diff options
author | Sean Dague | 2007-10-19 20:28:18 +0000 |
---|---|---|
committer | Sean Dague | 2007-10-19 20:28:18 +0000 |
commit | d4bb430f78d9a70137957c8fe42de8fa620597ef (patch) | |
tree | 49612ce0a47acaedfa826d33edbe200c4c2d8b3c /OpenSim/Framework/Communications/Cache | |
parent | changes to pass nini config object to the modules that get (diff) | |
download | opensim-SC_OLD-d4bb430f78d9a70137957c8fe42de8fa620597ef.zip opensim-SC_OLD-d4bb430f78d9a70137957c8fe42de8fa620597ef.tar.gz opensim-SC_OLD-d4bb430f78d9a70137957c8fe42de8fa620597ef.tar.bz2 opensim-SC_OLD-d4bb430f78d9a70137957c8fe42de8fa620597ef.tar.xz |
get rid of all the ^M line endings
Diffstat (limited to 'OpenSim/Framework/Communications/Cache')
3 files changed, 467 insertions, 467 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs index b17f65a..22bdc5c 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs | |||
@@ -1,157 +1,157 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using Db4objects.Db4o; | 32 | using Db4objects.Db4o; |
33 | using Db4objects.Db4o.Query; | 33 | using Db4objects.Db4o.Query; |
34 | using libsecondlife; | 34 | using libsecondlife; |
35 | using Nini.Config; | 35 | using Nini.Config; |
36 | using OpenSim.Framework.Communications.Cache; | 36 | using OpenSim.Framework.Communications.Cache; |
37 | using OpenSim.Framework.Console; | 37 | using OpenSim.Framework.Console; |
38 | using OpenSim.Framework.Interfaces; | 38 | using OpenSim.Framework.Interfaces; |
39 | using OpenSim.Framework.Types; | 39 | using OpenSim.Framework.Types; |
40 | using OpenSim.Framework.Utilities; | 40 | using OpenSim.Framework.Utilities; |
41 | 41 | ||
42 | namespace OpenSim.Framework.Communications.Cache | 42 | namespace OpenSim.Framework.Communications.Cache |
43 | { | 43 | { |
44 | public class LocalAssetServer : AssetServerBase | 44 | public class LocalAssetServer : AssetServerBase |
45 | { | 45 | { |
46 | private IObjectContainer db; | 46 | private IObjectContainer db; |
47 | 47 | ||
48 | public LocalAssetServer() | 48 | public LocalAssetServer() |
49 | { | 49 | { |
50 | bool yapfile; | 50 | bool yapfile; |
51 | yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap")); | 51 | yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap")); |
52 | 52 | ||
53 | db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap")); | 53 | db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap")); |
54 | MainLog.Instance.Verbose("Db4 Asset database creation"); | 54 | MainLog.Instance.Verbose("Db4 Asset database creation"); |
55 | 55 | ||
56 | if (!yapfile) | 56 | if (!yapfile) |
57 | { | 57 | { |
58 | SetUpAssetDatabase(); | 58 | SetUpAssetDatabase(); |
59 | } | 59 | } |
60 | } | 60 | } |
61 | 61 | ||
62 | public void CreateAndCommitAsset(AssetBase asset) | 62 | public void CreateAndCommitAsset(AssetBase asset) |
63 | { | 63 | { |
64 | AssetStorage store = new AssetStorage(); | 64 | AssetStorage store = new AssetStorage(); |
65 | store.Data = asset.Data; | 65 | store.Data = asset.Data; |
66 | store.Name = asset.Name; | 66 | store.Name = asset.Name; |
67 | store.UUID = asset.FullID; | 67 | store.UUID = asset.FullID; |
68 | db.Set(store); | 68 | db.Set(store); |
69 | db.Commit(); | 69 | db.Commit(); |
70 | } | 70 | } |
71 | 71 | ||
72 | override public void Close() | 72 | override public void Close() |
73 | { | 73 | { |
74 | base.Close(); | 74 | base.Close(); |
75 | 75 | ||
76 | if (db != null) | 76 | if (db != null) |
77 | { | 77 | { |
78 | MainLog.Instance.Verbose("Closing local asset server database"); | 78 | MainLog.Instance.Verbose("Closing local asset server database"); |
79 | db.Close(); | 79 | db.Close(); |
80 | } | 80 | } |
81 | } | 81 | } |
82 | 82 | ||
83 | override protected void RunRequests() | 83 | override protected void RunRequests() |
84 | { | 84 | { |
85 | while (true) | 85 | while (true) |
86 | { | 86 | { |
87 | byte[] idata = null; | 87 | byte[] idata = null; |
88 | bool found = false; | 88 | bool found = false; |
89 | AssetStorage foundAsset = null; | 89 | AssetStorage foundAsset = null; |
90 | ARequest req = this._assetRequests.Dequeue(); | 90 | ARequest req = this._assetRequests.Dequeue(); |
