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authorJustin Clarke Casey2008-07-23 21:40:06 +0000
committerJustin Clarke Casey2008-07-23 21:40:06 +0000
commit4452ed60f8b6956bcbb00353512bf7d7d89ad70c (patch)
treeab0633aac7d6d35a052db5c3ae7c942b6ceee962 /OpenSim/Framework/Communications/IInventoryServices.cs
parentturn fields -> properties in TaskInventoryItem (diff)
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* refactor: split out inventory services which are only used between non-region services
* more to follow
Diffstat (limited to 'OpenSim/Framework/Communications/IInventoryServices.cs')
-rw-r--r--OpenSim/Framework/Communications/IInventoryServices.cs24
1 files changed, 5 insertions, 19 deletions
diff --git a/OpenSim/Framework/Communications/IInventoryServices.cs b/OpenSim/Framework/Communications/IInventoryServices.cs
index 3929a4e..18e1a2d 100644
--- a/OpenSim/Framework/Communications/IInventoryServices.cs
+++ b/OpenSim/Framework/Communications/IInventoryServices.cs
@@ -40,12 +40,8 @@ namespace OpenSim.Framework.Communications
40 /// <summary> 40 /// <summary>
41 /// Defines all the operations one can perform on a user's inventory. 41 /// Defines all the operations one can perform on a user's inventory.
42 /// </summary> 42 /// </summary>
43 public interface IInventoryServices 43 public interface IInventoryServices : IInterGridInventoryServices
44 { 44 {
45 string Host
46 {
47 get;
48 }
49 /// <summary> 45 /// <summary>
50 /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the 46 /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
51 /// inventory has been received 47 /// inventory has been received
@@ -104,12 +100,10 @@ namespace OpenSim.Framework.Communications
104 bool DeleteItem(InventoryItemBase item); 100 bool DeleteItem(InventoryItemBase item);
105 101
106 /// <summary> 102 /// <summary>
107 /// Create a new inventory for the given user. 103 /// Does the given user have an inventory structure?
108 /// </summary> 104 /// </summary>
109 /// <param name="user"></param> 105 /// <param name="userID"></param>
110 /// <returns>true if the inventory was successfully created, false otherwise</returns> 106 /// <returns></returns>
111 bool CreateNewUserInventory(LLUUID user);
112
113 bool HasInventoryForUser(LLUUID userID); 107 bool HasInventoryForUser(LLUUID userID);
114 108
115 /// <summary> 109 /// <summary>
@@ -118,13 +112,5 @@ namespace OpenSim.Framework.Communications
118 /// <param name="userID"></param> 112 /// <param name="userID"></param>
119 /// <returns>null if no root folder was found</returns> 113 /// <returns>null if no root folder was found</returns>
120 InventoryFolderBase RequestRootFolder(LLUUID userID); 114 InventoryFolderBase RequestRootFolder(LLUUID userID);
121
122 /// <summary>
123 /// Returns a list of all the folders in a given user's inventory.
124 /// </summary>
125 /// <param name="userId"></param>
126 /// <returns>A flat list of the user's inventory folder tree,
127 /// null if there is no inventory for this user</returns>
128 List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId);
129 } 115 }
130} 116}