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authorJustin Clarke Casey2008-05-01 20:47:33 +0000
committerJustin Clarke Casey2008-05-01 20:47:33 +0000
commit1de6cffa28348975a2492ce1e8a85c365df4dfaf (patch)
tree6431e5598defd603a4b2a8c5020b65d7df5a56a7 /OpenSim/Framework/Communications/InventoryServiceBase.cs
parentcreate pass through of UserManagerBase to plugin calls (diff)
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* Refactor: Remove the unused userID parameter that was being passed into almost every inventory method
* This allows lots of redundant inventory methods with only slightly different names to be eliminated.
Diffstat (limited to 'OpenSim/Framework/Communications/InventoryServiceBase.cs')
-rw-r--r--OpenSim/Framework/Communications/InventoryServiceBase.cs79
1 files changed, 42 insertions, 37 deletions
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs
index dab6a16..1601963 100644
--- a/OpenSim/Framework/Communications/InventoryServiceBase.cs
+++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs
@@ -106,16 +106,6 @@ namespace OpenSim.Framework.Communications
106 106
107 return userFolders; 107 return userFolders;
108 } 108 }
109
110 // See IInventoryServices
111 public void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder)
112 {
113 // FIXME: Probably doesn't do what was originally intended - only ever queries the first plugin
114 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
115 {
116 plugin.Value.moveInventoryFolder(folder);
117 }
118 }
119 109
120 // See IInventoryServices 110 // See IInventoryServices
121 public virtual bool HasInventoryForUser(LLUUID userID) 111 public virtual bool HasInventoryForUser(LLUUID userID)
@@ -159,25 +149,7 @@ namespace OpenSim.Framework.Communications
159 } 149 }
160 150
161 // See IInventoryServices 151 // See IInventoryServices
162 public abstract void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback); 152 public abstract void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback);
163
164 // See IInventoryServices
165 public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
166
167 // See IInventoryServices
168 public abstract void MoveExistingInventoryFolder(InventoryFolderBase folder);
169
170 // See IInventoryServices
171 public abstract void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder);
172
173 // See IInventoryServices
174 public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
175
176 // See IInventoryServices
177 public abstract void UpdateInventoryItem(LLUUID userID, InventoryItemBase item);
178
179 // See IInventoryServices
180 public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
181 153
182 #endregion 154 #endregion
183 155
@@ -206,47 +178,74 @@ namespace OpenSim.Framework.Communications
206 178
207 #endregion 179 #endregion
208 180
209 protected void AddFolder(InventoryFolderBase folder) 181 public bool AddFolder(InventoryFolderBase folder)
210 { 182 {
211 m_log.DebugFormat( 183 m_log.DebugFormat(
212 "[INVENTORY SERVICE BASE]: Adding folder {0}, {1} to {2}", folder.Name, folder.ID, folder.ParentID); 184 "[AGENT INVENTORY]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
213 185
214 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) 186 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
215 { 187 {
216 plugin.Value.addInventoryFolder(folder); 188 plugin.Value.addInventoryFolder(folder);
217 } 189 }
190
191 // FIXME: Should return false on failure
192 return true;
218 } 193 }
219 194
220 protected void MoveFolder(InventoryFolderBase folder) 195 public bool MoveFolder(InventoryFolderBase folder)
221 { 196 {
197 m_log.DebugFormat(
198 "[AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
199
222 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) 200 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
223 { 201 {
224 plugin.Value.moveInventoryFolder(folder); 202 plugin.Value.moveInventoryFolder(folder);
225 } 203 }
204
205 // FIXME: Should return false on failure
206 return true;
226 } 207 }
227 208
228 protected void AddItem(InventoryItemBase item) 209 public bool AddItem(InventoryItemBase item)
229 { 210 {
211 m_log.DebugFormat(
212 "[AGENT INVENTORY]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder);
213
230 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) 214 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
231 { 215 {
232 plugin.Value.addInventoryItem(item); 216 plugin.Value.addInventoryItem(item);
233 } 217 }
218
219 // FIXME: Should return false on failure
220 return true;
234 } 221 }
235 222
236 protected void UpdateItem(InventoryItemBase item) 223 public bool UpdateItem(InventoryItemBase item)
237 { 224 {
225 m_log.InfoFormat(
226 "[AGENT INVENTORY]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
227
238 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) 228 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
239 { 229 {
240 plugin.Value.updateInventoryItem(item); 230 plugin.Value.updateInventoryItem(item);
241 } 231 }
232
233 // FIXME: Should return false on failure
234 return true;
242 } 235 }
243 236
244 protected void DeleteItem(InventoryItemBase item) 237 public bool DeleteItem(InventoryItemBase item)
245 { 238 {
239 m_log.InfoFormat(
240 "[AGENT INVENTORY]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder);
241
246 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) 242 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
247 { 243 {
248 plugin.Value.deleteInventoryItem(item.ID); 244 plugin.Value.deleteInventoryItem(item.ID);
249 } 245 }
246
247 // FIXME: Should return false on failure
248 return true;
250 } 249 }
251 250
252 /// <summary> 251 /// <summary>
@@ -256,8 +255,11 @@ namespace OpenSim.Framework.Communications
256 /// already know... Needs heavy refactoring. 255 /// already know... Needs heavy refactoring.
257 /// </summary> 256 /// </summary>
258 /// <param name="folder"></param> 257 /// <param name="folder"></param>
259 protected void PurgeFolder(InventoryFolderBase folder) 258 public bool PurgeFolder(InventoryFolderBase folder)
260 { 259 {
260 m_log.DebugFormat(
261 "[AGENT INVENTORY]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
262
261 List<InventoryFolderBase> subFolders = RequestSubFolders(folder.ID); 263 List<InventoryFolderBase> subFolders = RequestSubFolders(folder.ID);
262 264
263 foreach (InventoryFolderBase subFolder in subFolders) 265 foreach (InventoryFolderBase subFolder in subFolders)
@@ -276,6 +278,9 @@ namespace OpenSim.Framework.Communications
276 { 278 {
277 DeleteItem(item); 279 DeleteItem(item);
278 } 280 }
281
282 // FIXME: Should return false on failure
283 return true;
279 } 284 }
280 285
281 private void AddNewInventorySet(UsersInventory inventory) 286 private void AddNewInventorySet(UsersInventory inventory)
@@ -283,7 +288,7 @@ namespace OpenSim.Framework.Communications
283 foreach (InventoryFolderBase folder in inventory.Folders.Values) 288 foreach (InventoryFolderBase folder in inventory.Folders.Values)
284 { 289 {
285 AddFolder(folder); 290 AddFolder(folder);
286 } 291 }
287 } 292 }
288 293
289 /// <summary> 294 /// <summary>