OpenSim.Framework.Utilities;
37using OpenSim.Framework.Data; 37using OpenSim.Framework.Data;
38using InventoryCategory = OpenSim.Framework.Data.InventoryCategory;
39 38
40namespace OpenSim.Framework.Communications.Caches 39namespace OpenSim.Framework.Communications.Caches
41{ 40{
42 public class UserProfileCache : MarshalByRefObject 41 public class UserProfileCache
43 { 42 {
44 // Fields 43 // Fields
45 private CommunicationsManager m_parent; 44 private CommunicationsManager m_parent;
@@ -104,7 +103,7 @@ namespace OpenSim.Framework.Communications.Caches
104 CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; 103 CachedUserInfo info = this.UserProfiles[remoteClient.AgentId];
105 if (info.RootFolder.folderID == parentID) 104 if (info.RootFolder.folderID == parentID)
106 { 105 {
107 InventoryFolder createdFolder = info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType, InventoryCategory.User); 106 InventoryFolder createdFolder = info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);
108 if (createdFolder != null) 107 if (createdFolder != null)
109 { 108 {
110 this.m_parent.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdFolder); 109 this.m_parent.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdFolder);
@@ -115,7 +114,7 @@ namespace OpenSim.Framework.Communications.Caches
115 InventoryFolder folder = info.RootFolder.HasSubFolder(parentID); 114 InventoryFolder folder = info.RootFolder.HasSubFolder(parentID);
116 if (folder != null) 115 if (folder != null)
117 { 116 {
118 folder.CreateNewSubFolder(folderID, folderName, folderType, InventoryCategory.User); 117 folder.CreateNewSubFolder(folderID, folderName, folderType);
119 } 118 }
120 } 119 }
121 } 120 }
@@ -125,21 +124,16 @@ namespace OpenSim.Framework.Communications.Caches
125 public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) 124 public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
126 { 125 {
127 InventoryFolder fold = null; 126 InventoryFolder fold = null;
128
129 if (folderID == libraryRoot.folderID ) 127 if (folderID == libraryRoot.folderID )
130 { 128 {
131 // we are looking for the root of the shared inventory
132 remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems()); 129 remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems());
133 } 130 }
134 else if (( fold = libraryRoot.HasSubFolder(folderID)) != null) 131 else if (( fold = libraryRoot.HasSubFolder(folderID)) != null)
135 { 132 {
136 // we are looking for a sub folder of the shared inventory
137 remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems()); 133 remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems());
138 } 134 }
139 else if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) 135 else if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
140 { 136 {
141 //if we get here, we are looking the inventory of an agent in this sim
142 //now we need to see if we already have the inventory cached
143 if (this.UserProfiles[remoteClient.AgentId].RootFolder != null) 137 if (this.UserProfiles[remoteClient.AgentId].RootFolder != null)
144 { 138 {
145 CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; 139 CachedUserInfo info = this.UserProfiles[remoteClient.AgentId];
@@ -159,23 +153,9 @@ namespace OpenSim.Framework.Communications.Caches
159 } 153 }
160 } 154 }
161 } 155 }
162 else
163 {
164 //nope, inventory wasn't cached, so go to the inventory server and ask for the inventory
165 m_parent.InventoryService.RequestInventoryForUser(remoteClient.AgentId, ReceiveFolderInfo, ReceiveItemInfo);
166 }
167 } 156 }
168 } 157 }
169 158
170 public void ReceiveFolderInfo(LLUUID userID, InventoryFolderBase folderInfo)
171 {
172 }
173
174 public void ReceiveItemInfo(LLUUID userID, InventoryItemBase itemInfo)
175 {
176 }
177
178
179 public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID) 159 public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID)
180 { 160 {
181 if (ownerID == libraryRoot.agentID) 161 if (ownerID == libraryRoot.agentID)
@@ -201,7 +181,7 @@ namespace OpenSim.Framework.Communications.Caches
201 /// <param name="userID"></param> 181 /// <param name="userID"></param>
202 private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo) 182 private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo)
203 { 183 {
204 this.m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); 184 this.m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
