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author | lbsa71 | 2007-09-27 13:25:45 +0000 |
---|---|---|
committer | lbsa71 | 2007-09-27 13:25:45 +0000 |
commit | 8143c597fc5f62ec0d931d2d5b887730e06aec04 (patch) | |
tree | ae67873a5f801b2b7bdf9a7b088db98beb97b5ac /OpenSim/Framework/Communications | |
parent | Terrain: (diff) | |
download | opensim-SC_OLD-8143c597fc5f62ec0d931d2d5b887730e06aec04.zip opensim-SC_OLD-8143c597fc5f62ec0d931d2d5b887730e06aec04.tar.gz opensim-SC_OLD-8143c597fc5f62ec0d931d2d5b887730e06aec04.tar.bz2 opensim-SC_OLD-8143c597fc5f62ec0d931d2d5b887730e06aec04.tar.xz |
* Tleiades grid mode inventory (#444) - thanx Tleiades!
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
Diffstat (limited to 'OpenSim/Framework/Communications')
8 files changed, 347 insertions, 165 deletions
diff --git a/OpenSim/Framework/Communications/CAPSService.cs b/OpenSim/Framework/Communications/CAPSService.cs index a8eac26..40d8d37 100644 --- a/OpenSim/Framework/Communications/CAPSService.cs +++ b/OpenSim/Framework/Communications/CAPSService.cs | |||
@@ -8,7 +8,6 @@ using Nwc.XmlRpc; | |||
8 | using OpenSim.Framework.Console; | 8 | using OpenSim.Framework.Console; |
9 | using OpenSim.Framework.Data; | 9 | using OpenSim.Framework.Data; |
10 | using OpenSim.Framework.Interfaces; | 10 | using OpenSim.Framework.Interfaces; |
11 | using OpenSim.Framework.Inventory; | ||
12 | using OpenSim.Framework.Utilities; | 11 | using OpenSim.Framework.Utilities; |
13 | using OpenSim.Framework.Servers; | 12 | using OpenSim.Framework.Servers; |
14 | 13 | ||
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs index 99dc45a..9e8c239 100644 --- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs +++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs | |||
@@ -38,7 +38,7 @@ using OpenSim.Framework.Utilities; | |||
38 | 38 | ||
39 | namespace OpenSim.Framework.Communications.Caches | 39 | namespace OpenSim.Framework.Communications.Caches |
40 | { | 40 | { |
41 | public class CachedUserInfo | 41 | public class CachedUserInfo : MarshalByRefObject |
42 | { | 42 | { |
43 | private CommunicationsManager m_parentCommsManager; | 43 | private CommunicationsManager m_parentCommsManager; |
44 | // Fields | 44 | // Fields |
@@ -51,7 +51,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
51 | } | 51 | } |
52 | 52 | ||
53 | // Methods | 53 | // Methods |
54 | public void FolderReceive(LLUUID userID, InventoryFolder folderInfo) | 54 | public void FolderReceive(LLUUID userID, InventoryFolderBase folderInfo) |
55 | { | 55 | { |
56 | if (userID == this.UserProfile.UUID) | 56 | if (userID == this.UserProfile.UUID) |
57 | { | 57 | { |
@@ -59,19 +59,19 @@ namespace OpenSim.Framework.Communications.Caches | |||
59 | { | 59 | { |
60 | if (folderInfo.parentID == LLUUID.Zero) | 60 | if (folderInfo.parentID == LLUUID.Zero) |
61 | { | 61 | { |
62 | this.RootFolder = folderInfo; | 62 | this.RootFolder = new InventoryFolder(folderInfo); |
63 | } | 63 | } |
64 | } | 64 | } |
65 | else if (this.RootFolder.folderID == folderInfo.parentID) | 65 | else if (this.RootFolder.folderID == folderInfo.parentID) |
66 | { | 66 | { |
67 | this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo); | 67 | this.RootFolder.SubFolders.Add(folderInfo.folderID, new InventoryFolder(folderInfo)); |
68 | } | 68 | } |
69 | else | 69 | else |
70 | { | 70 | { |
71 | InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID); | 71 | InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID); |
72 | if (folder != null) | 72 | if (folder != null) |
73 | { | 73 | { |
74 | folder.SubFolders.Add(folderInfo.folderID, folderInfo); | 74 | folder.SubFolders.Add(folderInfo.folderID, new InventoryFolder(folderInfo)); |
75 | } | 75 | } |
76 | } | 76 | } |
77 | } | 77 | } |
@@ -131,3 +131,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
131 | 131 | ||
132 | } | 132 | } |
133 | 133 | ||
134 | |||
135 | |||
136 | |||
137 | |||
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs index 885cffc..a212614 100644 --- a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs +++ b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs | |||
@@ -35,6 +35,9 @@ using OpenSim.Framework.Interfaces; | |||
35 | using OpenSim.Framework.Data; | 35 | using OpenSim.Framework.Data; |
36 | using OpenSim.Framework.Types; | 36 | using OpenSim.Framework.Types; |
37 | using OpenSim.Framework.Utilities; | 37 | using OpenSim.Framework.Utilities; |
38 | using OpenSim.Framework.Console; | ||
39 | |||
40 | using InventoryCategory = OpenSim.Framework.Data.InventoryCategory; | ||
38 | 41 | ||
39 | namespace OpenSim.Framework.Communications.Caches | 42 | namespace OpenSim.Framework.Communications.Caches |
40 | { | 43 | { |
@@ -60,7 +63,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
60 | } | 63 | } |
61 | 64 | ||
62 | // Methods | 65 | // Methods |
63 | public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type) | 66 | public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type, InventoryCategory category) |
64 | { | 67 | { |
65 | InventoryFolder subFold = new InventoryFolder(); | 68 | InventoryFolder subFold = new InventoryFolder(); |
66 | subFold.name = folderName; | 69 | subFold.name = folderName; |
@@ -68,7 +71,12 @@ namespace OpenSim.Framework.Communications.Caches | |||
68 | subFold.type = (short) type; | 71 | subFold.type = (short) type; |
69 | subFold.parentID = this.folderID; | 72 | subFold.parentID = this.folderID; |
70 | subFold.agentID = this.agentID; | 73 | subFold.agentID = this.agentID; |
71 | this.SubFolders.Add(subFold.folderID, subFold); | 74 | subFold.category = category; |
75 | if (!SubFolders.ContainsKey(subFold.folderID)) | ||
76 | this.SubFolders.Add(subFold.folderID, subFold); | ||
77 | else | ||
78 | MainLog.Instance.Warn("INVENTORYCACHE", "Attempt to create a duplicate folder {0} {1}", folderName, folderID); | ||
79 | |||
72 | return subFold; | 80 | return subFold; |
