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authorCharles Krinke2008-11-05 02:23:44 +0000
committerCharles Krinke2008-11-05 02:23:44 +0000
commitd664192dfee3a703a7a5b284c4562745f78fcb7f (patch)
tree1d0dce9adf3f80cc94aea67c89a299bd515df740 /OpenSim/Framework/Communications
parent* Apply http://opensimulator.org/mantis/view.php?id=2555 (diff)
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Mantis#2557. Thank you kindly, Diva for a patch that:
This patch changes a method from private to public. Will make life easier for the asset mapper for the hypergrid.
Diffstat (limited to 'OpenSim/Framework/Communications')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index e1e42cf..5c8fddc 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -209,7 +209,7 @@ namespace OpenSim.Framework.Communications.Cache
209 /// <param name="assetId"></param> 209 /// <param name="assetId"></param>
210 /// <param name="asset"></param> 210 /// <param name="asset"></param>
211 /// <returns>true if the asset was in the cache, false if it was not</returns> 211 /// <returns>true if the asset was in the cache, false if it was not</returns>
212 private bool TryGetCachedAsset(UUID assetId, out AssetBase asset) 212 public bool TryGetCachedAsset(UUID assetId, out AssetBase asset)
213 { 213 {
214 if (Textures.ContainsKey(assetId)) 214 if (Textures.ContainsKey(assetId))
215 { 215 {