205 } 185 }
206 186
207 /// <summary> 187 /// <summary>
@@ -241,7 +221,3 @@ namespace OpenSim.Framework.Communications.Caches
241 } 221 }
242} 222}
243 223
244
245
246
247
diff --git a/OpenSim/Framework/Communications/IInventoryServices.cs b/OpenSim/Framework/Communications/IInventoryServices.cs
index 7b2948f..80c2e64 100644
--- a/OpenSim/Framework/Communications/IInventoryServices.cs
+++ b/OpenSim/Framework/Communications/IInventoryServices.cs
@@ -1,31 +1,29 @@
1using System; 1using System;
2using System.Text;
3using System.Collections.Generic; 2using System.Collections.Generic;
4 3using System.Text;
5using libsecondlife;
6using OpenSim.Framework.Data; 4using OpenSim.Framework.Data;
5using libsecondlife;
7using OpenSim.Framework.Communications.Caches; 6using OpenSim.Framework.Communications.Caches;
7using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder;
8 8
9namespace OpenSim.Framework.Communications 9namespace OpenSim.Framework.Communications
10{ 10{
11 public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolderBase folderInfo); 11 public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolder folderInfo);
12 public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo); 12 public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo);
13 13
14 public interface IInventoryServices 14 public interface IInventoryServices
15 { 15 {
16 void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); 16 void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
17 void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder); 17 void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder);
18 void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); 18 void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
19 void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); 19 void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
20 void CreateNewUserInventory(LLUUID libraryRootId, LLUUID user); 20 void CreateNewUserInventory(LLUUID user);
21 void GetRootFoldersForUser(LLUUID user, out LLUUID libraryFolder, out LLUUID personalFolder);
22 21
23 /// <summary> 22 /// <summary>
24 /// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree) 23 /// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree)
25 /// </summary> 24 /// </summary>
26 /// <param name="userID"></param> 25 /// <param name="userID"></param>
27 /// <returns></returns> 26 /// <returns></returns>
28 List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID folderID); 27 List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID);
29 List<InventoryItemBase> RequestFolderItems(LLUUID folderID);
30 } 28 }
31} 29}
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs
index 6283b60..da7a0ce 100644
--- a/OpenSim/Framework/Communications/InventoryServiceBase.cs
+++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs
@@ -1,9 +1,4 @@
1using System; 1using System;
2using System.Text;
3using System.IO;
4using System.Xml;
5using System.Xml.Serialization;
6using System.Collections;
7using System.Collections.Generic; 2using System.Collections.Generic;
8using System.Reflection; 3using System.Reflection;
9using libsecondlife; 4using libsecondlife;
@@ -11,20 +6,21 @@ using OpenSim.Framework.Communications;
11using OpenSim.Framework.Console; 6using OpenSim.Framework.Console;
12using OpenSim.Framework.Data; 7using OpenSim.Framework.Data;
13using InventoryFolder=OpenSim.Framework.Communications.Caches.InventoryFolder; 8using InventoryFolder=OpenSim.Framework.Communications.Caches.InventoryFolder;
14using InventoryCategory = OpenSim.Framework.Data.InventoryCategory;
15 9
16namespace OpenSim.Framework.Communications 10namespace OpenSim.Framework.Communications
17{ 11{
18 public abstract class InventoryServiceBase : MarshalByRefObject, IInventoryServices 12 public abstract class InventoryServiceBase : IInventoryServices
19 { 13 {
20 protected IInventoryData _databasePlugin; 14 protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>();
15 //protected IAssetServer m_assetServer;
21 16
22 public InventoryServiceBase() 17 public InventoryServiceBase()
23 { 18 {
19 //m_assetServer = assetServer;
24 } 20 }
25 21
26 /// <summary> 22 /// <summary>
27 /// Adds a new inventory data server plugin 23 /// Adds a new user server plugin - plugins will be requested in the order they were loaded.
