aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs
diff options
context:
space:
mode:
authorAdam Frisby2008-01-15 02:09:55 +0000
committerAdam Frisby2008-01-15 02:09:55 +0000
commitb25f9f322cdbcde7fd8c043137bf07992e5ef318 (patch)
tree7c1a5115b2849dfe388b825dd271271d347f9574 /OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs
parentSet svn:eol-style. (diff)
downloadopensim-SC_OLD-b25f9f322cdbcde7fd8c043137bf07992e5ef318.zip
opensim-SC_OLD-b25f9f322cdbcde7fd8c043137bf07992e5ef318.tar.gz
opensim-SC_OLD-b25f9f322cdbcde7fd8c043137bf07992e5ef318.tar.bz2
opensim-SC_OLD-b25f9f322cdbcde7fd8c043137bf07992e5ef318.tar.xz
* Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
Diffstat (limited to 'OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs')
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs
index f838c85..e0afa5c 100644
--- a/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs
@@ -26,15 +26,16 @@
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29using System;
29 30
30namespace OpenSim.Region.Capabilities 31namespace OpenSim.Region.Capabilities
31{ 32{
32 [LLSDType("MAP")] 33 [LLSDType("MAP")]
33 public class LLSDAssetUploadComplete 34 public class LLSDAssetUploadComplete
34 { 35 {
35 public string new_asset = ""; 36 public string new_asset = String.Empty;
36 public LLUUID new_inventory_item = LLUUID.Zero; 37 public LLUUID new_inventory_item = LLUUID.Zero;
37 public string state = ""; 38 public string state = String.Empty;
38 //public bool success = false; 39 //public bool success = false;
39 40
40 public LLSDAssetUploadComplete() 41 public LLSDAssetUploadComplete()