91 | IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); | 91 | IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); |
92 | if (result.Count > 0) | 92 | if (result.Count > 0) |
93 | { | 93 | { |
94 | foundAsset = (AssetStorage)result.Next(); | 94 | foundAsset = (AssetStorage)result.Next(); |
95 | found = true; | 95 | found = true; |
96 | } | 96 | } |
97 | 97 | ||
98 | AssetBase asset = new AssetBase(); | 98 | AssetBase asset = new AssetBase(); |
99 | if (found) | 99 | if (found) |
100 | { | 100 | { |
101 | asset.FullID = foundAsset.UUID; | 101 | asset.FullID = foundAsset.UUID; |
102 | asset.Type = foundAsset.Type; | 102 | asset.Type = foundAsset.Type; |
103 | asset.InvType = foundAsset.Type; | 103 | asset.InvType = foundAsset.Type; |
104 | asset.Name = foundAsset.Name; | 104 | asset.Name = foundAsset.Name; |
105 | idata = foundAsset.Data; | 105 | idata = foundAsset.Data; |
106 | asset.Data = idata; | 106 | asset.Data = idata; |
107 | _receiver.AssetReceived(asset, req.IsTexture); | 107 | _receiver.AssetReceived(asset, req.IsTexture); |
108 | } | 108 | } |
109 | else | 109 | else |
110 | { | 110 | { |
111 | //asset.FullID = ; | 111 | //asset.FullID = ; |
112 | _receiver.AssetNotFound(req.AssetID); | 112 | _receiver.AssetNotFound(req.AssetID); |
113 | } | 113 | } |
114 | 114 | ||
115 | } | 115 | } |
116 | 116 | ||
117 | } | 117 | } |
118 | 118 | ||
119 | override protected void StoreAsset(AssetBase asset) | 119 | override protected void StoreAsset(AssetBase asset) |
120 | { | 120 | { |
121 | AssetStorage store = new AssetStorage(); | 121 | AssetStorage store = new AssetStorage(); |
122 | store.Data = asset.Data; | 122 | store.Data = asset.Data; |
123 | store.Name = asset.Name; | 123 | store.Name = asset.Name; |
124 | store.UUID = asset.FullID; | 124 | store.UUID = asset.FullID; |
125 | db.Set(store); | 125 | db.Set(store); |
126 | 126 | ||
127 | CommitAssets(); | 127 | CommitAssets(); |
128 | } | 128 | } |
129 | 129 | ||
130 | protected override void CommitAssets() | 130 | protected override void CommitAssets() |
131 | { | 131 | { |
132 | db.Commit(); | 132 | db.Commit(); |
133 | } | 133 | } |
134 | 134 | ||
135 | protected virtual void SetUpAssetDatabase() | 135 | protected virtual void SetUpAssetDatabase() |
136 | { | 136 | { |
137 | MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database"); | 137 | MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database"); |
138 | 138 | ||
139 | ForEachDefaultAsset(StoreAsset); | 139 | ForEachDefaultAsset(StoreAsset); |
140 | ForEachXmlAsset(StoreAsset); | 140 | ForEachXmlAsset(StoreAsset); |
141 | } | 141 | } |
142 | } | 142 | } |
143 | 143 | ||
144 | public class AssetUUIDQuery : Predicate | 144 | public class AssetUUIDQuery : Predicate |
145 | { | 145 | { |
146 | private LLUUID _findID; | 146 | private LLUUID _findID; |
147 | 147 | ||
148 | public AssetUUIDQuery(LLUUID find) | 148 | public AssetUUIDQuery(LLUUID find) |
149 | { | 149 | { |
150 | _findID = find; | 150 | _findID = find; |
151 | } | 151 | } |
152 | public bool Match(AssetStorage asset) | 152 | public bool Match(AssetStorage asset) |
153 | { | 153 | { |
154 | return (asset.UUID == _findID); | 154 | return (asset.UUID == _findID); |
155 | } | 155 | } |
156 | } | 156 | } |
157 | } \ No newline at end of file | 157 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 858019f..08d5b87 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -1,188 +1,188 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.IO; | 3 | using System.IO; |
4 | using System.Threading; | 4 | using System.Threading; |
5 | using libsecondlife; | 5 | using libsecondlife; |
6 | using Nini.Config; | 6 | using Nini.Config; |
7 | using OpenSim.Framework.Console; | 7 | using OpenSim.Framework.Console; |
8 | using OpenSim.Framework.Interfaces; | 8 | using OpenSim.Framework.Interfaces; |
9 | using OpenSim.Framework.Types; | 9 | using OpenSim.Framework.Types; |
10 | using OpenSim.Framework.Utilities; | 10 | using OpenSim.Framework.Utilities; |
11 | 11 | ||
12 | namespace OpenSim.Framework.Communications.Cache | 12 | namespace OpenSim.Framework.Communications.Cache |