28 /// </summary> 24 /// </summary>
29 /// <param name="FileName">The filename to the user server plugin DLL</param> 25 /// <param name="FileName">The filename to the user server plugin DLL</param>
30 public void AddPlugin(string FileName) 26 public void AddPlugin(string FileName)
@@ -45,13 +41,8 @@ namespace OpenSim.Framework.Communications
45 IInventoryData plug = 41 IInventoryData plug =
46 (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); 42 (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
47 plug.Initialise(); 43 plug.Initialise();
48 this._databasePlugin = plug; 44 this.m_plugins.Add(plug.getName(), plug);
49
50 //TODO! find a better place to create inventory skeletons
51 loadInventoryFromXmlFile(InventoryCategory.Library, "Inventory_Library.xml");
52 loadInventoryFromXmlFile(InventoryCategory.Default, "Inventory_Default.xml");
53 MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface"); 45 MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface");
54 break;
55 } 46 }
56 } 47 }
57 } 48 }
@@ -63,20 +54,20 @@ namespace OpenSim.Framework.Communications
63 /// </summary> 54 /// </summary>
64 /// <param name="userID"></param> 55 /// <param name="userID"></param>
65 /// <returns></returns> 56 /// <returns></returns>
66 public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID folderID) 57 public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID)
67 { 58 {
68 InventoryFolderBase root = _databasePlugin.getInventoryFolder(folderID); 59 List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
69 60 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
70 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
71 if (root != null)
72 { 61 {
73 folders.Add(root); 62 InventoryFolderBase rootFolder = plugin.Value.getUserRootFolder(userID);
74 63 if (rootFolder != null)
75 List<InventoryFolderBase> subFolders = _databasePlugin.getInventoryFolders(root.folderID); 64 {
76 foreach (InventoryFolderBase f in subFolders) 65 inventoryList = plugin.Value.getInventoryFolders(rootFolder.folderID);
77 folders.Add(f); 66 inventoryList.Insert(0, rootFolder);
67 return inventoryList;
68 }
78 } 69 }
79 return folders; 70 return inventoryList;
80 } 71 }
81 72
82 /// <summary> 73 /// <summary>
@@ -84,7 +75,11 @@ namespace OpenSim.Framework.Communications
84 /// </summary> 75 /// </summary>
85 public InventoryFolderBase RequestUsersRoot(LLUUID userID) 76 public InventoryFolderBase RequestUsersRoot(LLUUID userID)
86 { 77 {
87 return _databasePlugin.getInventoryFolder(userID); // the id of the root folder, is the user id 78 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
79 {
80 return plugin.Value.getUserRootFolder(userID);
81 }
82 return null;
88 } 83 }
89 84
90 /// <summary> 85 /// <summary>
@@ -94,27 +89,47 @@ namespace OpenSim.Framework.Communications
94 /// <returns></returns> 89 /// <returns></returns>
95 public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID) 90 public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID)
96 { 91 {
97 return _databasePlugin.getInventoryFolders(parentFolderID); 92 List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
93 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
94 {
95 return plugin.Value.getInventoryFolders(parentFolderID);
96 }
97 return inventoryList;
98 } 98 }
99 99
100 public List<InventoryItemBase> RequestFolderItems(LLUUID folderID) 100 public List<InventoryItemBase> RequestFolderItems(LLUUID folderID)
101 { 101 {
102 return _databasePlugin.getInventoryInFolder(folderID); 102 List<InventoryItemBase> itemsList = new List<InventoryItemBase>();
103 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
104 {
105 itemsList = plugin.Value.getInventoryInFolder(folderID);
106 return itemsList;
107 }
108 return itemsList;
103 } 109 }
104 110
105 public void AddFolder(InventoryFolderBase folder) 111 public void AddFolder(InventoryFolderBase folder)
106 { 112 {
107 _databasePlugin.addInventoryFolder(folder); 113 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
114 {
115 plugin.Value.addInventoryFolder(folder);
116 }
108 } 117 }
109 118
110 public void AddItem(InventoryItemBase item) 119 public void AddItem(InventoryItemBase item)
111 { 120 {
112 _databasePlugin.addInventoryItem(item); 121 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
122 {
123 plugin.Value.addInventoryItem(item);
124 }
113 } 125 }
114 126
115 public void deleteItem(InventoryItemBase item) 127 public void deleteItem(InventoryItemBase item)
116 { 128 {
117 _databasePlugin.deleteInventoryItem(item); 129 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
130 {
131 plugin.Value.deleteInventoryItem(item);
132 }
118 } 133 }
119 134
120 /// <summary> 135 /// <summary>
@@ -129,53 +144,11 @@ namespace OpenSim.Framework.Communications
129 } 144 }
130 } 145 }
131 146
132 public void CreateNewUserInventory(LLUUID defaultFolders, LLUUID user) 147 public void CreateNewUserInventory(LLUUID user)
133 { 148 {
134 try 149 UsersInventory inven = new UsersInventory();
135 { 150 inven.CreateNewInventorySet(user);
136 // Get Default folder set from the database 151 this.AddNewInventorySet(inven);
137 //TODO! We need to get the whole hierachy and not just one level down
138 List<InventoryFolderBase> folders = this.RequestFirstLevelFolders(LLUUID.Parse("00000112-000f-0000-0000-000100bba000"));
139
140 // create an index list, where each of the elements has the index of its parent in the hierachy
141 // this algorithm is pretty shoddy O(n^2), but it is only executed once per user.
