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authorMW2007-07-11 17:47:25 +0000
committerMW2007-07-11 17:47:25 +0000
commit2ceff87a02d9862497d1d8fa965851ae2d9c9b1b (patch)
tree47cbd7a3fe7678c9ac2d56ace21ea4ebf8f628ef /OpenSim/Framework/Communications
parentupdated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi bra... (diff)
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More work on UserProfile and inventory cache (still currently not enabled).
Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
Diffstat (limited to 'OpenSim/Framework/Communications')
-rw-r--r--OpenSim/Framework/Communications/CommunicationsManager.cs4
-rw-r--r--OpenSim/Framework/Communications/IInventoryServices.cs17
-rw-r--r--OpenSim/Framework/Communications/caches/CachedUserInfo.cs77
-rw-r--r--OpenSim/Framework/Communications/caches/InventoryFolder.cs51
-rw-r--r--OpenSim/Framework/Communications/caches/UserProfileCache.cs107
5 files changed, 256 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs
index 109d027..ebc9632 100644
--- a/OpenSim/Framework/Communications/CommunicationsManager.cs
+++ b/OpenSim/Framework/Communications/CommunicationsManager.cs
@@ -32,6 +32,7 @@ using OpenSim.Framework.Data;
32using OpenSim.Framework.Interfaces; 32using OpenSim.Framework.Interfaces;
33using OpenSim.Framework.Types; 33using OpenSim.Framework.Types;
34using OpenSim.Framework.Servers; 34using OpenSim.Framework.Servers;
35using OpenSim.Framework.Communications.Caches;
35 36
36namespace OpenSim.Framework.Communications 37namespace OpenSim.Framework.Communications
37{ 38{
@@ -40,12 +41,15 @@ namespace OpenSim.Framework.Communications
40 { 41 {
41 public IUserServices UserServer; 42 public IUserServices UserServer;
42 public IGridServices GridServer; 43 public IGridServices GridServer;
44 public IInventoryServices InventoryServer;
43 public IInterRegionCommunications InterRegion; 45 public IInterRegionCommunications InterRegion;
46 public UserProfileCache UserProfilesCache;
44 47
45 public NetworkServersInfo ServersInfo; 48 public NetworkServersInfo ServersInfo;
46 public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer) 49 public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer)
47 { 50 {
48 ServersInfo = serversInfo; 51 ServersInfo = serversInfo;
52 UserProfilesCache = new UserProfileCache(this);
49 } 53 }
50 54
51 #region Packet Handlers 55 #region Packet Handlers
diff --git a/OpenSim/Framework/Communications/IInventoryServices.cs b/OpenSim/Framework/Communications/IInventoryServices.cs
new file mode 100644
index 0000000..0b05834
--- /dev/null
+++ b/OpenSim/Framework/Communications/IInventoryServices.cs
@@ -0,0 +1,17 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Data;
5using libsecondlife;
6using OpenSim.Framework.Communications.Caches;
7
8namespace OpenSim.Framework.Communications
9{
10 public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolder folderInfo);
11 public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo);
12
13 public interface IInventoryServices
14 {
15 void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
16 }
17}
diff --git a/OpenSim/Framework/Communications/caches/CachedUserInfo.cs b/OpenSim/Framework/Communications/caches/CachedUserInfo.cs
new file mode 100644
index 0000000..1c779e9
--- /dev/null
+++ b/OpenSim/Framework/Communications/caches/CachedUserInfo.cs
@@ -0,0 +1,77 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Data;
5using libsecondlife;
6
7namespace OpenSim.Framework.Communications.Caches
8{
9 public class CachedUserInfo
10 {
11 public UserProfileData UserProfile;
12 //public Dictionary<LLUUID, InventoryFolder> Folders = new Dictionary<LLUUID, InventoryFolder>();
13 public InventoryFolder RootFolder;
14
15 public CachedUserInfo()
16 {
17
18 }
19
20 /// <summary>
21 ///
22 /// </summary>
23 /// <param name="userID"></param>
24 /// <param name="folderInfo"></param>
25 public void FolderReceive(LLUUID userID, InventoryFolder folderInfo)
26 {
27 if (userID == UserProfile.UUID)
28 {
29 if (this.RootFolder == null)
30 {
31 if (folderInfo.parentID == LLUUID.Zero)
32 {
33 this.RootFolder = folderInfo;
34 }
35 }
36 else
37 {
38 if (this.RootFolder.folderID == folderInfo.parentID)
39 {
40 this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
41 }
42 else
43 {
44 InventoryFolder pFolder = this.RootFolder.HasSubFolder(folderInfo.parentID);
45 if (pFolder != null)
46 {
47 pFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
48 }
49 }
50 }
51 }
52 }
53
54 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
55 {
56 if (userID == UserProfile.UUID)
57 {
58 if (this.RootFolder != null)
