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author | Justin Clarke Casey | 2009-01-23 20:38:44 +0000 |
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committer | Justin Clarke Casey | 2009-01-23 20:38:44 +0000 |
commit | dbd2b4523319758c8c0e093a89be8bcb9b2e4ee1 (patch) | |
tree | 2dea0b57cbb6ffacf263c81d4689777753e2746b /OpenSim/Framework/Communications | |
parent | Thank you kindly, TLaukkan (Tommil) for a patch that: (diff) | |
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* Write a simple archive loading test which doesn't actually do any testing yet apart from not blow up
Diffstat (limited to 'OpenSim/Framework/Communications')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 436f175..653597b 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -41,16 +41,12 @@ namespace OpenSim.Framework.Communications.Cache | |||
41 | 41 | ||
42 | /// <summary> | 42 | /// <summary> |
43 | /// Manages local cache of assets and their sending to viewers. | 43 | /// Manages local cache of assets and their sending to viewers. |
44 | /// | 44 | /// </summary> |
45 | /// | ||
45 | /// This class actually encapsulates two largely separate mechanisms. One mechanism fetches assets either | 46 | /// This class actually encapsulates two largely separate mechanisms. One mechanism fetches assets either |
46 | /// synchronously or async and passes the data back to the requester. The second mechanism fetches assets and | 47 | /// synchronously or async and passes the data back to the requester. The second mechanism fetches assets and |
47 | /// sends packetised data directly back to the client. The only point where they meet is AssetReceived() and | 48 | /// sends packetised data directly back to the client. The only point where they meet is AssetReceived() and |
48 | /// AssetNotFound(), which means they do share the same asset and texture caches. | 49 | /// AssetNotFound(), which means they do share the same asset and texture caches.I agr |
49 | /// | ||
50 | /// TODO: Assets in this cache are effectively immortal (they are never disposed of through old age). | ||
51 | /// This is not a huge problem at the moment since other memory use usually dwarfs that used by assets | ||
52 | /// but it's something to bear in mind. | ||
53 | /// </summary> | ||
54 | public class AssetCache : IAssetReceiver | 50 | public class AssetCache : IAssetReceiver |
55 | { | 51 | { |
56 | protected ICache m_memcache = new SimpleMemoryCache(); | 52 | protected ICache m_memcache = new SimpleMemoryCache(); |