142 int[] parentIdx = new int[folders.Count];
143 for (int i = 0; i < folders.Count; i++)
144 parentIdx[i] = -1;
145
146 for (int i = 0; i < folders.Count; i++)
147 for (int j = 0; j < folders.Count; j++)
148 if (folders[i].folderID == folders[j].parentID)
149 parentIdx[j] = i;
150
151
152 //assign a new owerid and a new to the folders
153 foreach (InventoryFolderBase ifb in folders)
154 {
155 if (ifb.parentID == LLUUID.Zero)
156 ifb.folderID = user;
157 else
158 ifb.folderID = LLUUID.Random();
159
160 ifb.agentID = user;
161 ifb.category = InventoryCategory.User;
162 }
163
164 // correct the parent id
165 for (int i = 0; i < folders.Count; i++)
166 {
167 if (folders[i].parentID != LLUUID.Zero)
168 folders[i].parentID = folders[parentIdx[i]].folderID; // root folder id is the same as the user id
169 }
170
171 // the list is structurally sound, using new folder id's, so save it
172 foreach (InventoryFolderBase ifb in folders)
173 _databasePlugin.addInventoryFolder(ifb);
174 }
175 catch (Exception e)
176 {
177 MainLog.Instance.Error(e.ToString());
178 }
179 } 152 }
180 153
181 public class UsersInventory 154 public class UsersInventory
@@ -193,11 +166,10 @@ namespace OpenSim.Framework.Communications
193 InventoryFolderBase folder = new InventoryFolderBase(); 166 InventoryFolderBase folder = new InventoryFolderBase();
194 folder.parentID = LLUUID.Zero; 167 folder.parentID = LLUUID.Zero;
195 folder.agentID = user; 168 folder.agentID = user;
196 folder.folderID = user; // id of root folder is the same as the agent id 169 folder.folderID = LLUUID.Random();
197 folder.name = "My Inventory"; 170 folder.name = "My Inventory";
198 folder.type = 8; 171 folder.type = 8;
199 folder.version = 1; 172 folder.version = 1;
200 folder.category = InventoryCategory.User;
201 Folders.Add(folder.folderID, folder); 173 Folders.Add(folder.folderID, folder);
202 174
203 LLUUID rootFolder = folder.folderID; 175 LLUUID rootFolder = folder.folderID;
@@ -209,7 +181,6 @@ namespace OpenSim.Framework.Communications
209 folder.name = "Textures"; 181 folder.name = "Textures";
210 folder.type = 0; 182 folder.type = 0;
211 folder.version = 1; 183 folder.version = 1;
212 folder.category = InventoryCategory.User;
213 Folders.Add(folder.folderID, folder); 184 Folders.Add(folder.folderID, folder);
214 185
215 folder = new InventoryFolderBase(); 186 folder = new InventoryFolderBase();
@@ -219,7 +190,6 @@ namespace OpenSim.Framework.Communications
219 folder.name = "Objects"; 190 folder.name = "Objects";
220 folder.type = 6; 191 folder.type = 6;
221 folder.version = 1; 192 folder.version = 1;
222 folder.category = InventoryCategory.User;
223 Folders.Add(folder.folderID, folder); 193 Folders.Add(folder.folderID, folder);
224 194
225 folder = new InventoryFolderBase(); 195 folder = new InventoryFolderBase();
@@ -229,130 +199,13 @@ namespace OpenSim.Framework.Communications
229 folder.name = "Clothes"; 199 folder.name = "Clothes";
230 folder.type = 5; 200 folder.type = 5;
231 folder.version = 1; 201 folder.version = 1;
232 folder.category = InventoryCategory.User;
233 Folders.Add(folder.folderID, folder); 202 Folders.Add(folder.folderID, folder);
234 } 203 }
235 } 204 }
236 205
237
238 public void GetRootFoldersForUser(LLUUID user, out LLUUID libraryFolder, out LLUUID personalFolder)
239 {
240 List<InventoryFolderBase> folders = _databasePlugin.getUserRootFolders(user);
241 libraryFolder = LLUUID.Zero;
242 personalFolder = LLUUID.Zero;
243
244 for (int i = 0; i < folders.Count; i++)
245 {
246 if (folders[i].category == InventoryCategory.Library)
247 libraryFolder = folders[i].folderID;
248 else if (folders[i].category == InventoryCategory.User)
249 personalFolder = folders[i].folderID;
250 }
251 }
252
253 /*
254 * Dot net has some issues, serializing a dictionary, so we cannot reuse the InventoryFolder
255 * class defined in Communications.Framework.Communications.Caches. So we serialize/deserialize
256 * into this simpler class, and then use that.
