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author | Tleiades Hax | 2007-10-13 07:26:21 +0000 |
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committer | Tleiades Hax | 2007-10-13 07:26:21 +0000 |
commit | 1232eb1c587ffdc06c26a1c5b1b4fa5f22848754 (patch) | |
tree | 468fb8483a2cd03e472a6988ef60f1c8ff01c07e /OpenSim/Framework/Communications | |
parent | Change 3 UserServer login messages from writeline to MainLog to help diagnose... (diff) | |
download | opensim-SC_OLD-1232eb1c587ffdc06c26a1c5b1b4fa5f22848754.zip opensim-SC_OLD-1232eb1c587ffdc06c26a1c5b1b4fa5f22848754.tar.gz opensim-SC_OLD-1232eb1c587ffdc06c26a1c5b1b4fa5f22848754.tar.bz2 opensim-SC_OLD-1232eb1c587ffdc06c26a1c5b1b4fa5f22848754.tar.xz |
Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
Diffstat (limited to 'OpenSim/Framework/Communications')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/SQLAssetServer.cs | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs index a64d195..2a38307 100644 --- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs | |||
@@ -44,16 +44,16 @@ namespace OpenSim.Framework.Communications.Caches | |||
44 | private IAssetReceiver _receiver; | 44 | private IAssetReceiver _receiver; |
45 | private BlockingQueue<ARequest> _assetRequests; | 45 | private BlockingQueue<ARequest> _assetRequests; |
46 | private Thread _localAssetServerThread; | 46 | private Thread _localAssetServerThread; |
47 | protected IAssetProvider m_plugin; | 47 | protected IAssetProvider m_assetProviderPlugin; |
48 | private object syncLock = new object(); | 48 | private object syncLock = new object(); |
49 | 49 | ||
50 | 50 | ||
51 | public SQLAssetServer() | 51 | public SQLAssetServer(string pluginName) |
52 | { | 52 | { |
53 | System.Console.WriteLine("Starting sqlite asset storage system"); | 53 | _assetRequests = new BlockingQueue<ARequest>(); |
54 | _assetRequests = new BlockingQueue<ARequest>(); | 54 | AddPlugin(pluginName); |
55 | AddPlugin("OpenSim.Framework.Data.SQLite.dll"); | 55 | |
56 | this.SetUpAssetDatabase(); | 56 | SetUpAssetDatabase(); |
57 | 57 | ||
58 | this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); | 58 | this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); |
59 | this._localAssetServerThread.IsBackground = true; | 59 | this._localAssetServerThread.IsBackground = true; |
@@ -63,7 +63,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
63 | 63 | ||
64 | public void AddPlugin(string FileName) | 64 | public void AddPlugin(string FileName) |
65 | { | 65 | { |
66 | //MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName); | 66 | MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName); |
67 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | 67 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); |
68 | 68 | ||
69 | foreach (Type pluginType in pluginAssembly.GetTypes()) | 69 | foreach (Type pluginType in pluginAssembly.GetTypes()) |
@@ -75,10 +75,10 @@ namespace OpenSim.Framework.Communications.Caches | |||
75 | if (typeInterface != null) | 75 | if (typeInterface != null) |
76 | { | 76 | { |
77 | IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | 77 | IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); |
78 | m_plugin = plug; | 78 | m_assetProviderPlugin = plug; |
79 | m_plugin.Initialise("AssetStorage.db", ""); | 79 | m_assetProviderPlugin.Initialise(); |
80 | 80 | ||
81 | //MainLog.Instance.Verbose("AssetStorage: Added IAssetProvider Interface"); | 81 | MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version); |
82 | } | 82 | } |
83 | 83 | ||
84 | typeInterface = null; | 84 | typeInterface = null; |
@@ -105,8 +105,8 @@ namespace OpenSim.Framework.Communications.Caches | |||
105 | { | 105 | { |
106 | lock (syncLock) | 106 | lock (syncLock) |
107 | { | 107 | { |
108 | m_plugin.UpdateAsset(asset); | 108 | m_assetProviderPlugin.UpdateAsset(asset); |
109 | m_plugin.CommitAssets(); | 109 | m_assetProviderPlugin.CommitAssets(); |
110 | } | 110 | } |
111 | } | 111 | } |
112 | 112 | ||
@@ -114,8 +114,8 @@ namespace OpenSim.Framework.Communications.Caches | |||
114 | { | 114 | { |
115 | lock (syncLock) | 115 | lock (syncLock) |
116 | { | 116 | { |
117 | m_plugin.CreateAsset(asset); | 117 | m_assetProviderPlugin.CreateAsset(asset); |
118 | m_plugin.CommitAssets(); | 118 | m_assetProviderPlugin.CommitAssets(); |
119 | } | 119 | } |
120 | } | 120 | } |
121 | 121 | ||
@@ -125,7 +125,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
125 | } | 125 | } |
126 | public void Close() | 126 | public void Close() |
127 | { | 127 | { |
128 | m_plugin.CommitAssets(); | 128 | m_assetProviderPlugin.CommitAssets(); |