73 | } | 81 | } |
74 | 82 | ||
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs index 390b938..3dadf9c 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs | |||
@@ -35,10 +35,11 @@ using OpenSim.Framework.Interfaces; | |||
35 | using OpenSim.Framework.Types; | 35 | using OpenSim.Framework.Types; |
36 | using OpenSim.Framework.Utilities; | 36 | using OpenSim.Framework.Utilities; |
37 | using OpenSim.Framework.Data; | 37 | using OpenSim.Framework.Data; |
38 | using InventoryCategory = OpenSim.Framework.Data.InventoryCategory; | ||
38 | 39 | ||
39 | namespace OpenSim.Framework.Communications.Caches | 40 | namespace OpenSim.Framework.Communications.Caches |
40 | { | 41 | { |
41 | public class UserProfileCache | 42 | public class UserProfileCache : MarshalByRefObject |
42 | { | 43 | { |
43 | // Fields | 44 | // Fields |
44 | private CommunicationsManager m_parent; | 45 | private CommunicationsManager m_parent; |
@@ -103,7 +104,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
103 | CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; | 104 | CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; |
104 | if (info.RootFolder.folderID == parentID) | 105 | if (info.RootFolder.folderID == parentID) |
105 | { | 106 | { |
106 | InventoryFolder createdFolder = info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType); | 107 | InventoryFolder createdFolder = info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType, InventoryCategory.User); |
107 | if (createdFolder != null) | 108 | if (createdFolder != null) |
108 | { | 109 | { |
109 | this.m_parent.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdFolder); | 110 | this.m_parent.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdFolder); |
@@ -114,7 +115,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
114 | InventoryFolder folder = info.RootFolder.HasSubFolder(parentID); | 115 | InventoryFolder folder = info.RootFolder.HasSubFolder(parentID); |
115 | if (folder != null) | 116 | if (folder != null) |
116 | { | 117 | { |
117 | folder.CreateNewSubFolder(folderID, folderName, folderType); | 118 | folder.CreateNewSubFolder(folderID, folderName, folderType, InventoryCategory.User); |
118 | } | 119 | } |
119 | } | 120 | } |
120 | } | 121 | } |
@@ -124,16 +125,21 @@ namespace OpenSim.Framework.Communications.Caches | |||
124 | public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) | 125 | public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) |
125 | { | 126 | { |
126 | InventoryFolder fold = null; | 127 | InventoryFolder fold = null; |
128 | |||
127 | if (folderID == libraryRoot.folderID ) | 129 | if (folderID == libraryRoot.folderID ) |
128 | { | 130 | { |
131 | // we are looking for the root of the shared inventory | ||
129 | remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems()); | 132 | remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems()); |
130 | } | 133 | } |
131 | else if (( fold = libraryRoot.HasSubFolder(folderID)) != null) | 134 | else if (( fold = libraryRoot.HasSubFolder(folderID)) != null) |
132 | { | 135 | { |
136 | // we are looking for a sub folder of the shared inventory | ||
133 | remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems()); | 137 | remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems()); |
134 | } | 138 | } |
135 | else if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) | 139 | else if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) |
136 | { | 140 | { |
141 | //if we get here, we are looking the inventory of an agent in this sim | ||
142 | //now we need to see if we already have the inventory cached | ||
137 | if (this.UserProfiles[remoteClient.AgentId].RootFolder != null) | 143 | if (this.UserProfiles[remoteClient.AgentId].RootFolder != null) |
138 | { | 144 | { |
139 | CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; | 145 | CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; |
@@ -153,9 +159,23 @@ namespace OpenSim.Framework.Communications.Caches | |||
153 | } | 159 | } |
154 | } | 160 | } |
155 | } | 161 | } |
162 | else | ||
163 | { | ||
164 | //nope, inventory wasn't cached, so go to the inventory server and ask for the inventory | ||
165 | m_parent.InventoryService.RequestInventoryForUser(remoteClient.AgentId, ReceiveFolderInfo, ReceiveItemInfo); | ||
166 | } | ||
156 | } | 167 | } |
157 | } | 168 | } |
158 | 169 | ||
170 | public void ReceiveFolderInfo(LLUUID userID, InventoryFolderBase folderInfo) | ||
171 | { | ||
172 | } | ||
173 | |||
174 | public void ReceiveItemInfo(LLUUID userID, InventoryItemBase itemInfo) | ||
175 | { | ||
176 | } | ||
177 | |||
178 | |||
159 | public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID) | 179 | public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID) |
160 | { | 180 | { |
161 | if (ownerID == libraryRoot.agentID) | 181 | if (ownerID == libraryRoot.agentID) |
@@ -181,7 +201,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
181 | /// <param name="userID"></param> | 201 | /// <param name="userID"></param> |
182 | private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo) | 202 | private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo) |
183 | { | 203 | { |
184 | this.m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); | 204 | this.m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); |
185 | } | 205 | } |
186 | 206 | ||
187 | /// <summary> | 207 | /// <summary> |
@@ -221,3 +241,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
221 | } | 241 | } |
222 | } | 242 | } |
223 | 243 | ||
244 | |||
245 | |||
246 | |||
247 | |||
diff --git a/OpenSim/Framework/Communications/IInventoryServices.cs b/OpenSim/Framework/Communications/IInventoryServices.cs index 80c2e64..7b2948f 100644 --- a/OpenSim/Framework/Communications/IInventoryServices.cs +++ b/OpenSim/Framework/Communications/IInventoryServices.cs | |||