257 */
258 [XmlRoot(ElementName = "inventory", IsNullable = true)]
259 public class SerializedInventory
260 {
261 [XmlRoot(ElementName = "folder", IsNullable = true)]
262 public class SerializedFolder : InventoryFolderBase
263 {
264 [XmlArray(ElementName = "folders", IsNullable = true)]
265 [XmlArrayItem(ElementName = "folder", IsNullable = true, Type = typeof(SerializedFolder))]
266 public ArrayList SubFolders;
267
268 [XmlArray(ElementName = "items", IsNullable = true)]
269 [XmlArrayItem(ElementName = "item", IsNullable = true, Type = typeof(InventoryItemBase))]
270 public ArrayList Items;
271 }
272
273 [XmlElement(ElementName = "folder", IsNullable = true)]
274 public SerializedFolder root;
275 }
276
277 public void uploadInventory(SerializedInventory.SerializedFolder folder)
278 {
279 foreach (InventoryItemBase iib in folder.Items)
280 {
281 // assign default values, if they haven't assigned
282 iib.avatarID = folder.agentID;
283 if (iib.assetID == LLUUID.Zero)
284 iib.assetID = LLUUID.Random();
285 if (iib.creatorsID == LLUUID.Zero)
286 iib.creatorsID = folder.agentID;
287 if (iib.inventoryID == LLUUID.Zero)
288 iib.inventoryID = LLUUID.Random();
289 if (iib.inventoryName == null || iib.inventoryName.Length == 0)
290 iib.inventoryName = "new item";
291 iib.parentFolderID = folder.folderID;
292
293 _databasePlugin.addInventoryItem(iib);
294 }
295
296 foreach (SerializedInventory.SerializedFolder sf in folder.SubFolders)
297 {
298 // assign default values, if they haven't assigned
299 sf.agentID = folder.agentID;
300 sf.category = folder.category;
301 if (sf.folderID == LLUUID.Zero)
302 sf.folderID = LLUUID.Random();
303 if (sf.name == null || sf.name.Length == 0)
304 sf.name = "new folder";
305 sf.parentID = folder.folderID;
306
307 _databasePlugin.addInventoryFolder(sf);
308 uploadInventory(sf);
309 }
310 }
311
312 public void loadInventoryFromXmlFile(InventoryCategory inventoryCategory, string fileName)
313 {
314 _databasePlugin.deleteInventoryCategory(inventoryCategory);
315
316 FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
317 XmlReader reader = new XmlTextReader(fs);
318 XmlSerializer x = new XmlSerializer(typeof(SerializedInventory));
319 SerializedInventory inventory = (SerializedInventory)x.Deserialize(reader);
320
321 // the library and default inventories has no owner, so we use a random guid.
322 if (inventory.root.category == InventoryCategory.Library || inventory.root.category == InventoryCategory.Default)
323 {
324 if (inventory.root.folderID != LLUUID.Zero)
325 inventory.root.agentID = inventory.root.folderID;
326 else
327 inventory.root.agentID = LLUUID.Random();
328 }
329 else if (inventory.root.category == InventoryCategory.User)
330 {
331 if (inventory.root.agentID == LLUUID.Zero)
332 inventory.root.agentID = LLUUID.Random();
333 }
334
335 inventory.root.folderID = inventory.root.agentID; // the root folder always has the same id as the owning agent
336 inventory.root.parentID = LLUUID.Zero;
337 inventory.root.version = 0;
338 inventory.root.category = inventoryCategory;
339
340 _databasePlugin.addInventoryFolder(inventory.root);
341 uploadInventory(inventory.root);
342 }
343
344 protected void saveInventoryToXmlFile(SerializedInventory inventory, string fileName)
345 {
346 FileStream fs = new FileStream(fileName, FileMode.Create, FileAccess.Write);
347 XmlTextWriter writer = new XmlTextWriter(fs, Encoding.UTF8);
348 writer.Formatting = Formatting.Indented;
349 XmlSerializer x = new XmlSerializer(typeof(SerializedInventory));
350 x.Serialize(writer, inventory);
351 }
352
353 public abstract void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); 206 public abstract void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
354 public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder); 207 public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder);
355 public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); 208 public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
