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authorTeravus Ovares2008-01-01 06:12:04 +0000
committerTeravus Ovares2008-01-01 06:12:04 +0000
commitb4c9b6bd19c0725ae5bf60172db75ebc63ba72c6 (patch)
treed7e9e370371edbcbebb8436791ba8b1cd940ab69 /OpenSim/Framework/Communications/CommunicationsManager.cs
parentMake it possible for new inventory 'libraries' to be added without changing t... (diff)
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* You can add and remove a friend in standalone now within the same simulator. It saves.
* You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
Diffstat (limited to 'OpenSim/Framework/Communications/CommunicationsManager.cs')
-rw-r--r--OpenSim/Framework/Communications/CommunicationsManager.cs43
1 files changed, 43 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs
index 02c54e1..0c6d53f 100644
--- a/OpenSim/Framework/Communications/CommunicationsManager.cs
+++ b/OpenSim/Framework/Communications/CommunicationsManager.cs
@@ -152,6 +152,49 @@ namespace OpenSim.Framework.Communications
152 } 152 }
153 } 153 }
154 154
155 #region Friend Methods
156 /// <summary>
157 /// Adds a new friend to the database for XUser
158 /// </summary>
159 /// <param name="friendlistowner">The agent that who's friends list is being added to</param>
160 /// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
161 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
162 public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
163 {
164 m_userService.AddNewUserFriend(friendlistowner, friend, perms);
165 }
166
167 /// <summary>
168 /// Delete friend on friendlistowner's friendlist.
169 /// </summary>
170 /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
171 /// <param name="friend">The Ex-friend agent</param>
172 public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
173 {
174 m_userService.RemoveUserFriend(friendlistowner, friend);
175 }
176
177 /// <summary>
178 /// Update permissions for friend on friendlistowner's friendlist.
179 /// </summary>
180 /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
181 /// <param name="friend">The agent that is getting or loosing permissions</param>
182 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
183 public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
184 {
185 m_userService.UpdateUserFriendPerms(friendlistowner, friend, perms);
186 }
187 /// <summary>
188 /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
189 /// </summary>
190 /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
191 public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
192 {
193 return m_userService.GetUserFriendList(friendlistowner);
194 }
195
196 #endregion
197
155 #region Packet Handlers 198 #region Packet Handlers
156 199
157 public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client) 200 public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)