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author | Justin Clarke Casey | 2008-09-12 20:12:03 +0000 |
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committer | Justin Clarke Casey | 2008-09-12 20:12:03 +0000 |
commit | 52a4c4d82f9c5b808e6c61fd51c1c70e42865565 (patch) | |
tree | f63a4ea443597b2d79ad6c2b7acff058c4437425 /OpenSim/Framework/Communications/LoginService.cs | |
parent | remove hidden faces inside prim meshes to improve memory use and startup time (diff) | |
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* Check in first part of http://opensimulator.org/mantis/view.php?id=2073
* This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At
this point, region servers that haven't upgraded past this revision may run into problems
* This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong.
* Many thanks to tyre for this patch.
Diffstat (limited to 'OpenSim/Framework/Communications/LoginService.cs')
-rw-r--r-- | OpenSim/Framework/Communications/LoginService.cs | 35 |
1 files changed, 9 insertions, 26 deletions
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs index 7cdbf6c..26ae3c6 100644 --- a/OpenSim/Framework/Communications/LoginService.cs +++ b/OpenSim/Framework/Communications/LoginService.cs | |||
@@ -258,30 +258,19 @@ namespace OpenSim.Framework.Communications | |||
258 | InventoryLibRootHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; | 258 | InventoryLibRootHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; |
259 | ArrayList InventoryLibRoot = new ArrayList(); | 259 | ArrayList InventoryLibRoot = new ArrayList(); |
260 | InventoryLibRoot.Add(InventoryLibRootHash); | 260 | InventoryLibRoot.Add(InventoryLibRootHash); |
261 | logResponse.InventoryLibRoot = InventoryLibRoot; | ||
262 | 261 | ||
262 | logResponse.InventoryLibRoot = InventoryLibRoot; | ||
263 | logResponse.InventoryLibraryOwner = GetLibraryOwner(); | 263 | logResponse.InventoryLibraryOwner = GetLibraryOwner(); |
264 | |||
265 | logResponse.InventoryRoot = InventoryRoot; | 264 | logResponse.InventoryRoot = InventoryRoot; |
266 | logResponse.InventorySkeleton = AgentInventoryArray; | 265 | logResponse.InventorySkeleton = AgentInventoryArray; |
267 | logResponse.InventoryLibrary = GetInventoryLibrary(); | 266 | logResponse.InventoryLibrary = GetInventoryLibrary(); |
268 | 267 | ||
269 | // Circuit Code | 268 | logResponse.CircuitCode = (Int32)Util.RandomClass.Next(); |
270 | uint circode = (uint) (Util.RandomClass.Next()); | ||
271 | |||
272 | logResponse.Lastname = userProfile.SurName; | 269 | logResponse.Lastname = userProfile.SurName; |
273 | logResponse.Firstname = userProfile.FirstName; | 270 | logResponse.Firstname = userProfile.FirstName; |
274 | logResponse.AgentID = agentID.ToString(); | 271 | logResponse.AgentID = agentID.ToString(); |
275 | logResponse.SessionID = userProfile.CurrentAgent.SessionID.ToString(); | 272 | logResponse.SessionID = userProfile.CurrentAgent.SessionID.ToString(); |
276 | logResponse.SecureSessionID = userProfile.CurrentAgent.SecureSessionID.ToString(); | 273 | logResponse.SecureSessionID = userProfile.CurrentAgent.SecureSessionID.ToString(); |
277 | |||
278 | logResponse.CircuitCode = (Int32) circode; | ||
279 | //logResponse.RegionX = 0; //overwritten | ||
280 | //logResponse.RegionY = 0; //overwritten | ||
281 | logResponse.Home = "!!null temporary value {home}!!"; // Overwritten | ||
282 | //logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n"; | ||
283 | //logResponse.SimAddress = "127.0.0.1"; //overwritten | ||
284 | //logResponse.SimPort = 0; //overwritten | ||