59 {
60 if (itemInfo.parentFolderID == this.RootFolder.folderID)
61 {
62 this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo);
63 }
64 else
65 {
66 InventoryFolder pFolder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID);
67 if (pFolder != null)
68 {
69 pFolder.Items.Add(itemInfo.inventoryID, itemInfo);
70 }
71 }
72 }
73
74 }
75 }
76 }
77}
diff --git a/OpenSim/Framework/Communications/caches/InventoryFolder.cs b/OpenSim/Framework/Communications/caches/InventoryFolder.cs
new file mode 100644
index 0000000..eaddf19
--- /dev/null
+++ b/OpenSim/Framework/Communications/caches/InventoryFolder.cs
@@ -0,0 +1,51 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using OpenSim.Framework.Data;
6
7namespace OpenSim.Framework.Communications.Caches
8{
9 public class InventoryFolder : InventoryFolderBase
10 {
11 public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>();
12 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
13
14 public InventoryFolder()
15 {
16 }
17
18 public InventoryFolder HasSubFolder(LLUUID folderID)
19 {
20 InventoryFolder returnFolder = null;
21 if (this.SubFolders.ContainsKey(folderID))
22 {
23 returnFolder = this.SubFolders[folderID];
24 }
25 else
26 {
27 foreach (InventoryFolder folder in this.SubFolders.Values)
28 {
29 returnFolder = folder.HasSubFolder(folderID);
30 if (returnFolder != null)
31 {
32 break;
33 }
34 }
35 }
36 return returnFolder;
37 }
38
39 public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type)
40 {
41 InventoryFolder subFold = new InventoryFolder();
42 subFold.name = folderName;
43 subFold.folderID = folderID;
44 subFold.type = type;
45 subFold.parentID = this.folderID;
46 subFold.agentID = this.agentID;
47 this.SubFolders.Add(subFold.folderID, subFold);
48 return subFold;
49 }
50 }
51}
diff --git a/OpenSim/Framework/Communications/caches/UserProfileCache.cs b/OpenSim/Framework/Communications/caches/UserProfileCache.cs
new file mode 100644
index 0000000..0ee63ba
--- /dev/null
+++ b/OpenSim/Framework/Communications/caches/UserProfileCache.cs
@@ -0,0 +1,107 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using OpenSim.Framework.Data;
6using OpenSim.Framework.Communications;
7
8namespace OpenSim.Framework.Communications.Caches
9{
10 public class UserProfileCache
11 {
12 public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>();
13
14 private CommunicationsManager m_parent;
15
16 public UserProfileCache(CommunicationsManager parent)
17 {
18 m_parent = parent;
19 }
20
21 /// <summary>
22 /// A new user has moved into a region in this instance
23 /// so get info from servers
24 /// </summary>
25 /// <param name="userID"></param>
26 public void AddNewUser(LLUUID userID)
27 {
28 if (!this.UserProfiles.ContainsKey(userID))
29 {
30 CachedUserInfo userInfo = new CachedUserInfo();
31 userInfo.UserProfile = this.RequestUserProfileForUser(userID);
32 this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
33 if (userInfo.UserProfile != null)
34 {
35 this.UserProfiles.Add(userID, userInfo);
36 }
37 else
38 {
39 //no profile for this user, what do we do now?
40 }
41 }
42 else
43 {
44 //already have a cached profile for this user
45 //we should make sure its upto date with the user server version
46 }
47 }
48
49 /// <summary>
50 /// A new user has moved into a region in this instance
51 /// so get info from servers
52 /// </summary>
53 /// <param name="firstName"></param>
54 /// <param name="lastName"></param>
55 public void AddNewUser(string firstName, string lastName)
56 {
57
58 }
59
60 /// <summary>
61 /// A user has left this instance
62 /// so make sure servers have been updated
63 /// Then remove cached info
64 /// </summary>
65 /// <param name="userID"></param>
66 public void UserLogOut(LLUUID userID)
67 {
68
69 }
70
71 /// <summary>
72 /// Request the user profile from User server
73 /// </summary>
74 /// <param name="userID"></param>
75 private UserProfileData RequestUserProfileForUser(LLUUID userID)
76 {
77 return this.m_parent.UserServer.GetUserProfile(userID);
78 }
79
80 /// <summary>
81 /// Request Iventory Info from Inventory server
82 /// </summary>
83 /// <param name="userID"></param>
84 private void RequestInventoryForUser(LLUUID userID)
85 {
86
87 }
88
89 /// <summary>
90 /// Make sure UserProfile is updated on user server
91 /// </summary>
92 /// <param name="userID"></param>
93 private void UpdateUserProfileToServer(LLUUID userID)
94 {
95
96 }
97
98 /// <summary>
99 /// Update Inventory data to Inventory server
100 /// </summary>
101 /// <param name="userID"></param>
102 private void UpdateInventoryToServer(LLUUID userID)
103 {
104
105 }
106 }
107}