129 | } | 129 | } |
130 | 130 | ||
131 | private void RunRequests() | 131 | private void RunRequests() |
@@ -140,7 +140,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
140 | AssetBase asset = null; | 140 | AssetBase asset = null; |
141 | lock (syncLock) | 141 | lock (syncLock) |
142 | { | 142 | { |
143 | asset = m_plugin.FetchAsset(req.AssetID); | 143 | asset = m_assetProviderPlugin.FetchAsset(req.AssetID); |
144 | } | 144 | } |
145 | if (asset != null) | 145 | if (asset != null) |
146 | { | 146 | { |
@@ -163,67 +163,67 @@ namespace OpenSim.Framework.Communications.Caches | |||
163 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | 163 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); |
164 | Image.Name = "Bricks"; | 164 | Image.Name = "Bricks"; |
165 | this.LoadAsset(Image, true, "bricks.jp2"); | 165 | this.LoadAsset(Image, true, "bricks.jp2"); |
166 | m_plugin.CreateAsset(Image); | 166 | m_assetProviderPlugin.CreateAsset(Image); |
167 | 167 | ||
168 | Image = new AssetBase(); | 168 | Image = new AssetBase(); |
169 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | 169 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); |
170 | Image.Name = "Plywood"; | 170 | Image.Name = "Plywood"; |
171 | this.LoadAsset(Image, true, "plywood.jp2"); | 171 | this.LoadAsset(Image, true, "plywood.jp2"); |
172 | m_plugin.CreateAsset(Image); | 172 | m_assetProviderPlugin.CreateAsset(Image); |
173 | 173 | ||
174 | Image = new AssetBase(); | 174 | Image = new AssetBase(); |
175 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); | 175 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); |
176 | Image.Name = "Rocks"; | 176 | Image.Name = "Rocks"; |
177 | this.LoadAsset(Image, true, "rocks.jp2"); | 177 | this.LoadAsset(Image, true, "rocks.jp2"); |
178 | m_plugin.CreateAsset(Image); | 178 | m_assetProviderPlugin.CreateAsset(Image); |
179 | 179 | ||
180 | Image = new AssetBase(); | 180 | Image = new AssetBase(); |
181 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); | 181 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); |
182 | Image.Name = "Granite"; | 182 | Image.Name = "Granite"; |
183 | this.LoadAsset(Image, true, "granite.jp2"); | 183 | this.LoadAsset(Image, true, "granite.jp2"); |
184 | m_plugin.CreateAsset(Image); | 184 | m_assetProviderPlugin.CreateAsset(Image); |
185 | 185 | ||
186 | Image = new AssetBase(); | 186 | Image = new AssetBase(); |
187 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); | 187 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); |
188 | Image.Name = "Hardwood"; | 188 | Image.Name = "Hardwood"; |
189 | this.LoadAsset(Image, true, "hardwood.jp2"); | 189 | this.LoadAsset(Image, true, "hardwood.jp2"); |
190 | m_plugin.CreateAsset(Image); | 190 | m_assetProviderPlugin.CreateAsset(Image); |
191 | 191 | ||
192 | Image = new AssetBase(); | 192 | Image = new AssetBase(); |
193 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | 193 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); |
194 | Image.Name = "Prim Base Texture"; | 194 | Image.Name = "Prim Base Texture"; |
195 | this.LoadAsset(Image, true, "plywood.jp2"); | 195 | this.LoadAsset(Image, true, "plywood.jp2"); |
196 | m_plugin.CreateAsset(Image); | 196 | m_assetProviderPlugin.CreateAsset(Image); |
197 | 197 | ||
198 | Image = new AssetBase(); | 198 | Image = new AssetBase(); |
199 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); | 199 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); |
200 | Image.Name = "Map Base Texture"; | 200 | Image.Name = "Map Base Texture"; |
201 | this.LoadAsset(Image, true, "map_base.jp2"); | 201 | this.LoadAsset(Image, true, "map_base.jp2"); |
202 | m_plugin.CreateAsset(Image); | 202 | m_assetProviderPlugin.CreateAsset(Image); |
203 | 203 | ||
204 | Image = new AssetBase(); | 204 | Image = new AssetBase(); |
205 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); | 205 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); |
206 | Image.Name = "Map Texture"; | 206 | Image.Name = "Map Texture"; |
207 | this.LoadAsset(Image, true, "map1.jp2"); | 207 | this.LoadAsset(Image, true, "map1.jp2"); |
208 | m_plugin.CreateAsset(Image); | 208 | m_assetProviderPlugin.CreateAsset(Image); |
209 | 209 | ||
210 | Image = new AssetBase(); | 210 | Image = new AssetBase(); |
211 | Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010"); | 211 | Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010"); |
212 | Image.Name = "Female Body Texture"; | 212 | Image.Name = "Female Body Texture"; |
