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authorJustin Clarke Casey2008-09-19 17:41:21 +0000
committerJustin Clarke Casey2008-09-19 17:41:21 +0000
commit5fb7b485b211bbf19f4531a051b78dde92da4ba3 (patch)
tree655778d09beb953613b1db282dcf4cc640d90697 /OpenSim/Framework/Communications/LoginService.cs
parentGuard LLRezObject against NaN (diff)
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* Only allow logins on standalone when the sim has completed it's initial startup (script startup doesn't count here)
* There was a small window where region logins were allowed before modules were loaded - avatars logins that hit this window could have caused bad things to happen. * A similar change will follow for grid mode sometime soon
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/LoginService.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs
index f4c43ef..8d27a23 100644
--- a/OpenSim/Framework/Communications/LoginService.cs
+++ b/OpenSim/Framework/Communications/LoginService.cs
@@ -239,8 +239,8 @@ namespace OpenSim.Framework.Communications
239 catch (Exception e) 239 catch (Exception e)
240 { 240 {
241 m_log.ErrorFormat( 241 m_log.ErrorFormat(
242 "[LOGIN END]: XMLRPC Error retrieving inventory skeleton of agent {0}, {1} - {2}", 242 "[LOGIN END]: Error retrieving inventory skeleton of agent {0} - {1}",
243 agentID, e.GetType(), e.Message); 243 agentID, e);
244 244
245 return logResponse.CreateLoginInventoryFailedResponse(); 245 return logResponse.CreateLoginInventoryFailedResponse();
246 } 246 }