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author | Adam Frisby | 2008-01-15 02:09:55 +0000 |
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committer | Adam Frisby | 2008-01-15 02:09:55 +0000 |
commit | b25f9f322cdbcde7fd8c043137bf07992e5ef318 (patch) | |
tree | 7c1a5115b2849dfe388b825dd271271d347f9574 /OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs | |
parent | Set svn:eol-style. (diff) | |
download | opensim-SC_OLD-b25f9f322cdbcde7fd8c043137bf07992e5ef318.zip opensim-SC_OLD-b25f9f322cdbcde7fd8c043137bf07992e5ef318.tar.gz opensim-SC_OLD-b25f9f322cdbcde7fd8c043137bf07992e5ef318.tar.bz2 opensim-SC_OLD-b25f9f322cdbcde7fd8c043137bf07992e5ef318.tar.xz |
* Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
Diffstat (limited to 'OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs index 7fed27a..e611eea 100644 --- a/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs | |||
@@ -33,11 +33,11 @@ namespace OpenSim.Region.Capabilities | |||
33 | [LLSDMap] | 33 | [LLSDMap] |
34 | public class LLSDAssetUploadRequest | 34 | public class LLSDAssetUploadRequest |
35 | { | 35 | { |
36 | public string asset_type = ""; | 36 | public string asset_type = System.String.Empty; |
37 | public string description = ""; | 37 | public string description = System.String.Empty; |
38 | public LLUUID folder_id = LLUUID.Zero; | 38 | public LLUUID folder_id = LLUUID.Zero; |
39 | public string inventory_type = ""; | 39 | public string inventory_type = System.String.Empty; |
40 | public string name = ""; | 40 | public string name = System.String.Empty; |
41 | 41 | ||
42 | public LLSDAssetUploadRequest() | 42 | public LLSDAssetUploadRequest() |
43 | { | 43 | { |