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authorSean Dague2008-05-19 19:08:59 +0000
committerSean Dague2008-05-19 19:08:59 +0000
commit9808f39b6f21c26ac0e8cf9c8a04cc8ab2bfa7e9 (patch)
treec823e351a3796d145bc71aee402c18cb89b8fb25 /OpenSim/Framework/Communications/UserManagerBase.cs
parent(from awebb) (diff)
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i can haz pantz?
You sure can. This change set restores pants (and the rest of the default appearance) in grid mode. The root issue had to do with serializing multi-faced textures to the grid server. This also restores the lookup path through the avatar factory module, as that seems the reasonable place to have it live. Some clean up patches are coming later as well, plus testing on standalone, but this should be in a good kicking around state for grid users.
Diffstat (limited to 'OpenSim/Framework/Communications/UserManagerBase.cs')
-rw-r--r--OpenSim/Framework/Communications/UserManagerBase.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/UserManagerBase.cs b/OpenSim/Framework/Communications/UserManagerBase.cs
index 5a62682..87e06f1 100644
--- a/OpenSim/Framework/Communications/UserManagerBase.cs
+++ b/OpenSim/Framework/Communications/UserManagerBase.cs
@@ -611,7 +611,7 @@ namespace OpenSim.Framework.Communications
611 m_log.InfoFormat("[USERSTORAGE]: Unable to find user appearance {0} via {1} ({2})", user.ToString(), plugin.Key, e.ToString()); 611 m_log.InfoFormat("[USERSTORAGE]: Unable to find user appearance {0} via {1} ({2})", user.ToString(), plugin.Key, e.ToString());
612 } 612 }
613 } 613 }
614 return new AvatarAppearance(); 614 return null;
615 } 615 }
616 616
617 public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) 617 public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)