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authorJeff Ames2009-10-01 01:00:09 +0900
committerJeff Ames2009-10-01 01:17:47 +0900
commitee205e7e812e170f670e690a4e0fa9caa652f226 (patch)
treedf407e66d9aa47a884e39d5d86b877d6ef468a1a /OpenSim/Framework/Communications/IUserService.cs
parentadding LandDataSerializer (not connected anywhere, work-in-progress) (diff)
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Formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/IUserService.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Framework/Communications/IUserService.cs b/OpenSim/Framework/Communications/IUserService.cs
index 15c5a96..2872e5e 100644
--- a/OpenSim/Framework/Communications/IUserService.cs
+++ b/OpenSim/Framework/Communications/IUserService.cs
@@ -98,7 +98,7 @@ namespace OpenSim.Framework.Communications
98 /// <param name="friendlistowner">The agent that who's friends list is being updated</param> 98 /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
99 /// <param name="friend">The agent that is getting or loosing permissions</param> 99 /// <param name="friend">The agent that is getting or loosing permissions</param>
100 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param> 100 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
101 void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms); 101 void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
102 102
103 /// <summary> 103 /// <summary>
104 /// Logs off a user on the user server 104 /// Logs off a user on the user server
@@ -130,7 +130,7 @@ namespace OpenSim.Framework.Communications
130 /// <returns> 130 /// <returns>
131 /// A List of FriendListItems that contains info about the user's friends. 131 /// A List of FriendListItems that contains info about the user's friends.
132 /// Always returns a list even if the user has no friends 132 /// Always returns a list even if the user has no friends
133 /// </returns> 133 /// </returns>
134 List<FriendListItem> GetUserFriendList(UUID friendlistowner); 134 List<FriendListItem> GetUserFriendList(UUID friendlistowner);
135 135
136 // This probably shouldn't be here, it belongs to IAuthentication 136 // This probably shouldn't be here, it belongs to IAuthentication
@@ -149,7 +149,7 @@ namespace OpenSim.Framework.Communications
149 /// <param name="userID"></param> 149 /// <param name="userID"></param>
150 /// <param name="password"></param> 150 /// <param name="password"></param>
151 /// <returns></returns> 151 /// <returns></returns>
152 bool AuthenticateUserByPassword(UUID userID, string password); 152 bool AuthenticateUserByPassword(UUID userID, string password);
153 153
154 // Temporary Hack until we move everything to the new service model 154 // Temporary Hack until we move everything to the new service model
155 void SetInventoryService(IInventoryService invService); 155 void SetInventoryService(IInventoryService invService);