13 | { | 13 | { |
14 | public abstract class AssetServerBase : IAssetServer | 14 | public abstract class AssetServerBase : IAssetServer |
15 | { | 15 | { |
16 | protected IAssetReceiver _receiver; | 16 | protected IAssetReceiver _receiver; |
17 | protected BlockingQueue<ARequest> _assetRequests; | 17 | protected BlockingQueue<ARequest> _assetRequests; |
18 | protected Thread _localAssetServerThread; | 18 | protected Thread _localAssetServerThread; |
19 | protected IAssetProvider m_assetProviderPlugin; | 19 | protected IAssetProvider m_assetProviderPlugin; |
20 | protected object syncLock = new object(); | 20 | protected object syncLock = new object(); |
21 | 21 | ||
22 | protected abstract void StoreAsset(AssetBase asset); | 22 | protected abstract void StoreAsset(AssetBase asset); |
23 | protected abstract void CommitAssets(); | 23 | protected abstract void CommitAssets(); |
24 | 24 | ||
25 | protected abstract void RunRequests(); | 25 | protected abstract void RunRequests(); |
26 | 26 | ||
27 | public void LoadDefaultAssets() | 27 | public void LoadDefaultAssets() |
28 | { | 28 | { |
29 | MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database"); | 29 | MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database"); |
30 | 30 | ||
31 | ForEachDefaultAsset(StoreAsset ); | 31 | ForEachDefaultAsset(StoreAsset ); |
32 | ForEachXmlAsset(StoreAsset ); | 32 | ForEachXmlAsset(StoreAsset ); |
33 | 33 | ||
34 | CommitAssets(); | 34 | CommitAssets(); |
35 | } | 35 | } |
36 | 36 | ||
37 | 37 | ||
38 | public AssetServerBase() | 38 | public AssetServerBase() |
39 | { | 39 | { |
40 | System.Console.WriteLine("Starting Db4o asset storage system"); | 40 | System.Console.WriteLine("Starting Db4o asset storage system"); |
41 | this._assetRequests = new BlockingQueue<ARequest>(); | 41 | this._assetRequests = new BlockingQueue<ARequest>(); |
42 | 42 | ||
43 | this._localAssetServerThread = new Thread( RunRequests ); | 43 | this._localAssetServerThread = new Thread( RunRequests ); |
44 | this._localAssetServerThread.IsBackground = true; | 44 | this._localAssetServerThread.IsBackground = true; |
45 | this._localAssetServerThread.Start(); | 45 | this._localAssetServerThread.Start(); |
46 | } | 46 | } |
47 | 47 | ||
48 | public void LoadAsset(AssetBase info, bool image, string filename) | 48 | public void LoadAsset(AssetBase info, bool image, string filename) |
49 | { | 49 | { |
50 | //should request Asset from storage manager | 50 | //should request Asset from storage manager |
51 | //but for now read from file | 51 | //but for now read from file |
52 | 52 | ||
53 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; | 53 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; |
54 | string fileName = Path.Combine(dataPath, filename); | 54 | string fileName = Path.Combine(dataPath, filename); |
55 | FileInfo fInfo = new FileInfo(fileName); | 55 | FileInfo fInfo = new FileInfo(fileName); |
56 | long numBytes = fInfo.Length; | 56 | long numBytes = fInfo.Length; |
57 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); | 57 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); |
58 | byte[] idata = new byte[numBytes]; | 58 | byte[] idata = new byte[numBytes]; |
59 | BinaryReader br = new BinaryReader(fStream); | 59 | BinaryReader br = new BinaryReader(fStream); |
60 | idata = br.ReadBytes((int)numBytes); | 60 | idata = br.ReadBytes((int)numBytes); |
61 | br.Close(); | 61 | br.Close(); |
62 | fStream.Close(); | 62 | fStream.Close(); |
63 | info.Data = idata; | 63 | info.Data = idata; |
64 | //info.loaded=true; | 64 | //info.loaded=true; |
65 | } | 65 | } |
66 | 66 | ||
67 | public void SetReceiver(IAssetReceiver receiver) | 67 | public void SetReceiver(IAssetReceiver receiver) |
68 | { | 68 | { |
69 | this._receiver = receiver; | 69 | this._receiver = receiver; |
70 | } | 70 | } |
71 | 71 | ||
72 | public void FetchAsset(LLUUID assetID, bool isTexture) | 72 | public void FetchAsset(LLUUID assetID, bool isTexture) |
73 | { | 73 | { |
74 | ARequest req = new ARequest(); | 74 | ARequest req = new ARequest(); |
75 | req.AssetID = assetID; | 75 | req.AssetID = assetID; |