@@ -1,29 +1,31 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | ||
3 | using System.Text; | 2 | using System.Text; |
4 | using OpenSim.Framework.Data; | 3 | using System.Collections.Generic; |
4 | |||
5 | using libsecondlife; | 5 | using libsecondlife; |
6 | using OpenSim.Framework.Data; | ||
6 | using OpenSim.Framework.Communications.Caches; | 7 | using OpenSim.Framework.Communications.Caches; |
7 | using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder; | ||
8 | 8 | ||
9 | namespace OpenSim.Framework.Communications | 9 | namespace OpenSim.Framework.Communications |
10 | { | 10 | { |
11 | public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolder folderInfo); | 11 | public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolderBase folderInfo); |
12 | public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo); | 12 | public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo); |
13 | 13 | ||
14 | public interface IInventoryServices | 14 | public interface IInventoryServices |
15 | { | 15 | { |
16 | void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); | 16 | void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); |
17 | void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder); | 17 | void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder); |
18 | void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); | 18 | void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); |
19 | void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); | 19 | void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); |
20 | void CreateNewUserInventory(LLUUID user); | 20 | void CreateNewUserInventory(LLUUID libraryRootId, LLUUID user); |
21 | void GetRootFoldersForUser(LLUUID user, out LLUUID libraryFolder, out LLUUID personalFolder); | ||
21 | 22 | ||
22 | /// <summary> | 23 | /// <summary> |
23 | /// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree) | 24 | /// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree) |
24 | /// </summary> | 25 | /// </summary> |
25 | /// <param name="userID"></param> | 26 | /// <param name="userID"></param> |
26 | /// <returns></returns> | 27 | /// <returns></returns> |
27 | List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID); | 28 | List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID folderID); |
29 | List<InventoryItemBase> RequestFolderItems(LLUUID folderID); | ||
28 | } | 30 | } |
29 | } | 31 | } |
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs index da7a0ce..6283b60 100644 --- a/OpenSim/Framework/Communications/InventoryServiceBase.cs +++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs | |||
@@ -1,4 +1,9 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Text; | ||
3 | using System.IO; | ||
4 | using System.Xml; | ||
5 | using System.Xml.Serialization; | ||
6 | using System.Collections; | ||
2 | using System.Collections.Generic; | 7 | using System.Collections.Generic; |
3 | using System.Reflection; | 8 | using System.Reflection; |
4 | using libsecondlife; | 9 | using libsecondlife; |
@@ -6,21 +11,20 @@ using OpenSim.Framework.Communications; | |||
6 | using OpenSim.Framework.Console; | 11 | using OpenSim.Framework.Console; |
7 | using OpenSim.Framework.Data; | 12 | using OpenSim.Framework.Data; |
8 | using InventoryFolder=OpenSim.Framework.Communications.Caches.InventoryFolder; | 13 | using InventoryFolder=OpenSim.Framework.Communications.Caches.InventoryFolder; |
14 | using InventoryCategory = OpenSim.Framework.Data.InventoryCategory; | ||
9 | 15 | ||
10 | namespace OpenSim.Framework.Communications | 16 | namespace OpenSim.Framework.Communications |
11 | { | 17 | { |
12 | public abstract class InventoryServiceBase : IInventoryServices | 18 | public abstract class InventoryServiceBase : MarshalByRefObject, IInventoryServices |
13 | { | 19 | { |
14 | protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>(); | 20 | protected IInventoryData _databasePlugin; |
15 | //protected IAssetServer m_assetServer; | ||
16 | 21 | ||
17 | public InventoryServiceBase() | 22 | public InventoryServiceBase() |
18 | { | 23 | { |
19 | //m_assetServer = assetServer; | ||
20 | } | 24 | } |
21 | 25 | ||
22 | /// <summary> | 26 | /// <summary> |
23 | /// Adds a new user server plugin - plugins will be requested in the order they were loaded. | 27 | /// Adds a new inventory data server plugin |
24 | /// </summary> | 28 | /// </summary> |
25 | /// <param name="FileName">The filename to the user server plugin DLL</param> | 29 | /// <param name="FileName">The filename to the user server plugin DLL</param> |
26 | public void AddPlugin(string FileName) | 30 | public void AddPlugin(string FileName) |
@@ -41,8 +45,13 @@ namespace OpenSim.Framework.Communications | |||
41 | IInventoryData plug = | 45 | IInventoryData plug = |
42 | (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | 46 | (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); |
43 | plug.Initialise(); | 47 | plug.Initialise(); |
44 | this.m_plugins.Add(plug.getName(), plug); | 48 | this._databasePlugin = plug; |
49 | |||
50 | //TODO! find a better place to create inventory skeletons | ||
51 | loadInventoryFromXmlFile(InventoryCategory.Library, "Inventory_Library.xml"); | ||
52 | loadInventoryFromXmlFile(InventoryCategory.Default, "Inventory_Default.xml"); | ||
45 | MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface"); | 53 | MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface"); |
54 | break; | ||
46 | } | 55 | } |
47 | } | 56 | } |
48 | } | 57 | } |
@@ -54,20 +63,20 @@ namespace OpenSim.Framework.Communications | |||
54 | /// </summary> | 63 | /// </summary> |
55 | /// <param name="userID"></param> | 64 | /// <param name="userID"></param> |
56 | /// <returns></returns> | 65 | /// <returns></returns> |
57 | public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID) | 66 | public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID folderID) |
58 | { | 67 | { |
59 | List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>(); | 68 | InventoryFolderBase root = _databasePlugin.getInventoryFolder(folderID); |
60 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | 69 | |
70 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | ||
71 | if (root != null) | ||
61 | { | 72 | { |
62 | InventoryFolderBase rootFolder = plugin.Value.getUserRootFolder(userID); | 73 | folders.Add(root); |
63 | if (rootFolder != null) | 74 | |
64 | { | 75 | List<InventoryFolderBase> subFolders = _databasePlugin.getInventoryFolders(root.folderID); |
65 | inventoryList = plugin.Value.getInventoryFolders(rootFolder.folderID); | 76 | foreach (InventoryFolderBase f in subFolders) |
66 | inventoryList.Insert(0, rootFolder); | 77 | folders.Add(f); |
67 | return inventoryList; | ||
68 | } | ||
69 | } | 78 | } |
70 | return inventoryList; | 79 | return folders; |
71 | } | 80 | } |
72 | 81 | ||
73 | /// <summary> | 82 | /// <summary> |
@@ -75,11 +84,7 @@ namespace OpenSim.Framework.Communications | |||
75 | /// </summary> | 84 | /// </summary> |
76 | public InventoryFolderBase RequestUsersRoot(LLUUID userID) | 85 | public InventoryFolderBase RequestUsersRoot(LLUUID userID) |
77 | { | 86 | { |
78 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | 87 | return _databasePlugin.getInventoryFolder(userID); // the id of the root folder, is the user id |
79 | { | ||
80 | return plugin.Value.getUserRootFolder(userID); | ||
81 | } | ||
82 | return null; | ||
83 | } | 88 | } |
84 | 89 | ||
85 | /// <summary> | 90 | /// <summary> |
@@ -89,47 +94,27 @@ namespace OpenSim.Framework.Communications | |||
89 | /// <returns></returns> | 94 | /// <returns></returns> |
90 | public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID) | 95 | public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID) |
91 | { | 96 | { |
92 | List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>(); | 97 | return _databasePlugin.getInventoryFolders(parentFolderID); |
93 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
94 | { | ||
95 | return plugin.Value.getInventoryFolders(parentFolderID); | ||
96 | } | ||
97 | return inventoryList; | ||
98 | } | 98 | } |
99 | 99 | ||
100 | public List<InventoryItemBase> RequestFolderItems(LLUUID folderID) | 100 | public List<InventoryItemBase> RequestFolderItems(LLUUID folderID) |
101 | { | 101 | { |
102 | List<InventoryItemBase> itemsList = new List<InventoryItemBase>(); | 102 | return _databasePlugin.getInventoryInFolder(folderID); |
103 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
104 | { | ||
105 | itemsList = plugin.Value.getInventoryInFolder(folderID); | ||
106 | return itemsList; | ||
107 | } | ||
108 | return itemsList; | ||
109 | } | 103 | } |
110 | 104 | ||
111 | public void AddFolder(InventoryFolderBase folder) | 105 | public void AddFolder(InventoryFolderBase folder) |
112 | { | 106 | { |
113 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | 107 | _databasePlugin.addInventoryFolder(folder); |
114 | { | ||
115 | plugin.Value.addInventoryFolder(folder); | ||
116 | } | ||
117 | } | 108 | } |
118 | 109 | ||
119 | public void AddItem(InventoryItemBase item) | 110 | public void AddItem(InventoryItemBase item) |
120 | { | 111 | { |
121 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | 112 | _databasePlugin.addInventoryItem(item); |
122 | { | ||
123 | plugin.Value.addInventoryItem(item); | ||
124 | } | ||
125 | } | 113 | } |
126 | 114 | ||
127 | public void deleteItem(InventoryItemBase item) | 115 | public void deleteItem(InventoryItemBase item) |
128 | { | 116 | { |
129 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | 117 | _databasePlugin.deleteInventoryItem(item); |
130 | { | ||
131 | plugin.Value.deleteInventoryItem(item); | ||
132 | } | ||
133 | } | 118 | } |
134 | 119 | ||
135 | /// <summary> | 120 | /// <summary> |
@@ -144,11 +129,53 @@ namespace OpenSim.Framework.Communications | |||
144 | } | 129 | } |
145 | } | 130 | } |
146 | 131 | ||
147 | public void CreateNewUserInventory(LLUUID user) | 132 | public void CreateNewUserInventory(LLUUID defaultFolders, LLUUID user) |
148 | { | 133 | { |
149 | UsersInventory inven = new UsersInventory(); | 134 | try |
150 | inven.CreateNewInventorySet(user); | 135 | { |
151 | this.AddNewInventorySet(inven); | 136 | // Get Default folder set from the database |
137 | //TODO! We need to get the whole hierachy and not just one level down | ||
138 | List<InventoryFolderBase> folders = this.RequestFirstLevelFolders(LLUUID.Parse("00000112-000f-0000-0000-000100bba000")); | ||
139 | |||
140 | // create an index list, where each of the elements has the index of its parent in the hierachy | ||
141 | // this algorithm is pretty shoddy O(n^2), but it is only executed once per user. | ||
142 | int[] parentIdx = new int[folders.Count]; | ||
143 | for (int i = 0; i < folders.Count; i++) | ||
144 | parentIdx[i] = -1; | ||
145 | |||
146 | for (int i = 0; i < folders.Count; i++) | ||
147 | for (int j = 0; j < folders.Count; j++) | ||
148 | if (folders[i].folderID == folders[j].parentID) | ||
149 | parentIdx[j] = i; | ||
150 | |||
151 | |||
152 | //assign a new owerid and a new to the folders | ||
153 | foreach (InventoryFolderBase ifb in folders) | ||
154 | { | ||
155 | if (ifb.parentID == LLUUID.Zero) | ||
156 | ifb.folderID = user; | ||
157 | else | ||
158 | ifb.folderID = LLUUID.Random(); | ||
159 | |||
160 | ifb.agentID = user; | ||
161 | ifb.category = InventoryCategory.User; | ||
162 | } | ||
163 | |||
164 | // correct the parent id | ||
165 | for (int i = 0; i < folders.Count; i++) | ||
166 | { | ||
167 | if (folders[i].parentID != LLUUID.Zero) | ||
168 | folders[i].parentID = folders[parentIdx[i]].folderID; // root folder id is the same as the user id | ||
169 | } | ||
170 | |||
171 | // the list is structurally sound, using new folder id's, so save it | ||
172 | foreach (InventoryFolderBase ifb in folders) | ||