356 public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); 209 public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
357 } 210 }
358} 211} \ No newline at end of file
diff --git a/OpenSim/Framework/Communications/LoginResponse.cs b/OpenSim/Framework/Communications/LoginResponse.cs
index b4280e7..b5a4184 100644
--- a/OpenSim/Framework/Communications/LoginResponse.cs
+++ b/OpenSim/Framework/Communications/LoginResponse.cs
@@ -26,10 +26,9 @@ namespace OpenSim.Framework.UserManagement
26 private ArrayList classifiedCategories; 26 private ArrayList classifiedCategories;
27 private ArrayList inventoryRoot; 27 private ArrayList inventoryRoot;
28 private ArrayList initialOutfit; 28 private ArrayList initialOutfit;
29 private ArrayList inventorySkeleton; 29 private ArrayList agentInventory;
30 private ArrayList inventoryLibraryOwner; 30 private ArrayList inventoryLibraryOwner;
31 private ArrayList inventoryLibraryRoot; 31 private ArrayList inventoryLibrary;
32 private ArrayList inventoryLibrarySkeleton;
33 32
34 private UserInfo userProfile; 33 private UserInfo userProfile;
35 34
@@ -87,13 +86,11 @@ namespace OpenSim.Framework.UserManagement
87 86
88 this.defaultXmlRpcResponse = new XmlRpcResponse(); 87 this.defaultXmlRpcResponse = new XmlRpcResponse();
89 this.userProfile = new UserInfo(); 88 this.userProfile = new UserInfo();
90
91 this.initialOutfit = new ArrayList();
92 this.inventoryRoot = new ArrayList(); 89 this.inventoryRoot = new ArrayList();
93 this.inventorySkeleton = new ArrayList(); 90 this.initialOutfit = new ArrayList();
94 this.inventoryLibrarySkeleton = new ArrayList(); 91 this.agentInventory = new ArrayList();
92 this.inventoryLibrary = new ArrayList();
95 this.inventoryLibraryOwner = new ArrayList(); 93 this.inventoryLibraryOwner = new ArrayList();
96 this.inventoryLibraryRoot = new ArrayList();
97 94
98 this.xmlRpcResponse = new XmlRpcResponse(); 95 this.xmlRpcResponse = new XmlRpcResponse();
99 this.defaultXmlRpcResponse = new XmlRpcResponse(); 96 this.defaultXmlRpcResponse = new XmlRpcResponse();
@@ -240,15 +237,12 @@ namespace OpenSim.Framework.UserManagement
240 responseData["classified_categories"] = this.classifiedCategories; 237 responseData["classified_categories"] = this.classifiedCategories;
241 responseData["ui-config"] = this.uiConfig; 238 responseData["ui-config"] = this.uiConfig;
242 239
243 responseData["inventory-skeleton"] = this.inventorySkeleton; 240 responseData["inventory-skeleton"] = this.agentInventory;
244 responseData["inventory-skel-lib"] = this.inventoryLibrarySkeleton; 241 responseData["inventory-skel-lib"] = this.inventoryLibrary;
245 responseData["inventory-root"] = this.inventoryRoot; 242 responseData["inventory-root"] = this.inventoryRoot;
246 responseData["inventory-lib-owner"] = this.inventoryLibraryOwner;
247 responseData["inventory-lib-root"] = this.inventoryLibraryRoot;
248
249 responseData["gestures"] = new ArrayList(); // todo 243 responseData["gestures"] = new ArrayList(); // todo
244 responseData["inventory-lib-owner"] = this.inventoryLibraryOwner;
250 responseData["initial-outfit"] = this.initialOutfit; 245 responseData["initial-outfit"] = this.initialOutfit;
251
252 responseData["start_location"] = this.startLocation; 246 responseData["start_location"] = this.startLocation;
253 responseData["seed_capability"] = this.seedCapability; 247 responseData["seed_capability"] = this.seedCapability;
254 responseData["home"] = this.home; 248 responseData["home"] = this.home;
@@ -602,23 +596,23 @@ namespace OpenSim.Framework.UserManagement
602 { 596 {
603 get 597 get
604 { 598 {
605 return this.inventorySkeleton; 599 return this.agentInventory;
606 } 600 }
607 set 601 set
608 { 602 {
609 this.inventorySkeleton = value; 603 this.agentInventory = value;
610 } 604 }
611 } 605 }
612 606
613 public ArrayList InventoryLibrarySkeleton 607 public ArrayList InventoryLibrary
614 { 608 {
615 get 609 get
616 { 610 {
617 return this.inventoryLibrarySkeleton; 611 return this.inventoryLibrary;