285 | logResponse.Message = GetMessage(); | 274 | logResponse.Message = GetMessage(); |
286 | logResponse.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(agentID)); | 275 | logResponse.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(agentID)); |
287 | logResponse.StartLocation = startLocationRequest; | 276 | logResponse.StartLocation = startLocationRequest; |
@@ -322,6 +311,11 @@ namespace OpenSim.Framework.Communications | |||
322 | } | 311 | } |
323 | } | 312 | } |
324 | 313 | ||
314 | /// <summary> | ||
315 | /// Called when we receive the client's initial LLSD login_to_simulator request message | ||
316 | /// </summary> | ||
317 | /// <param name="request">The LLSD request</param> | ||
318 | /// <returns>The response to send</returns> | ||
325 | public LLSD LLSDLoginMethod(LLSD request) | 319 | public LLSD LLSDLoginMethod(LLSD request) |
326 | { | 320 | { |
327 | // Temporary fix | 321 | // Temporary fix |
@@ -432,30 +426,19 @@ namespace OpenSim.Framework.Communications | |||
432 | InventoryLibRootHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; | 426 | InventoryLibRootHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; |
433 | ArrayList InventoryLibRoot = new ArrayList(); | 427 | ArrayList InventoryLibRoot = new ArrayList(); |
434 | InventoryLibRoot.Add(InventoryLibRootHash); | 428 | InventoryLibRoot.Add(InventoryLibRootHash); |
435 | logResponse.InventoryLibRoot = InventoryLibRoot; | ||
436 | 429 | ||
430 | logResponse.InventoryLibRoot = InventoryLibRoot; | ||
437 | logResponse.InventoryLibraryOwner = GetLibraryOwner(); | 431 | logResponse.InventoryLibraryOwner = GetLibraryOwner(); |
438 | |||
439 | logResponse.InventoryRoot = InventoryRoot; | 432 | logResponse.InventoryRoot = InventoryRoot; |
440 | logResponse.InventorySkeleton = AgentInventoryArray; | 433 | logResponse.InventorySkeleton = AgentInventoryArray; |
441 | logResponse.InventoryLibrary = GetInventoryLibrary(); | 434 | logResponse.InventoryLibrary = GetInventoryLibrary(); |
442 | 435 | ||
443 | // Circuit Code | 436 | logResponse.CircuitCode = (Int32)Util.RandomClass.Next(); |
444 | uint circode = (uint)(Util.RandomClass.Next()); | ||
445 | |||
446 | logResponse.Lastname = userProfile.SurName; | 437 | logResponse.Lastname = userProfile.SurName; |
447 | logResponse.Firstname = userProfile.FirstName; | 438 | logResponse.Firstname = userProfile.FirstName; |
448 | logResponse.AgentID = agentID.ToString(); | 439 | logResponse.AgentID = agentID.ToString(); |
449 | logResponse.SessionID = userProfile.CurrentAgent.SessionID.ToString(); | 440 | logResponse.SessionID = userProfile.CurrentAgent.SessionID.ToString(); |
450 | logResponse.SecureSessionID = userProfile.CurrentAgent.SecureSessionID.ToString(); | 441 | logResponse.SecureSessionID = userProfile.CurrentAgent.SecureSessionID.ToString(); |
451 | |||
452 | logResponse.CircuitCode = (Int32)circode; | ||
453 | //logResponse.RegionX = 0; //overwritten | ||
454 | //logResponse.RegionY = 0; //overwritten | ||
455 | logResponse.Home = "!!null temporary value {home}!!"; // Overwritten | ||
456 | //logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n"; | ||
457 | //logResponse.SimAddress = "127.0.0.1"; //overwritten | ||
458 | //logResponse.SimPort = 0; //overwritten | ||
459 | logResponse.Message = GetMessage(); | 442 | logResponse.Message = GetMessage(); |
460 | logResponse.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(agentID)); | 443 | logResponse.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(agentID)); |
461 | logResponse.StartLocation = startLocationRequest; | 444 | logResponse.StartLocation = startLocationRequest; |