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authorMW2007-12-02 14:56:23 +0000
committerMW2007-12-02 14:56:23 +0000
commitcac98171e5143dbcd37acca00a9e4ed87ec4e477 (patch)
tree5df6b0bc82d928f318b5c988765b5fadf7b2998f /OpenSim/Framework/Communications/CommunicationsManager.cs
parentFixes a bug that my last commit introduced. (diff)
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Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
Just need to store this data out to a database.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/CommunicationsManager.cs16
1 files changed, 6 insertions, 10 deletions
diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs
index d4ddead..bfdd118 100644
--- a/OpenSim/Framework/Communications/CommunicationsManager.cs
+++ b/OpenSim/Framework/Communications/CommunicationsManager.cs
@@ -64,11 +64,11 @@ namespace OpenSim.Framework.Communications
64 get { return m_interRegion; } 64 get { return m_interRegion; }
65 } 65 }
66 66
67 protected UserProfileCacheService m_userProfileCache; 67 protected UserProfileCacheService m_userProfileCacheService;
68 68
69 public UserProfileCacheService UserProfileCache 69 public UserProfileCacheService UserProfileCacheService
70 { 70 {
71 get { return m_userProfileCache; } 71 get { return m_userProfileCacheService; }
72 } 72 }
73 73
74 protected AssetTransactionManager m_transactionsManager; 74 protected AssetTransactionManager m_transactionsManager;
@@ -97,7 +97,7 @@ namespace OpenSim.Framework.Communications
97 { 97 {
98 m_networkServersInfo = serversInfo; 98 m_networkServersInfo = serversInfo;
99 m_assetCache = assetCache; 99 m_assetCache = assetCache;
100 m_userProfileCache = new UserProfileCacheService(this); 100 m_userProfileCacheService = new UserProfileCacheService(this);
101 m_transactionsManager = new AssetTransactionManager(this, dumpAssetsToFile); 101 m_transactionsManager = new AssetTransactionManager(this, dumpAssetsToFile);
102 } 102 }
103 103
@@ -156,7 +156,7 @@ namespace OpenSim.Framework.Communications
156 156
157 public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client) 157 public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)
158 { 158 {
159 if (uuid == m_userProfileCache.libraryRoot.agentID) 159 if (uuid == m_userProfileCacheService.libraryRoot.agentID)
160 { 160 {
161 remote_client.SendNameReply(uuid, "Mr", "OpenSim"); 161 remote_client.SendNameReply(uuid, "Mr", "OpenSim");
162 } 162 }
@@ -175,11 +175,7 @@ namespace OpenSim.Framework.Communications
175 } 175 }
176 public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(LLUUID queryID, string query) 176 public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(LLUUID queryID, string query)
177 { 177 {
178 178 List<AvatarPickerAvatar> pickerlist = m_userService.GenerateAgentPickerRequestResponse(queryID, query);
179
180 List<AvatarPickerAvatar> pickerlist = m_userService.GenerateAgentPickerRequestResponse(queryID, query);
181
182
183 return pickerlist; 179 return pickerlist;
184 } 180 }
185 181