213 | this.LoadAsset(Image, true, "femalebody.jp2"); | 213 | this.LoadAsset(Image, true, "femalebody.jp2"); |
214 | m_plugin.CreateAsset(Image); | 214 | m_assetProviderPlugin.CreateAsset(Image); |
215 | 215 | ||
216 | Image = new AssetBase(); | 216 | Image = new AssetBase(); |
217 | Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011"); | 217 | Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011"); |
218 | Image.Name = "Female Bottom Texture"; | 218 | Image.Name = "Female Bottom Texture"; |
219 | this.LoadAsset(Image, true, "femalebottom.jp2"); | 219 | this.LoadAsset(Image, true, "femalebottom.jp2"); |
220 | m_plugin.CreateAsset(Image); | 220 | m_assetProviderPlugin.CreateAsset(Image); |
221 | 221 | ||
222 | Image = new AssetBase(); | 222 | Image = new AssetBase(); |
223 | Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012"); | 223 | Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012"); |
224 | Image.Name = "Female Face Texture"; | 224 | Image.Name = "Female Face Texture"; |
225 | this.LoadAsset(Image, true, "femaleface.jp2"); | 225 | this.LoadAsset(Image, true, "femaleface.jp2"); |
226 | m_plugin.CreateAsset(Image); | 226 | m_assetProviderPlugin.CreateAsset(Image); |
227 | 227 | ||
228 | Image = new AssetBase(); | 228 | Image = new AssetBase(); |
229 | Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"); | 229 | Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"); |
@@ -231,7 +231,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
231 | Image.Type = 13; | 231 | Image.Type = 13; |
232 | Image.InvType = 13; | 232 | Image.InvType = 13; |
233 | this.LoadAsset(Image, false, "base_skin.dat"); | 233 | this.LoadAsset(Image, false, "base_skin.dat"); |
234 | m_plugin.CreateAsset(Image); | 234 | m_assetProviderPlugin.CreateAsset(Image); |
235 | 235 | ||
236 | Image = new AssetBase(); | 236 | Image = new AssetBase(); |
237 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | 237 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); |
@@ -239,7 +239,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
239 | Image.Type = 13; | 239 | Image.Type = 13; |
240 | Image.InvType = 13; | 240 | Image.InvType = 13; |
241 | this.LoadAsset(Image, false, "base_shape.dat"); | 241 | this.LoadAsset(Image, false, "base_shape.dat"); |
242 | m_plugin.CreateAsset(Image); | 242 | m_assetProviderPlugin.CreateAsset(Image); |
243 | 243 | ||
244 | Image = new AssetBase(); | 244 | Image = new AssetBase(); |
245 | Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110"); | 245 | Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110"); |
@@ -247,7 +247,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
247 | Image.Type = 5; | 247 | Image.Type = 5; |
248 | Image.InvType = 18; | 248 | Image.InvType = 18; |
249 | this.LoadAsset(Image, false, "newshirt.dat"); | 249 | this.LoadAsset(Image, false, "newshirt.dat"); |
250 | m_plugin.CreateAsset(Image); | 250 | m_assetProviderPlugin.CreateAsset(Image); |
251 | 251 | ||
252 | Image = new AssetBase(); | 252 | Image = new AssetBase(); |
253 | Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120"); | 253 | Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120"); |
@@ -255,7 +255,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
255 | Image.Type = 5; | 255 | Image.Type = 5; |
256 | Image.InvType = 18; | 256 | Image.InvType = 18; |
257 | this.LoadAsset(Image, false, "newpants.dat"); | 257 | this.LoadAsset(Image, false, "newpants.dat"); |
258 | m_plugin.CreateAsset(Image); | 258 | m_assetProviderPlugin.CreateAsset(Image); |
259 | 259 | ||
260 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); | 260 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); |
261 | if (File.Exists(filePath)) | 261 | if (File.Exists(filePath)) |
@@ -264,7 +264,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
264 | ReadAssetDetails(source); | 264 | ReadAssetDetails(source); |
265 | } | 265 | } |
266 | 266 | ||
267 | m_plugin.CommitAssets(); | 267 | m_assetProviderPlugin.CommitAssets(); |
268 | } | 268 | } |
269 | 269 | ||
270 | protected void ReadAssetDetails(IConfigSource source) | 270 | protected void ReadAssetDetails(IConfigSource source) |
@@ -282,7 +282,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
282 | { | 282 | { |
283 | MainLog.Instance.Verbose("Creating new asset: " + newAsset.Name); | 283 | MainLog.Instance.Verbose("Creating new asset: " + newAsset.Name); |
284 | this.LoadAsset(newAsset, false, fileName); | 284 | this.LoadAsset(newAsset, false, fileName); |
285 | m_plugin.CreateAsset(newAsset); | 285 | m_assetProviderPlugin.CreateAsset(newAsset); |
286 | } | 286 | } |
287 | } | 287 | } |
288 | } | 288 | } |