173 | _databasePlugin.addInventoryFolder(ifb); | ||
174 | } | ||
175 | catch (Exception e) | ||
176 | { | ||
177 | MainLog.Instance.Error(e.ToString()); | ||
178 | } | ||
152 | } | 179 | } |
153 | 180 | ||
154 | public class UsersInventory | 181 | public class UsersInventory |
@@ -166,10 +193,11 @@ namespace OpenSim.Framework.Communications | |||
166 | InventoryFolderBase folder = new InventoryFolderBase(); | 193 | InventoryFolderBase folder = new InventoryFolderBase(); |
167 | folder.parentID = LLUUID.Zero; | 194 | folder.parentID = LLUUID.Zero; |
168 | folder.agentID = user; | 195 | folder.agentID = user; |
169 | folder.folderID = LLUUID.Random(); | 196 | folder.folderID = user; // id of root folder is the same as the agent id |
170 | folder.name = "My Inventory"; | 197 | folder.name = "My Inventory"; |
171 | folder.type = 8; | 198 | folder.type = 8; |
172 | folder.version = 1; | 199 | folder.version = 1; |
200 | folder.category = InventoryCategory.User; | ||
173 | Folders.Add(folder.folderID, folder); | 201 | Folders.Add(folder.folderID, folder); |
174 | 202 | ||
175 | LLUUID rootFolder = folder.folderID; | 203 | LLUUID rootFolder = folder.folderID; |
@@ -181,6 +209,7 @@ namespace OpenSim.Framework.Communications | |||
181 | folder.name = "Textures"; | 209 | folder.name = "Textures"; |
182 | folder.type = 0; | 210 | folder.type = 0; |
183 | folder.version = 1; | 211 | folder.version = 1; |
212 | folder.category = InventoryCategory.User; | ||
184 | Folders.Add(folder.folderID, folder); | 213 | Folders.Add(folder.folderID, folder); |
185 | 214 | ||
186 | folder = new InventoryFolderBase(); | 215 | folder = new InventoryFolderBase(); |
@@ -190,6 +219,7 @@ namespace OpenSim.Framework.Communications | |||
190 | folder.name = "Objects"; | 219 | folder.name = "Objects"; |
191 | folder.type = 6; | 220 | folder.type = 6; |
192 | folder.version = 1; | 221 | folder.version = 1; |
222 | folder.category = InventoryCategory.User; | ||
193 | Folders.Add(folder.folderID, folder); | 223 | Folders.Add(folder.folderID, folder); |
194 | 224 | ||
195 | folder = new InventoryFolderBase(); | 225 | folder = new InventoryFolderBase(); |
@@ -199,13 +229,130 @@ namespace OpenSim.Framework.Communications | |||
199 | folder.name = "Clothes"; | 229 | folder.name = "Clothes"; |
200 | folder.type = 5; | 230 | folder.type = 5; |
201 | folder.version = 1; | 231 | folder.version = 1; |
232 | folder.category = InventoryCategory.User; | ||
202 | Folders.Add(folder.folderID, folder); | 233 | Folders.Add(folder.folderID, folder); |
203 | } | 234 | } |
204 | } | 235 | } |
205 | 236 | ||
237 | |||
238 | public void GetRootFoldersForUser(LLUUID user, out LLUUID libraryFolder, out LLUUID personalFolder) | ||
239 | { | ||
240 | List<InventoryFolderBase> folders = _databasePlugin.getUserRootFolders(user); | ||
241 | libraryFolder = LLUUID.Zero; | ||
242 | personalFolder = LLUUID.Zero; | ||
243 | |||
244 | for (int i = 0; i < folders.Count; i++) | ||
245 | { | ||
246 | if (folders[i].category == InventoryCategory.Library) | ||
247 | libraryFolder = folders[i].folderID; | ||
248 | else if (folders[i].category == InventoryCategory.User) | ||
249 | personalFolder = folders[i].folderID; | ||
250 | } | ||
251 | } | ||
252 | |||
253 | /* | ||
254 | * Dot net has some issues, serializing a dictionary, so we cannot reuse the InventoryFolder | ||
255 | * class defined in Communications.Framework.Communications.Caches. So we serialize/deserialize | ||
256 | * into this simpler class, and then use that. | ||
257 | */ | ||
258 | [XmlRoot(ElementName = "inventory", IsNullable = true)] | ||
259 | public class SerializedInventory | ||
260 | { | ||
261 | [XmlRoot(ElementName = "folder", IsNullable = true)] | ||
262 | public class SerializedFolder : InventoryFolderBase | ||
263 | { | ||
264 | [XmlArray(ElementName = "folders", IsNullable = true)] | ||
265 | [XmlArrayItem(ElementName = "folder", IsNullable = true, Type = typeof(SerializedFolder))] | ||
266 | public ArrayList SubFolders; | ||
267 | |||
268 | [XmlArray(ElementName = "items", IsNullable = true)] | ||
269 | [XmlArrayItem(ElementName = "item", IsNullable = true, Type = typeof(InventoryItemBase))] | ||
270 | public ArrayList Items; | ||
271 | } | ||
272 | |||
273 | [XmlElement(ElementName = "folder", IsNullable = true)] | ||
274 | public SerializedFolder root; | ||
275 | } | ||
276 | |||
277 | public void uploadInventory(SerializedInventory.SerializedFolder folder) | ||
278 | { | ||
279 | foreach (InventoryItemBase iib in folder.Items) | ||
280 | { | ||
281 | // assign default values, if they haven't assigned | ||
282 | iib.avatarID = folder.agentID; | ||
283 | if (iib.assetID == LLUUID.Zero) | ||
284 | iib.assetID = LLUUID.Random(); | ||
285 | if (iib.creatorsID == LLUUID.Zero) | ||
286 | iib.creatorsID = folder.agentID; | ||
287 | if (iib.inventoryID == LLUUID.Zero) | ||
288 | iib.inventoryID = LLUUID.Random(); | ||
289 | if (iib.inventoryName == null || iib.inventoryName.Length == 0) | ||
290 | iib.inventoryName = "new item"; | ||
291 | iib.parentFolderID = folder.folderID; | ||
292 | |||
293 | _databasePlugin.addInventoryItem(iib); | ||
294 | } | ||
295 | |||
296 | foreach (SerializedInventory.SerializedFolder sf in folder.SubFolders) | ||
297 | { | ||
298 | // assign default values, if they haven't assigned | ||
299 | sf.agentID = folder.agentID; | ||
300 | sf.category = folder.category; | ||
301 | if (sf.folderID == LLUUID.Zero) | ||
302 | sf.folderID = LLUUID.Random(); | ||
303 | if (sf.name == null || sf.name.Length == 0) | ||
304 | sf.name = "new folder"; | ||
305 | sf.parentID = folder.folderID; | ||
306 | |||
307 | _databasePlugin.addInventoryFolder(sf); | ||
308 | uploadInventory(sf); | ||
309 | } | ||
310 | } | ||
311 | |||
312 | public void loadInventoryFromXmlFile(InventoryCategory inventoryCategory, string fileName) | ||
313 | { | ||
