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authorMW2007-07-11 17:47:25 +0000
committerMW2007-07-11 17:47:25 +0000
commit2ceff87a02d9862497d1d8fa965851ae2d9c9b1b (patch)
tree47cbd7a3fe7678c9ac2d56ace21ea4ebf8f628ef /OpenSim/Framework/Communications/caches
parentupdated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi bra... (diff)
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More work on UserProfile and inventory cache (still currently not enabled).
Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/caches/CachedUserInfo.cs77
-rw-r--r--OpenSim/Framework/Communications/caches/InventoryFolder.cs (renamed from OpenSim/Region/Caches/InventoryFolder.cs)2
-rw-r--r--OpenSim/Framework/Communications/caches/UserProfileCache.cs (renamed from OpenSim/Region/Caches/UserProfileCache.cs)42
3 files changed, 115 insertions, 6 deletions
diff --git a/OpenSim/Framework/Communications/caches/CachedUserInfo.cs b/OpenSim/Framework/Communications/caches/CachedUserInfo.cs
new file mode 100644
index 0000000..1c779e9
--- /dev/null
+++ b/OpenSim/Framework/Communications/caches/CachedUserInfo.cs
@@ -0,0 +1,77 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Data;
5using libsecondlife;
6
7namespace OpenSim.Framework.Communications.Caches
8{
9 public class CachedUserInfo
10 {
11 public UserProfileData UserProfile;
12 //public Dictionary<LLUUID, InventoryFolder> Folders = new Dictionary<LLUUID, InventoryFolder>();
13 public InventoryFolder RootFolder;
14
15 public CachedUserInfo()
16 {
17
18 }
19
20 /// <summary>
21 ///
22 /// </summary>
23 /// <param name="userID"></param>
24 /// <param name="folderInfo"></param>
25 public void FolderReceive(LLUUID userID, InventoryFolder folderInfo)
26 {
27 if (userID == UserProfile.UUID)
28 {
29 if (this.RootFolder == null)
30 {
31 if (folderInfo.parentID == LLUUID.Zero)
32 {
33 this.RootFolder = folderInfo;
34 }
35 }
36 else
37 {
38 if (this.RootFolder.folderID == folderInfo.parentID)
39 {
40 this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
41 }
42 else
43 {
44 InventoryFolder pFolder = this.RootFolder.HasSubFolder(folderInfo.parentID);
45 if (pFolder != null)
46 {
47 pFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
48 }
49 }
50 }
51 }
52 }
53
54 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
55 {
56 if (userID == UserProfile.UUID)
57 {
58 if (this.RootFolder != null)
59 {
60 if (itemInfo.parentFolderID == this.RootFolder.folderID)
61 {
62 this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo);
63 }
64 else
65 {
66 InventoryFolder pFolder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID);
67 if (pFolder != null)
68 {
69 pFolder.Items.Add(itemInfo.inventoryID, itemInfo);
70 }
71 }
72 }
73
74 }
75 }
76 }
77}
diff --git a/OpenSim/Region/Caches/InventoryFolder.cs b/OpenSim/Framework/Communications/caches/InventoryFolder.cs
index 364a184..eaddf19 100644
--- a/OpenSim/Region/Caches/InventoryFolder.cs
+++ b/OpenSim/Framework/Communications/caches/InventoryFolder.cs
@@ -4,7 +4,7 @@ using System.Text;
4using libsecondlife; 4using libsecondlife;
5using OpenSim.Framework.Data; 5using OpenSim.Framework.Data;
6 6
7namespace OpenSim.Region.Caches 7namespace OpenSim.Framework.Communications.Caches
8{ 8{
9 public class InventoryFolder : InventoryFolderBase 9 public class InventoryFolder : InventoryFolderBase
10 { 10 {
diff --git a/OpenSim/Region/Caches/UserProfileCache.cs b/OpenSim/Framework/Communications/caches/UserProfileCache.cs
index 0717e55..0ee63ba 100644
--- a/OpenSim/Region/Caches/UserProfileCache.cs
+++ b/OpenSim/Framework/Communications/caches/UserProfileCache.cs
@@ -3,16 +3,19 @@ using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using libsecondlife; 4using libsecondlife;
5using OpenSim.Framework.Data; 5using OpenSim.Framework.Data;
6using OpenSim.Framework.Communications;
6 7
7namespace OpenSim.Region.Caches 8namespace OpenSim.Framework.Communications.Caches
8{ 9{
9 public class UserProfileCache 10 public class UserProfileCache
10 { 11 {
11 public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>(); 12 public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>();
12 13
13 public UserProfileCache() 14 private CommunicationsManager m_parent;
14 {
15 15
16 public UserProfileCache(CommunicationsManager parent)
17 {
18 m_parent = parent;
16 } 19 }
17 20
18 /// <summary> 21 /// <summary>
@@ -22,7 +25,36 @@ namespace OpenSim.Region.Caches
22 /// <param name="userID"></param> 25 /// <param name="userID"></param>
23 public void AddNewUser(LLUUID userID) 26 public void AddNewUser(LLUUID userID)
24 { 27 {
28 if (!this.UserProfiles.ContainsKey(userID))
29 {
30 CachedUserInfo userInfo = new CachedUserInfo();
31 userInfo.UserProfile = this.RequestUserProfileForUser(userID);
32 this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
33 if (userInfo.UserProfile != null)
34 {
35 this.UserProfiles.Add(userID, userInfo);
36 }
37 else
38 {
39 //no profile for this user, what do we do now?
40 }
41 }
42 else
43 {
44 //already have a cached profile for this user
45 //we should make sure its upto date with the user server version
46 }
47 }
25 48
49 /// <summary>
50 /// A new user has moved into a region in this instance
51 /// so get info from servers
52 /// </summary>
53 /// <param name="firstName"></param>
54 /// <param name="lastName"></param>
55 public void AddNewUser(string firstName, string lastName)
56 {
57
26 } 58 }
27 59
28 /// <summary> 60 /// <summary>
@@ -40,9 +72,9 @@ namespace OpenSim.Region.Caches
40 /// Request the user profile from User server 72 /// Request the user profile from User server
41 /// </summary> 73 /// </summary>
42 /// <param name="userID"></param> 74 /// <param name="userID"></param>
43 private void RequestUserProfileForUser(LLUUID userID) 75 private UserProfileData RequestUserProfileForUser(LLUUID userID)
44 { 76 {
45 77 return this.m_parent.UserServer.GetUserProfile(userID);
46 } 78 }
47 79
48 /// <summary> 80 /// <summary>