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authorMW2007-07-29 13:05:57 +0000
committerMW2007-07-29 13:05:57 +0000
commit5ee2e38c11785e9b68ecf1767af7a4ea5b13b7c7 (patch)
tree53cd656a91fd400f8bb46768ab070a96f88ae238 /OpenSim/Framework/Communications
parent* Primitives no longer walk around while being rescaled. (diff)
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Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.
Diffstat (limited to 'OpenSim/Framework/Communications')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 0c6d971..e4c01b3 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -272,6 +272,7 @@ namespace OpenSim.Framework.Communications.Caches
272 //inventory asset request 272 //inventory asset request
273 requestID = new LLUUID(transferRequest.TransferInfo.Params, 80); 273 requestID = new LLUUID(transferRequest.TransferInfo.Params, 80);
274 source = 3; 274 source = 3;
275 Console.WriteLine("asset request " + requestID);
275 } 276 }
276 //check to see if asset is in local cache, if not we need to request it from asset server. 277 //check to see if asset is in local cache, if not we need to request it from asset server.
277 //Console.WriteLine("asset request " + requestID); 278 //Console.WriteLine("asset request " + requestID);