314 | _databasePlugin.deleteInventoryCategory(inventoryCategory); | ||
315 | |||
316 | FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read); | ||
317 | XmlReader reader = new XmlTextReader(fs); | ||
318 | XmlSerializer x = new XmlSerializer(typeof(SerializedInventory)); | ||
319 | SerializedInventory inventory = (SerializedInventory)x.Deserialize(reader); | ||
320 | |||
321 | // the library and default inventories has no owner, so we use a random guid. | ||
322 | if (inventory.root.category == InventoryCategory.Library || inventory.root.category == InventoryCategory.Default) | ||
323 | { | ||
324 | if (inventory.root.folderID != LLUUID.Zero) | ||
325 | inventory.root.agentID = inventory.root.folderID; | ||
326 | else | ||
327 | inventory.root.agentID = LLUUID.Random(); | ||
328 | } | ||
329 | else if (inventory.root.category == InventoryCategory.User) | ||
330 | { | ||
331 | if (inventory.root.agentID == LLUUID.Zero) | ||
332 | inventory.root.agentID = LLUUID.Random(); | ||
333 | } | ||
334 | |||
335 | inventory.root.folderID = inventory.root.agentID; // the root folder always has the same id as the owning agent | ||
336 | inventory.root.parentID = LLUUID.Zero; | ||
337 | inventory.root.version = 0; | ||
338 | inventory.root.category = inventoryCategory; | ||
339 | |||
340 | _databasePlugin.addInventoryFolder(inventory.root); | ||
341 | uploadInventory(inventory.root); | ||
342 | } | ||
343 | |||
344 | protected void saveInventoryToXmlFile(SerializedInventory inventory, string fileName) | ||
345 | { | ||
346 | FileStream fs = new FileStream(fileName, FileMode.Create, FileAccess.Write); | ||
347 | XmlTextWriter writer = new XmlTextWriter(fs, Encoding.UTF8); | ||
348 | writer.Formatting = Formatting.Indented; | ||
349 | XmlSerializer x = new XmlSerializer(typeof(SerializedInventory)); | ||
350 | x.Serialize(writer, inventory); | ||
351 | } | ||
352 | |||
206 | public abstract void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); | 353 | public abstract void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); |
207 | public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder); | 354 | public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder); |
208 | public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); | 355 | public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); |
209 | public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); | 356 | public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); |
210 | } | 357 | } |
211 | } \ No newline at end of file | 358 | } |
diff --git a/OpenSim/Framework/Communications/LoginResponse.cs b/OpenSim/Framework/Communications/LoginResponse.cs index b5a4184..b4280e7 100644 --- a/OpenSim/Framework/Communications/LoginResponse.cs +++ b/OpenSim/Framework/Communications/LoginResponse.cs | |||
@@ -26,9 +26,10 @@ namespace OpenSim.Framework.UserManagement | |||
26 | private ArrayList classifiedCategories; | 26 | private ArrayList classifiedCategories; |
27 | private ArrayList inventoryRoot; | 27 | private ArrayList inventoryRoot; |
28 | private ArrayList initialOutfit; | 28 | private ArrayList initialOutfit; |
29 | private ArrayList agentInventory; | 29 | private ArrayList inventorySkeleton; |
30 | private ArrayList inventoryLibraryOwner; | 30 | private ArrayList inventoryLibraryOwner; |
31 | private ArrayList inventoryLibrary; | 31 | private ArrayList inventoryLibraryRoot; |
32 | private ArrayList inventoryLibrarySkeleton; | ||
32 | 33 | ||
33 | private UserInfo userProfile; | 34 | private UserInfo userProfile; |
34 | 35 | ||
@@ -86,11 +87,13 @@ namespace OpenSim.Framework.UserManagement | |||
86 | 87 | ||
87 | this.defaultXmlRpcResponse = new XmlRpcResponse(); | 88 | this.defaultXmlRpcResponse = new XmlRpcResponse(); |
88 | this.userProfile = new UserInfo(); | 89 | this.userProfile = new UserInfo(); |
89 | this.inventoryRoot = new ArrayList(); | 90 | |
90 | this.initialOutfit = new ArrayList(); | 91 | this.initialOutfit = new ArrayList(); |
91 | this.agentInventory = new ArrayList(); | 92 | this.inventoryRoot = new ArrayList(); |
92 | this.inventoryLibrary = new ArrayList(); | 93 | this.inventorySkeleton = new ArrayList(); |
94 | this.inventoryLibrarySkeleton = new ArrayList(); | ||
93 | this.inventoryLibraryOwner = new ArrayList(); | 95 | this.inventoryLibraryOwner = new ArrayList(); |
96 | this.inventoryLibraryRoot = new ArrayList(); | ||
94 | 97 | ||
95 | this.xmlRpcResponse = new XmlRpcResponse(); | 98 | this.xmlRpcResponse = new XmlRpcResponse(); |
96 | this.defaultXmlRpcResponse = new XmlRpcResponse(); | 99 | this.defaultXmlRpcResponse = new XmlRpcResponse(); |
@@ -237,12 +240,15 @@ namespace OpenSim.Framework.UserManagement | |||
237 | responseData["classified_categories"] = this.classifiedCategories; | 240 | responseData["classified_categories"] = this.classifiedCategories; |
238 | responseData["ui-config"] = this.uiConfig; | 241 | responseData["ui-config"] = this.uiConfig; |
239 | 242 | ||
240 | responseData["inventory-skeleton"] = this.agentInventory; | 243 | responseData["inventory-skeleton"] = this.inventorySkeleton; |
241 | responseData["inventory-skel-lib"] = this.inventoryLibrary; | 244 | responseData["inventory-skel-lib"] = this.inventoryLibrarySkeleton; |
242 | responseData["inventory-root"] = this.inventoryRoot; | 245 | responseData["inventory-root"] = this.inventoryRoot; |
243 | responseData["gestures"] = new ArrayList(); // todo | ||
244 | responseData["inventory-lib-owner"] = this.inventoryLibraryOwner; | 246 | responseData["inventory-lib-owner"] = this.inventoryLibraryOwner; |
247 | responseData["inventory-lib-root"] = this.inventoryLibraryRoot; | ||
248 | |||
249 | responseData["gestures"] = new ArrayList(); // todo | ||
245 | responseData["initial-outfit"] = this.initialOutfit; | 250 | responseData["initial-outfit"] = this.initialOutfit; |
251 | |||