76 | req.IsTexture = isTexture; | 76 | req.IsTexture = isTexture; |
77 | this._assetRequests.Enqueue(req); | 77 | this._assetRequests.Enqueue(req); |
78 | } | 78 | } |
79 | 79 | ||
80 | public void UpdateAsset(AssetBase asset) | 80 | public void UpdateAsset(AssetBase asset) |
81 | { | 81 | { |
82 | lock (syncLock) | 82 | lock (syncLock) |
83 | { | 83 | { |
84 | m_assetProviderPlugin.UpdateAsset(asset); | 84 | m_assetProviderPlugin.UpdateAsset(asset); |
85 | m_assetProviderPlugin.CommitAssets(); | 85 | m_assetProviderPlugin.CommitAssets(); |
86 | } | 86 | } |
87 | } | 87 | } |
88 | 88 | ||
89 | public void StoreAndCommitAsset(AssetBase asset) | 89 | public void StoreAndCommitAsset(AssetBase asset) |
90 | { | 90 | { |
91 | lock (syncLock) | 91 | lock (syncLock) |
92 | { | 92 | { |
93 | StoreAsset(asset); | 93 | StoreAsset(asset); |
94 | CommitAssets(); | 94 | CommitAssets(); |
95 | } | 95 | } |
96 | } | 96 | } |
97 | 97 | ||
98 | public virtual void Close() | 98 | public virtual void Close() |
99 | { | 99 | { |
100 | _localAssetServerThread.Abort( ); | 100 | _localAssetServerThread.Abort( ); |
101 | } | 101 | } |
102 | 102 | ||
103 | public void SetServerInfo(string ServerUrl, string ServerKey) | 103 | public void SetServerInfo(string ServerUrl, string ServerKey) |
104 | { | 104 | { |
105 | 105 | ||
106 | } | 106 | } |
107 | 107 | ||
108 | public virtual List<AssetBase> GetDefaultAssets() | 108 | public virtual List<AssetBase> GetDefaultAssets() |
109 | { | 109 | { |
110 | List<AssetBase> assets = new List<AssetBase>(); | 110 | List<AssetBase> assets = new List<AssetBase>(); |
111 | 111 | ||
112 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2")); | 112 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2")); |
113 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2")); | 113 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2")); |
114 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2")); | 114 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2")); |
115 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2")); | 115 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2")); |
116 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2")); | 116 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2")); |
117 | assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2")); | 117 | assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2")); |
118 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2")); | 118 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2")); |
119 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2")); | 119 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2")); |
120 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2")); | 120 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2")); |
121 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2")); | 121 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2")); |
122 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2")); | 122 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2")); |
123 | 123 | ||
124 | assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false)); | 124 | assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false)); |
125 | assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false)); | 125 | assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false)); |
126 | assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false)); | 126 | assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false)); |
127 | assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false)); | 127 | assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false)); |
128 | 128 | ||
129 | return assets; | 129 | return assets; |
130 | } | 130 | } |
131 | 131 | ||
132 | public AssetBase CreateImageAsset(string assetIdStr, string name, string filename) | 132 | public AssetBase CreateImageAsset(string assetIdStr, string name, string filename) |
133 | { | 133 | { |
134 | return CreateAsset(assetIdStr, name, filename, true); | 134 | return CreateAsset(assetIdStr, name, filename, true); |
135 | } | 135 | } |
136 | 136 | ||
