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authorJustin Clarke Casey2008-03-18 20:42:01 +0000
committerJustin Clarke Casey2008-03-18 20:42:01 +0000
commitd135dad051accc7378f4d375891956f3aa11b31c (patch)
treead2477731a5ec0eca8dea95c0aa084697f8a9029 /OpenSim/Framework/Communications/UserManagerBase.cs
parent* Stop (which currently removes) all scripts in an object when that object is... (diff)
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* Add a large amount of extra locking to m_parts in SceneObjectGroup
* Should help stop any InvalidOperationExceptions caused by concurrent read/write * The extra locking should be okay, but I'm really surprised we've got away without mucho crashes due to this...
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