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authorJustin Clarke Casey2008-03-12 17:02:08 +0000
committerJustin Clarke Casey2008-03-12 17:02:08 +0000
commit42123770de293d17993d85c3f3074f6106d9eaba (patch)
tree8fafac20193a4219ff9896725d7b2de3486589e9 /OpenSim/Framework/Communications/Cache
parentApplied patch from mantis #749, Grass now stays to set type when moved. thank... (diff)
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* Add comments and slight corrections to ClientView.AgentTextureCached
* Reduce 'asset not found' console debug spam
Diffstat (limited to 'OpenSim/Framework/Communications/Cache')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index 4b5df5c..23cc884 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -77,7 +77,7 @@ namespace OpenSim.Framework.Communications.Cache
77 } 77 }
78 else 78 else
79 { 79 {
80 m_log.ErrorFormat("[ASSET SERVER]: Asset {0} not found by asset server", req.AssetID); 80 //m_log.ErrorFormat("[ASSET SERVER]: Asset {0} not found by asset server", req.AssetID);
81 81
82 m_receiver.AssetNotFound(req.AssetID); 82 m_receiver.AssetNotFound(req.AssetID);
83 } 83 }
@@ -138,7 +138,7 @@ namespace OpenSim.Framework.Communications.Cache
138 m_assetRequests.Enqueue(req); 138 m_assetRequests.Enqueue(req);
139 139
140 #if DEBUG 140 #if DEBUG
141 m_log.InfoFormat("[ASSET SERVER]: Added {0} to request queue", assetID); 141 //m_log.InfoFormat("[ASSET SERVER]: Added {0} to request queue", assetID);
142 #endif 142 #endif
143 } 143 }
144 144