246 | responseData["start_location"] = this.startLocation; | 252 | responseData["start_location"] = this.startLocation; |
247 | responseData["seed_capability"] = this.seedCapability; | 253 | responseData["seed_capability"] = this.seedCapability; |
248 | responseData["home"] = this.home; | 254 | responseData["home"] = this.home; |
@@ -596,23 +602,23 @@ namespace OpenSim.Framework.UserManagement | |||
596 | { | 602 | { |
597 | get | 603 | get |
598 | { | 604 | { |
599 | return this.agentInventory; | 605 | return this.inventorySkeleton; |
600 | } | 606 | } |
601 | set | 607 | set |
602 | { | 608 | { |
603 | this.agentInventory = value; | 609 | this.inventorySkeleton = value; |
604 | } | 610 | } |
605 | } | 611 | } |
606 | 612 | ||
607 | public ArrayList InventoryLibrary | 613 | public ArrayList InventoryLibrarySkeleton |
608 | { | 614 | { |
609 | get | 615 | get |
610 | { | 616 | { |
611 | return this.inventoryLibrary; | 617 | return this.inventoryLibrarySkeleton; |
612 | } | 618 | } |
613 | set | 619 | set |
614 | { | 620 | { |
615 | this.inventoryLibrary = value; | 621 | this.inventoryLibrarySkeleton = value; |
616 | } | 622 | } |
617 | } | 623 | } |
618 | 624 | ||
@@ -628,6 +634,18 @@ namespace OpenSim.Framework.UserManagement | |||
628 | } | 634 | } |
629 | } | 635 | } |
630 | 636 | ||
637 | public ArrayList InventoryLibraryRoot | ||
638 | { | ||
639 | get | ||
640 | { | ||
641 | return this.inventoryLibraryRoot; | ||
642 | } | ||
643 | set | ||
644 | { | ||
645 | this.inventoryLibraryRoot = value; | ||
646 | } | ||
647 | } | ||
648 | |||
631 | public string Home | 649 | public string Home |
632 | { | 650 | { |
633 | get | 651 | get |
@@ -665,3 +683,7 @@ namespace OpenSim.Framework.UserManagement | |||
665 | } | 683 | } |
666 | } | 684 | } |
667 | 685 | ||
686 | |||
687 | |||
688 | |||
689 | |||
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs index 8e7cf80..64e323d 100644 --- a/OpenSim/Framework/Communications/LoginService.cs +++ b/OpenSim/Framework/Communications/LoginService.cs | |||
@@ -8,11 +8,10 @@ using Nwc.XmlRpc; | |||
8 | using OpenSim.Framework.Console; | 8 | using OpenSim.Framework.Console; |
9 | using OpenSim.Framework.Data; | 9 | using OpenSim.Framework.Data; |
10 | using OpenSim.Framework.Interfaces; | 10 | using OpenSim.Framework.Interfaces; |
11 | using OpenSim.Framework.Inventory; | ||
12 | using OpenSim.Framework.Utilities; | 11 | using OpenSim.Framework.Utilities; |
13 | 12 | using OpenSim.Framework.Communications; | |
14 | using OpenSim.Framework.Configuration; | 13 | using OpenSim.Framework.Configuration; |
15 | using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder; | 14 | |
16 | 15 | ||
17 | namespace OpenSim.Framework.UserManagement | 16 | namespace OpenSim.Framework.UserManagement |
18 | { | 17 | { |
@@ -20,10 +19,12 @@ namespace OpenSim.Framework.UserManagement | |||
20 | { | 19 | { |
21 | protected string m_welcomeMessage = "Welcome to OpenSim"; | 20 | protected string m_welcomeMessage = "Welcome to OpenSim"; |
22 | protected UserManagerBase m_userManager = null; | 21 | protected UserManagerBase m_userManager = null; |
22 | protected IInventoryServices m_inventoryServer = null; | ||
23 | 23 | ||
24 | public LoginService(UserManagerBase userManager, string welcomeMess) | 24 | public LoginService(UserManagerBase userManager, IInventoryServices inventoryServer, string welcomeMess) |
25 | { | 25 | { |
26 | m_userManager = userManager; | 26 | m_userManager = userManager; |
27 | m_inventoryServer = inventoryServer; | ||
27 | if (welcomeMess != "") | 28 | if (welcomeMess != "") |
28 | { | 29 | { |
29 | m_welcomeMessage = welcomeMess; | 30 | m_welcomeMessage = welcomeMess; |
@@ -37,7 +38,6 @@ namespace OpenSim.Framework.UserManagement | |||
37 | /// <returns>The response to send</returns> | 38 | /// <returns>The response to send</returns> |
38 | public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) | 39 | public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) |
39 | { | 40 | { |
40 | |||
41 | System.Console.WriteLine("Attempting login now..."); | 41 | System.Console.WriteLine("Attempting login now..."); |
42 | XmlRpcResponse response = new XmlRpcResponse(); | 42 | XmlRpcResponse response = new XmlRpcResponse(); |
43 | Hashtable requestData = (Hashtable)request.Params[0]; | 43 | Hashtable requestData = (Hashtable)request.Params[0]; |
@@ -85,15 +85,41 @@ namespace OpenSim.Framework.UserManagement | |||
85 | { | 85 | { |
86 | LLUUID agentID = userProfile.UUID; | 86 | LLUUID agentID = userProfile.UUID; |
87 | 87 | ||
88 | // Inventory Library Section | 88 | LLUUID libraryFolderID; |
89 | InventoryData inventData = this.CreateInventoryData(agentID); | 89 | LLUUID personalFolderID; |
90 | ArrayList AgentInventoryArray = inventData.InventoryArray; | 90 | |
91 | m_inventoryServer.GetRootFoldersForUser(agentID, out libraryFolderID, out personalFolderID); | ||
92 | if (personalFolderID == LLUUID.Zero) | ||
93 | { | ||
94 | m_inventoryServer.CreateNewUserInventory(libraryFolderID, agentID); | ||
95 | m_inventoryServer.GetRootFoldersForUser(agentID, out libraryFolderID, out personalFolderID); | ||
96 | } | ||
97 | |||
98 | // The option "inventory-lib-owner" requires that we return the id of the | ||
99 | // owner of the library inventory. | ||
100 | Hashtable dynamicStruct = new Hashtable(); | ||
101 | dynamicStruct["agent_id"] = libraryFolderID.ToStringHyphenated(); | ||
102 | logResponse.InventoryLibraryOwner.Add(dynamicStruct); | ||
103 | |||
104 | // The option "inventory-lib-root" requires that we return the id of the | ||
105 | // root folder of the library inventory. | ||
106 | dynamicStruct = new Hashtable(); | ||
107 | dynamicStruct["folder_id"] = libraryFolderID.ToStringHyphenated(); | ||
108 | logResponse.InventoryLibraryRoot.Add(dynamicStruct); | ||
91 | 109 | ||
92 | Hashtable InventoryRootHash = new Hashtable(); | 110 | // The option "inventory-root" requires that we return the id of the |
