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author | Justin Clarke Casey | 2008-03-22 19:15:01 +0000 |
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committer | Justin Clarke Casey | 2008-03-22 19:15:01 +0000 |
commit | 6ce79a0f78f1efe9ac702cbfc1401716cc11fdd2 (patch) | |
tree | 284a352290743690f3d4bf98844c92366705702d /OpenSim/Framework/Communications/InventoryServiceBase.cs | |
parent | * Reducing spam on console so we only notify once if we're dropping repeated ... (diff) | |
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* Downgrade 'texture not found' message to DEBUG and stop putting out 'already dispatched' message completely temporarily
* I believe that if the Linden client has not started to receive a texture after 15 seconds, it re-requests it.
* My hypothesis is that the texture packets are often still in the texture queue (esp. if the client has just cleared its cache), so another load of packets get added...
* If this is the cause, resolution is going to be rather complicated.
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