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authorJustin Clarke Casey2008-11-28 15:34:30 +0000
committerJustin Clarke Casey2008-11-28 15:34:30 +0000
commit0862627b341641ec0223bb4191dfee8d85724c9e (patch)
treeef1815b067c345aa92a81375f12137a3e47876f3 /OpenSim/Framework/Communications/InventoryServiceBase.cs
parent* Changed name of auth function to better reflect actual use (diff)
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* refactor: move CreateUser into UserServiceAdmin
Diffstat (limited to 'OpenSim/Framework/Communications/InventoryServiceBase.cs')
-rw-r--r--OpenSim/Framework/Communications/InventoryServiceBase.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs
index 777e15b..7a44420 100644
--- a/OpenSim/Framework/Communications/InventoryServiceBase.cs
+++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs
@@ -82,7 +82,6 @@ namespace OpenSim.Framework.Communications
82 get { return "default"; } 82 get { return "default"; }
83 } 83 }
84 84
85 // See IInventoryServices
86 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) 85 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
87 { 86 {
88// m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId); 87// m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId);