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author | Tleiades Hax | 2007-10-26 13:12:49 +0000 |
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committer | Tleiades Hax | 2007-10-26 13:12:49 +0000 |
commit | 75be841839d0b4695625da5c2ce2c89b13758485 (patch) | |
tree | cf65df8a1c850a6d1ddf15c5ce89a04c0abc80bd /OpenSim/Framework/Communications/Cache | |
parent | Very early first implementation of grid based assets. (diff) | |
download | opensim-SC_OLD-75be841839d0b4695625da5c2ce2c89b13758485.zip opensim-SC_OLD-75be841839d0b4695625da5c2ce2c89b13758485.tar.gz opensim-SC_OLD-75be841839d0b4695625da5c2ce2c89b13758485.tar.bz2 opensim-SC_OLD-75be841839d0b4695625da5c2ce2c89b13758485.tar.xz |
Region ground texture was not marked as temporary, when being created, and assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 95183ad..a950f51 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -139,25 +139,27 @@ namespace OpenSim.Framework.Communications.Cache | |||
139 | if (asset.Type == 0) | 139 | if (asset.Type == 0) |
140 | { | 140 | { |
141 | //Console.WriteLine("which is a texture"); | 141 | //Console.WriteLine("which is a texture"); |
142 | if (!this.Textures.ContainsKey(asset.FullID)) | 142 | if (!Textures.ContainsKey(asset.FullID)) |
143 | { //texture | 143 | { //texture |
144 | TextureImage textur = new TextureImage(asset); | 144 | TextureImage textur = new TextureImage(asset); |
145 | this.Textures.Add(textur.FullID, textur); | 145 | Textures.Add(textur.FullID, textur); |
146 | this._assetServer.StoreAndCommitAsset(asset); | 146 | if(!asset.Temporary) |
147 | _assetServer.StoreAndCommitAsset(asset); | ||
147 | } | 148 | } |
148 | else | 149 | else |
149 | { | 150 | { |
150 | TextureImage textur = new TextureImage(asset); | 151 | TextureImage textur = new TextureImage(asset); |
151 | this.Textures[asset.FullID] = textur; | 152 | Textures[asset.FullID] = textur; |
152 | } | 153 | } |
153 | } | 154 | } |
154 | else | 155 | else |
155 | { | 156 | { |
156 | if (!this.Assets.ContainsKey(asset.FullID)) | 157 | if (!Assets.ContainsKey(asset.FullID)) |
157 | { | 158 | { |
158 | AssetInfo assetInf = new AssetInfo(asset); | 159 | AssetInfo assetInf = new AssetInfo(asset); |
159 | this.Assets.Add(assetInf.FullID, assetInf); | 160 | Assets.Add(assetInf.FullID, assetInf); |
160 | this._assetServer.StoreAndCommitAsset(asset); | 161 | if (!asset.Temporary) |
162 | _assetServer.StoreAndCommitAsset(asset); | ||
161 | } | 163 | } |
162 | } | 164 | } |
163 | } | 165 | } |