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authorTeravus Ovares2007-11-28 06:18:07 +0000
committerTeravus Ovares2007-11-28 06:18:07 +0000
commitb7d596a6af51bea7dba642cdc768ac5ff77af5f3 (patch)
tree967b749b10b548f6ed687d8ade4680e411793da4 /OpenSim/Framework/Communications/IInterRegionCommunications.cs
parentbuild ThrottleCheck function to clear up bits of the throttle (diff)
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* Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up.
* Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
Diffstat (limited to 'OpenSim/Framework/Communications/IInterRegionCommunications.cs')
-rw-r--r--OpenSim/Framework/Communications/IInterRegionCommunications.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/IInterRegionCommunications.cs b/OpenSim/Framework/Communications/IInterRegionCommunications.cs
index 55616a4..a492c51 100644
--- a/OpenSim/Framework/Communications/IInterRegionCommunications.cs
+++ b/OpenSim/Framework/Communications/IInterRegionCommunications.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Framework.Communications
35 string rdebugRegionName{ get; set; } 35 string rdebugRegionName{ get; set; }
36 bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData); 36 bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData);
37 bool InformRegionOfPrimCrossing(ulong regionHandle, LLUUID primID, string objData); 37 bool InformRegionOfPrimCrossing(ulong regionHandle, LLUUID primID, string objData);
38 bool RegionUp(RegionInfo region); 38 bool RegionUp(SearializableRegionInfo region);
39 39
40 bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying); 40 bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying);
41 bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isFlying); 41 bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isFlying);