137 | public void ForEachDefaultAsset(Action<AssetBase> action) | 137 | public void ForEachDefaultAsset(Action<AssetBase> action) |
138 | { | 138 | { |
139 | List<AssetBase> assets = GetDefaultAssets(); | 139 | List<AssetBase> assets = GetDefaultAssets(); |
140 | assets.ForEach(action); | 140 | assets.ForEach(action); |
141 | } | 141 | } |
142 | 142 | ||
143 | public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage) | 143 | public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage) |
144 | { | 144 | { |
145 | AssetBase asset = new AssetBase( | 145 | AssetBase asset = new AssetBase( |
146 | new LLUUID(assetIdStr), | 146 | new LLUUID(assetIdStr), |
147 | name | 147 | name |
148 | ); | 148 | ); |
149 | 149 | ||
150 | if (!String.IsNullOrEmpty(filename)) | 150 | if (!String.IsNullOrEmpty(filename)) |
151 | { | 151 | { |
152 | MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename ); | 152 | MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename ); |
153 | 153 | ||
154 | LoadAsset(asset, isImage, filename); | 154 | LoadAsset(asset, isImage, filename); |
155 | } | 155 | } |
156 | else | 156 | else |
157 | { | 157 | { |
158 | MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name ); | 158 | MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name ); |
159 | } | 159 | } |
160 | 160 | ||
161 | return asset; | 161 | return asset; |
162 | } | 162 | } |
163 | 163 | ||
164 | public void ForEachXmlAsset(Action<AssetBase> action) | 164 | public void ForEachXmlAsset(Action<AssetBase> action) |
165 | { | 165 | { |
166 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); | 166 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); |
167 | if (File.Exists(filePath)) | 167 | if (File.Exists(filePath)) |
168 | { | 168 | { |
169 | XmlConfigSource source = new XmlConfigSource(filePath); | 169 | XmlConfigSource source = new XmlConfigSource(filePath); |
170 | 170 | ||
171 | for (int i = 0; i < source.Configs.Count; i++) | 171 | for (int i = 0; i < source.Configs.Count; i++) |
172 | { | 172 | { |
173 | string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()); | 173 | string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()); |
174 | string name = source.Configs[i].GetString("name", ""); | 174 | string name = source.Configs[i].GetString("name", ""); |
175 | sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0); | 175 | sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0); |
176 | sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0); | 176 | sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0); |
177 | string fileName = source.Configs[i].GetString("fileName", ""); | 177 | string fileName = source.Configs[i].GetString("fileName", ""); |
178 | 178 | ||
179 | AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false); | 179 | AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false); |
180 | 180 | ||
181 | newAsset.Type = type; | 181 | newAsset.Type = type; |
182 | newAsset.InvType = invType; | 182 | newAsset.InvType = invType; |
183 | 183 | ||
184 | } | 184 | } |
185 | } | 185 | } |
186 | } | 186 | } |
187 | } | 187 | } |
188 | } \ No newline at end of file | 188 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs index 379d609..69f83d2 100644 --- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs | |||
@@ -1,125 +1,125 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Threading; | 30 | using System.Threading; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using libsecondlife; | 32 | using libsecondlife; |
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | using OpenSim.Framework.Console; | 34 | using OpenSim.Framework.Console; |
35 | using OpenSim.Framework.Interfaces; | 35 | using OpenSim.Framework.Interfaces; |
36 | using OpenSim.Framework.Types; | 36 | using OpenSim.Framework.Types; |
37 | using OpenSim.Framework.Utilities; | 37 | using OpenSim.Framework.Utilities; |
38 | 38 | ||
39 | namespace OpenSim.Framework.Communications.Cache | 39 | namespace OpenSim.Framework.Communications.Cache |
40 | { | 40 | { |
41 | public class SQLAssetServer : AssetServerBase | 41 | public class SQLAssetServer : AssetServerBase |
42 | { | 42 | { |
