diff options
plumbing for multiple inventory servers. Mostly done on the region server side.
TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile)
On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
Diffstat (limited to 'OpenSim/Framework/Communications/IUserService.cs')
-rw-r--r-- | OpenSim/Framework/Communications/IUserService.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/Communications/IUserService.cs b/OpenSim/Framework/Communications/IUserService.cs index a7f19e7..f8ef358 100644 --- a/OpenSim/Framework/Communications/IUserService.cs +++ b/OpenSim/Framework/Communications/IUserService.cs | |||
@@ -112,16 +112,16 @@ namespace OpenSim.Framework.Communications | |||
112 | List<FriendListItem> GetUserFriendList(LLUUID friendlistowner); | 112 | List<FriendListItem> GetUserFriendList(LLUUID friendlistowner); |
113 | 113 | ||
114 | /// <summary> | 114 | /// <summary> |
115 | /// Get's the User Appearance | ||
116 | AvatarAppearance GetUserAppearance(LLUUID user); | ||
117 | |||
118 | /// <summary> | ||
119 | /// Updates the current region the User is in | 115 | /// Updates the current region the User is in |
120 | /// </summary> | 116 | /// </summary> |
121 | /// <param name="avatarid">User Region the Avatar is IN</param> | 117 | /// <param name="avatarid">User Region the Avatar is IN</param> |
122 | /// <param name="retionuuid">User Region the Avatar is IN</param> | 118 | /// <param name="retionuuid">User Region the Avatar is IN</param> |
123 | void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle); | 119 | void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle); |
124 | 120 | ||
121 | /// <summary> | ||
122 | /// Get's the User Appearance | ||
123 | AvatarAppearance GetUserAppearance(LLUUID user); | ||
124 | |||
125 | void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance); | 125 | void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance); |
126 | 126 | ||
127 | void AddAttachment(LLUUID user, LLUUID attach); | 127 | void AddAttachment(LLUUID user, LLUUID attach); |