618 } 612 }
619 set 613 set
620 { 614 {
621 this.inventoryLibrarySkeleton = value; 615 this.inventoryLibrary = value;
622 } 616 }
623 } 617 }
624 618
@@ -634,18 +628,6 @@ namespace OpenSim.Framework.UserManagement
634 } 628 }
635 } 629 }
636 630
637 public ArrayList InventoryLibraryRoot
638 {
639 get
640 {
641 return this.inventoryLibraryRoot;
642 }
643 set
644 {
645 this.inventoryLibraryRoot = value;
646 }
647 }
648
649 public string Home 631 public string Home
650 { 632 {
651 get 633 get
@@ -683,7 +665,3 @@ namespace OpenSim.Framework.UserManagement
683 } 665 }
684} 666}
685 667
686
687
688
689
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs
index 4e6aa80..8e7cf80 100644
--- a/OpenSim/Framework/Communications/LoginService.cs
+++ b/OpenSim/Framework/Communications/LoginService.cs
@@ -8,10 +8,11 @@ using Nwc.XmlRpc;
8using OpenSim.Framework.Console; 8using OpenSim.Framework.Console;
9using OpenSim.Framework.Data; 9using OpenSim.Framework.Data;
10using OpenSim.Framework.Interfaces; 10using OpenSim.Framework.Interfaces;
11using OpenSim.Framework.Inventory;
11using OpenSim.Framework.Utilities; 12using OpenSim.Framework.Utilities;
12using OpenSim.Framework.Communications;
13using OpenSim.Framework.Configuration;
14 13
14using OpenSim.Framework.Configuration;
15using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
15 16
16namespace OpenSim.Framework.UserManagement 17namespace OpenSim.Framework.UserManagement
17{ 18{
@@ -19,12 +20,10 @@ namespace OpenSim.Framework.UserManagement
19 { 20 {
20 protected string m_welcomeMessage = "Welcome to OpenSim"; 21 protected string m_welcomeMessage = "Welcome to OpenSim";
21 protected UserManagerBase m_userManager = null; 22 protected UserManagerBase m_userManager = null;
22 protected IInventoryServices m_inventoryServer = null;
23 23
24 public LoginService(UserManagerBase userManager, IInventoryServices inventoryServer, string welcomeMess) 24 public LoginService(UserManagerBase userManager, string welcomeMess)
25 { 25 {
26 m_userManager = userManager; 26 m_userManager = userManager;
27 m_inventoryServer = inventoryServer;
28 if (welcomeMess != "") 27 if (welcomeMess != "")
29 { 28 {
30 m_welcomeMessage = welcomeMess; 29 m_welcomeMessage = welcomeMess;
@@ -38,6 +37,7 @@ namespace OpenSim.Framework.UserManagement
38 /// <returns>The response to send</returns> 37 /// <returns>The response to send</returns>
39 public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) 38 public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
40 { 39 {
40
41 System.Console.WriteLine("Attempting login now..."); 41 System.Console.WriteLine("Attempting login now...");
42 XmlRpcResponse response = new XmlRpcResponse(); 42 XmlRpcResponse response = new XmlRpcResponse();
43 Hashtable requestData = (Hashtable)request.Params[0]; 43 Hashtable requestData = (Hashtable)request.Params[0];
@@ -85,41 +85,15 @@ namespace OpenSim.Framework.UserManagement
85 { 85 {
86 LLUUID agentID = userProfile.UUID; 86 LLUUID agentID = userProfile.UUID;
87 87
88 LLUUID libraryFolderID; 88 // Inventory Library Section
89 LLUUID personalFolderID; 89 InventoryData inventData = this.CreateInventoryData(agentID);
90 90 ArrayList AgentInventoryArray = inventData.InventoryArray;
91 m_inventoryServer.GetRootFoldersForUser(agentID, out libraryFolderID, out personalFolderID);
92 if (personalFolderID == LLUUID.Zero)
93 {
94 m_inventoryServer.CreateNewUserInventory(libraryFolderID, agentID);
95 m_inventoryServer.GetRootFoldersForUser(agentID, out libraryFolderID, out personalFolderID);
96 }
97
98 // The option "inventory-lib-owner" requires that we return the id of the
99 // owner of the library inventory.
100 Hashtable dynamicStruct = new Hashtable();
101 dynamicStruct["agent_id"] = libraryFolderID.ToStringHyphenated();
102 logResponse.InventoryLibraryOwner.Add(dynamicStruct);
103
104 // The option "inventory-lib-root" requires that we return the id of the
105 // root folder of the library inventory.