43 | public SQLAssetServer(string pluginName) | 43 | public SQLAssetServer(string pluginName) |
44 | { | 44 | { |
45 | _assetRequests = new BlockingQueue<ARequest>(); | 45 | _assetRequests = new BlockingQueue<ARequest>(); |
46 | AddPlugin(pluginName); | 46 | AddPlugin(pluginName); |
47 | } | 47 | } |
48 | 48 | ||
49 | public SQLAssetServer(IAssetProvider assetProvider) | 49 | public SQLAssetServer(IAssetProvider assetProvider) |
50 | { | 50 | { |
51 | m_assetProviderPlugin = assetProvider; | 51 | m_assetProviderPlugin = assetProvider; |
52 | } | 52 | } |
53 | 53 | ||
54 | public void AddPlugin(string FileName) | 54 | public void AddPlugin(string FileName) |
55 | { | 55 | { |
56 | MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName); | 56 | MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName); |
57 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | 57 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); |
58 | 58 | ||
59 | foreach (Type pluginType in pluginAssembly.GetTypes()) | 59 | foreach (Type pluginType in pluginAssembly.GetTypes()) |
60 | { | 60 | { |
61 | if (!pluginType.IsAbstract) | 61 | if (!pluginType.IsAbstract) |
62 | { | 62 | { |
63 | Type typeInterface = pluginType.GetInterface("IAssetProvider", true); | 63 | Type typeInterface = pluginType.GetInterface("IAssetProvider", true); |
64 | 64 | ||
65 | if (typeInterface != null) | 65 | if (typeInterface != null) |
66 | { | 66 | { |
67 | IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | 67 | IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); |
68 | m_assetProviderPlugin = plug; | 68 | m_assetProviderPlugin = plug; |
69 | m_assetProviderPlugin.Initialise(); | 69 | m_assetProviderPlugin.Initialise(); |
70 | 70 | ||
71 | MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version); | 71 | MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version); |
72 | } | 72 | } |
73 | 73 | ||
74 | typeInterface = null; | 74 | typeInterface = null; |
75 | } | 75 | } |
76 | } | 76 | } |
77 | 77 | ||
78 | pluginAssembly = null; | 78 | pluginAssembly = null; |
79 | } | 79 | } |
80 | 80 | ||
81 | 81 | ||
82 | public override void Close() | 82 | public override void Close() |
83 | { | 83 | { |
84 | base.Close(); | 84 | base.Close(); |
85 | 85 | ||
86 | m_assetProviderPlugin.CommitAssets(); | 86 | m_assetProviderPlugin.CommitAssets(); |
87 | } | 87 | } |
88 | 88 | ||
89 | override protected void RunRequests() | 89 | override protected void RunRequests() |
90 | { | 90 | { |
91 | while (true) | 91 | while (true) |
92 | { | 92 | { |
93 | ARequest req = this._assetRequests.Dequeue(); | 93 | ARequest req = this._assetRequests.Dequeue(); |
94 | 94 | ||
95 | MainLog.Instance.Verbose("Requesting asset: " + req.AssetID); | 95 | MainLog.Instance.Verbose("Requesting asset: " + req.AssetID); |
96 | 96 | ||
97 | AssetBase asset = null; | 97 | AssetBase asset = null; |
98 | lock (syncLock) | 98 | lock (syncLock) |
99 | { | 99 | { |
100 | asset = m_assetProviderPlugin.FetchAsset(req.AssetID); | 100 | asset = m_assetProviderPlugin.FetchAsset(req.AssetID); |
101 | } | 101 | } |
102 | if (asset != null) | 102 | if (asset != null) |
103 | { | 103 | { |
104 | _receiver.AssetReceived(asset, req.IsTexture); | 104 | _receiver.AssetReceived(asset, req.IsTexture); |
105 | } | 105 | } |
106 | else | 106 | else |
107 | { | 107 | { |
108 | _receiver.AssetNotFound(req.AssetID); | 108 | _receiver.AssetNotFound(req.AssetID); |
109 | } | 109 | } |
110 | 110 | ||
111 | } | 111 | } |
112 | 112 | ||
113 | } | 113 | } |
114 | 114 | ||
115 | protected override void StoreAsset(AssetBase asset) | 115 | protected override void StoreAsset(AssetBase asset) |
116 | { | 116 | { |
117 | m_assetProviderPlugin.CreateAsset(asset); | 117 | m_assetProviderPlugin.CreateAsset(asset); |
118 | } | 118 | } |
119 | 119 | ||
120 | protected override void CommitAssets() | 120 | protected override void CommitAssets() |
121 | { | 121 | { |
122 | m_assetProviderPlugin.CommitAssets(); | 122 | m_assetProviderPlugin.CommitAssets(); |
123 | } | 123 | } |
124 | } | 124 | } |
125 | } \ No newline at end of file | 125 | } \ No newline at end of file |