93 | InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated(); | 111 | // root folder of the users inventory. |
94 | ArrayList InventoryRoot = new ArrayList(); | 112 | dynamicStruct = new Hashtable(); |
95 | InventoryRoot.Add(InventoryRootHash); | 113 | dynamicStruct["folder_id"] = personalFolderID.ToStringHyphenated(); |
96 | userProfile.rootInventoryFolderID = inventData.RootFolderID; | 114 | logResponse.InventoryRoot.Add(dynamicStruct); |
115 | |||
116 | // The option "inventory-skeleton" requires that we return the structure of the | ||
117 | // users folder hierachy | ||
118 | logResponse.InventorySkeleton = GetInventorySkeleton(personalFolderID); | ||
119 | |||
120 | // The option "inventory-skel-lib" requires that we return the structure of the | ||
121 | // library folder hierachy | ||
122 | logResponse.InventoryLibrarySkeleton = GetInventorySkeleton(libraryFolderID); | ||
97 | 123 | ||
98 | // Circuit Code | 124 | // Circuit Code |
99 | uint circode = (uint)(Util.RandomClass.Next()); | 125 | uint circode = (uint)(Util.RandomClass.Next()); |
@@ -103,10 +129,6 @@ namespace OpenSim.Framework.UserManagement | |||
103 | logResponse.AgentID = agentID.ToStringHyphenated(); | 129 | logResponse.AgentID = agentID.ToStringHyphenated(); |
104 | logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated(); | 130 | logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated(); |
105 | logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated(); | 131 | logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated(); |
106 | logResponse.InventoryRoot = InventoryRoot; | ||
107 | logResponse.InventorySkeleton = AgentInventoryArray; | ||
108 | logResponse.InventoryLibrary = this.GetInventoryLibrary(); | ||
109 | logResponse.InventoryLibraryOwner = this.GetLibraryOwner(); | ||
110 | logResponse.CircuitCode = (Int32)circode; | 132 | logResponse.CircuitCode = (Int32)circode; |
111 | //logResponse.RegionX = 0; //overwritten | 133 | //logResponse.RegionX = 0; //overwritten |
112 | //logResponse.RegionY = 0; //overwritten | 134 | //logResponse.RegionY = 0; //overwritten |
@@ -212,76 +234,30 @@ namespace OpenSim.Framework.UserManagement | |||
212 | } | 234 | } |
213 | 235 | ||
214 | /// <summary> | 236 | /// <summary> |
215 | /// | 237 | /// Create a structure of the generic inventory structure of a specified folder |
216 | /// </summary> | ||
217 | /// <returns></returns> | ||
218 | protected virtual ArrayList GetInventoryLibrary() | ||
219 | { | ||
220 | //return new ArrayList(); | ||
221 | Hashtable TempHash = new Hashtable(); | ||
222 | TempHash["name"] = "OpenSim Library"; | ||
223 | TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated(); | ||
224 | TempHash["version"] = 1; | ||
225 | TempHash["type_default"] = -1; | ||
226 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; | ||
227 | ArrayList temp = new ArrayList(); | ||
228 | temp.Add(TempHash); | ||
229 | |||
230 | TempHash = new Hashtable(); | ||
231 | TempHash["name"] = "Texture Library"; | ||
232 | TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000"; | ||
233 | TempHash["version"] = 1; | ||
234 | TempHash["type_default"] = -1; | ||
235 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001"; | ||
236 | temp.Add(TempHash); | ||
237 | return temp; | ||
238 | } | ||
239 | |||
240 | /// <summary> | ||
241 | /// | ||
242 | /// </summary> | 238 | /// </summary> |
243 | /// <returns></returns> | 239 | /// <returns></returns> |
244 | protected virtual ArrayList GetLibraryOwner() | 240 | protected virtual ArrayList GetInventorySkeleton(LLUUID folderID) |
245 | { | 241 | { |
246 | //for now create random inventory library owner | ||
247 | Hashtable TempHash = new Hashtable(); | ||
248 | TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000"; | ||
249 | ArrayList inventoryLibOwner = new ArrayList(); | ||
250 | inventoryLibOwner.Add(TempHash); | ||
251 | return inventoryLibOwner; | ||
252 | } | ||
253 | 242 | ||
254 | protected virtual InventoryData CreateInventoryData(LLUUID userID) | 243 | List<InventoryFolderBase> folders = m_inventoryServer.RequestFirstLevelFolders(folderID); |
255 | { | ||
256 | AgentInventory userInventory = new AgentInventory(); | ||
257 | userInventory.CreateRootFolder(userID, false); | ||
258 | 244 | ||
259 | ArrayList AgentInventoryArray = new ArrayList(); | 245 | ArrayList temp = new ArrayList(); |
260 | Hashtable TempHash; | 246 | foreach (InventoryFolderBase ifb in folders) |
261 | foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values) | ||
262 | { | 247 | { |
263 | TempHash = new Hashtable(); | 248 | LLUUID tempFolderID = ifb.folderID; |
264 | TempHash["name"] = InvFolder.FolderName; | 249 | LLUUID tempParentID = ifb.parentID; |
265 | TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); | 250 | |
266 | TempHash["version"] = (Int32)InvFolder.Version; | 251 | Hashtable TempHash = new Hashtable(); |
267 | TempHash["type_default"] = (Int32)InvFolder.DefaultType; | 252 | TempHash["folder_id"] = tempFolderID.ToStringHyphenated(); |
268 | TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); | 253 | TempHash["name"] = ifb.name; |
269 | AgentInventoryArray.Add(TempHash); | 254 | TempHash["parent_id"] = tempParentID.ToStringHyphenated(); |
255 | TempHash["type_default"] = ifb.type; | ||
256 | TempHash["version"] = ifb.version+1; | ||
257 | temp.Add(TempHash); | ||
270 | } | 258 | } |
271 | 259 | ||
272 | return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); | 260 | return temp; |
273 | } | ||
274 | |||
275 | public class InventoryData | ||
276 | { | ||
277 | public ArrayList InventoryArray = null; | ||
278 | public LLUUID RootFolderID = LLUUID.Zero; | ||
279 | |||
280 | public InventoryData(ArrayList invList, LLUUID rootID) | ||
281 | { | ||
282 | InventoryArray = invList; | ||
283 | RootFolderID = rootID; | ||
284 | } | ||
285 | } | 261 | } |
286 | } | 262 | } |
287 | } | 263 | } |