106 dynamicStruct = new Hashtable();
107 dynamicStruct["folder_id"] = libraryFolderID.ToStringHyphenated();
108 logResponse.InventoryLibraryRoot.Add(dynamicStruct);
109 91
110 // The option "inventory-root" requires that we return the id of the 92 Hashtable InventoryRootHash = new Hashtable();
111 // root folder of the users inventory. 93 InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated();
112 dynamicStruct = new Hashtable(); 94 ArrayList InventoryRoot = new ArrayList();
113 dynamicStruct["folder_id"] = personalFolderID.ToStringHyphenated(); 95 InventoryRoot.Add(InventoryRootHash);
114 logResponse.InventoryRoot.Add(dynamicStruct); 96 userProfile.rootInventoryFolderID = inventData.RootFolderID;
115
116 // The option "inventory-skeleton" requires that we return the structure of the
117 // users folder hierachy
118 logResponse.InventorySkeleton = GetInventorySkeleton(personalFolderID);
119
120 // The option "inventory-skel-lib" requires that we return the structure of the
121 // library folder hierachy
122 logResponse.InventoryLibrarySkeleton = GetInventorySkeleton(libraryFolderID);
123 97
124 // Circuit Code 98 // Circuit Code
125 uint circode = (uint)(Util.RandomClass.Next()); 99 uint circode = (uint)(Util.RandomClass.Next());
@@ -129,6 +103,10 @@ namespace OpenSim.Framework.UserManagement
129 logResponse.AgentID = agentID.ToStringHyphenated(); 103 logResponse.AgentID = agentID.ToStringHyphenated();
130 logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated(); 104 logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
131 logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated(); 105 logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
106 logResponse.InventoryRoot = InventoryRoot;
107 logResponse.InventorySkeleton = AgentInventoryArray;
108 logResponse.InventoryLibrary = this.GetInventoryLibrary();
109 logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
132 logResponse.CircuitCode = (Int32)circode; 110 logResponse.CircuitCode = (Int32)circode;
133 //logResponse.RegionX = 0; //overwritten 111 //logResponse.RegionX = 0; //overwritten
134 //logResponse.RegionY = 0; //overwritten 112 //logResponse.RegionY = 0; //overwritten
@@ -234,30 +212,76 @@ namespace OpenSim.Framework.UserManagement
234 } 212 }
235 213
236 /// <summary> 214 /// <summary>
237 /// Create a structure of the generic inventory structure of a specified folder 215 ///
216 /// </summary>
217 /// <returns></returns>
218 protected virtual ArrayList GetInventoryLibrary()
219 {
220 //return new ArrayList();
221 Hashtable TempHash = new Hashtable();
222 TempHash["name"] = "OpenSim Library";
223 TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
224 TempHash["version"] = 1;
225 TempHash["type_default"] = -1;
226 TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
227 ArrayList temp = new ArrayList();
228 temp.Add(TempHash);
229
230 TempHash = new Hashtable();
231 TempHash["name"] = "Texture Library";
232 TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
233 TempHash["version"] = 1;
234 TempHash["type_default"] = -1;
235 TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
236 temp.Add(TempHash);
237 return temp;
238 }
239
240 /// <summary>
241 ///
238 /// </summary> 242 /// </summary>
239 /// <returns></returns> 243 /// <returns></returns>
240 protected virtual ArrayList GetInventorySkeleton(LLUUID folderID) 244 protected virtual ArrayList GetLibraryOwner()
241 { 245 {
246 //for now create random inventory library owner
247 Hashtable TempHash = new Hashtable();
248 TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
249 ArrayList inventoryLibOwner = new ArrayList();
250 inventoryLibOwner.Add(TempHash);
251 return inventoryLibOwner;
252 }
242 253
243 List<InventoryFolderBase> folders = m_inventoryServer.RequestFirstLevelFolders(folderID); 254 protected virtual InventoryData CreateInventoryData(LLUUID userID)
255 {
256 AgentInventory userInventory = new AgentInventory();
257 userInventory.CreateRootFolder(userID, false);
244 258
245 ArrayList temp = new ArrayList(); 259 ArrayList AgentInventoryArray = new ArrayList();
246 foreach (InventoryFolderBase ifb in folders) 260 Hashtable TempHash;
261 foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
247 { 262 {
248 LLUUID tempFolderID = ifb.folderID; 263 TempHash = new Hashtable();
249 LLUUID tempParentID = ifb.parentID; 264 TempHash["name"] = InvFolder.FolderName;
250 265 TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
251 Hashtable TempHash = new Hashtable(); 266 TempHash["version"] = (Int32)InvFolder.Version;
252 TempHash["folder_id"] = tempFolderID.ToStringHyphenated(); 267 TempHash["type_default"] = (Int32)InvFolder.DefaultType;
253 TempHash["name"] = ifb.name; 268 TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
254 TempHash["parent_id"] = tempParentID.ToStringHyphenated(); 269 AgentInventoryArray.Add(TempHash);
255 TempHash["type_default"] = (Int32)ifb.type;
256 TempHash["version"] = (Int32)ifb.version+1;
257 temp.Add(TempHash);
258 } 270 }
259 271
260 return temp; 272 return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
273 }
274
275 public class InventoryData
276 {
277 public ArrayList InventoryArray = null;
278 public LLUUID RootFolderID = LLUUID.Zero;
279
280 public InventoryData(ArrayList invList, LLUUID rootID)
281 {
282 InventoryArray = invList;
283 RootFolderID = rootID;
284 }
261 } 285 }
262 } 286 }
263} 287}