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authorMW2007-08-19 13:35:20 +0000
committerMW2007-08-19 13:35:20 +0000
commitc89db49f3cd3bbd60577eb5a1787ccf8dea930e3 (patch)
tree2b51b0d261724427933f543dd2f39ef8cd21127f /OpenSim/Framework/Communications/Capabilities
parentCode comments on recent changes in EventQueueManager (diff)
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Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
Diffstat (limited to 'OpenSim/Framework/Communications/Capabilities')
-rw-r--r--OpenSim/Framework/Communications/Capabilities/Caps.cs40
1 files changed, 30 insertions, 10 deletions
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs
index 14f9c95..6afb35c 100644
--- a/OpenSim/Framework/Communications/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs
@@ -39,7 +39,7 @@ using OpenSim.Framework.Data;
39 39
40namespace OpenSim.Region.Capabilities 40namespace OpenSim.Region.Capabilities
41{ 41{
42 public delegate void UpLoadedAsset(string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data); 42 public delegate void UpLoadedAsset(string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data, string inventoryType, string assetType);
43 public delegate LLUUID UpdateItem(LLUUID itemID, byte[] data); 43 public delegate LLUUID UpdateItem(LLUUID itemID, byte[] data);
44 public delegate void NewInventoryItem(LLUUID userID, InventoryItemBase item); 44 public delegate void NewInventoryItem(LLUUID userID, InventoryItemBase item);
45 public delegate LLUUID ItemUpdatedCallback(LLUUID userID, LLUUID itemID, byte[] data); 45 public delegate LLUUID ItemUpdatedCallback(LLUUID userID, LLUUID itemID, byte[] data);
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Capabilities
113 /// <returns></returns> 113 /// <returns></returns>
114 public string CapsRequest(string request, string path, string param) 114 public string CapsRequest(string request, string path, string param)
115 { 115 {
116 //Console.WriteLine("caps request " + request); 116 // Console.WriteLine("caps request " + request);
117 string result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities()); 117 string result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities());
118 return result; 118 return result;
119 } 119 }
@@ -270,7 +270,7 @@ namespace OpenSim.Region.Capabilities
270 /// <returns></returns> 270 /// <returns></returns>
271 public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest) 271 public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
272 { 272 {
273 // Console.WriteLine("asset upload request via CAPS"); 273 //Console.WriteLine("asset upload request via CAPS" + llsdRequest.inventory_type +" , "+ llsdRequest.asset_type);
274 274
275 string assetName = llsdRequest.name; 275 string assetName = llsdRequest.name;
276 string assetDes = llsdRequest.description; 276 string assetDes = llsdRequest.description;
@@ -280,7 +280,7 @@ namespace OpenSim.Region.Capabilities
280 LLUUID parentFolder = llsdRequest.folder_id; 280 LLUUID parentFolder = llsdRequest.folder_id;
281 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 281 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
282 282
283 AssetUploader uploader = new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, "" , "", capsBase + uploaderPath, this.httpListener); 283 AssetUploader uploader = new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, llsdRequest.asset_type, capsBase + uploaderPath, this.httpListener);
284 httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); 284 httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
285 string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; 285 string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath;
286 286
@@ -297,13 +297,27 @@ namespace OpenSim.Region.Capabilities
297 /// <param name="assetID"></param> 297 /// <param name="assetID"></param>
298 /// <param name="inventoryItem"></param> 298 /// <param name="inventoryItem"></param>
299 /// <param name="data"></param> 299 /// <param name="data"></param>
300 public void UploadCompleteHandler(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data) 300 public void UploadCompleteHandler(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data, string inventoryType, string assetType)
301 { 301 {
302 sbyte assType = 0;
303 sbyte inType = 0;
304
305 if (inventoryType == "sound")
306 {
307 inType = 1;
308 assType = 1;
309 }
310 else if (inventoryType == "animation")
311 {
312 inType = 19;
313 assType = 19;
314 }
315
302 AssetBase asset; 316 AssetBase asset;
303 asset = new AssetBase(); 317 asset = new AssetBase();
304 asset.FullID = assetID; 318 asset.FullID = assetID;
305 asset.Type = 0; 319 asset.Type = assType;
306 asset.InvType = 0; 320 asset.InvType = inType;
307 asset.Name = assetName; 321 asset.Name = assetName;
308 asset.Data = data; 322 asset.Data = data;
309 this.assetCache.AddAsset(asset); 323 this.assetCache.AddAsset(asset);
@@ -315,8 +329,8 @@ namespace OpenSim.Region.Capabilities
315 item.assetID = asset.FullID; 329 item.assetID = asset.FullID;
316 item.inventoryDescription = assetDescription; 330 item.inventoryDescription = assetDescription;
317 item.inventoryName = assetName; 331 item.inventoryName = assetName;
318 item.assetType = 0; 332 item.assetType = assType;
319 item.invType = 0; 333 item.invType = inType;
320 item.parentFolderID = parentFolder; 334 item.parentFolderID = parentFolder;
321 item.inventoryCurrentPermissions = 2147483647; 335 item.inventoryCurrentPermissions = 2147483647;
322 item.inventoryNextPermissions = 2147483647; 336 item.inventoryNextPermissions = 2147483647;
@@ -350,6 +364,9 @@ namespace OpenSim.Region.Capabilities
350 private string m_assetName = ""; 364 private string m_assetName = "";
351 private string m_assetDes = ""; 365 private string m_assetDes = "";
352 366
367 private string m_invType = "";
368 private string m_assetType = "";
369
353 /// <summary> 370 /// <summary>
354 /// 371 ///
355 /// </summary> 372 /// </summary>
@@ -366,6 +383,9 @@ namespace OpenSim.Region.Capabilities
366 uploaderPath = path; 383 uploaderPath = path;
367 httpListener = httpServer; 384 httpListener = httpServer;
368 parentFolder = parentFolderID; 385 parentFolder = parentFolderID;
386 m_assetType = assetType;
387 m_invType = invType;
388
369 } 389 }
370 390
371 /// <summary> 391 /// <summary>
@@ -393,7 +413,7 @@ namespace OpenSim.Region.Capabilities
393 413
394 if (OnUpLoad != null) 414 if (OnUpLoad != null)
395 { 415 {
396 OnUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data); 416 OnUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
397 } 417 }
398 418
399 return res; 419 return res;