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author | Justin Clarke Casey | 2008-05-16 18:10:04 +0000 |
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committer | Justin Clarke Casey | 2008-05-16 18:10:04 +0000 |
commit | 63ddbfb97982335f947a58f1fe8d03d3403276ed (patch) | |
tree | 66f6b9d33037c14a5e2715f2b8e953ee7845d56c /OpenSim/Framework/Communications/Cache | |
parent | front end of OGS1 Appearance bits. Now I need to write the (diff) | |
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* Eliminate occurences of "Got a texture uuid ... with no sender object to handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out
Diffstat (limited to 'OpenSim/Framework/Communications/Cache')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index e6a0852..1dd6529 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -453,7 +453,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
453 | // See IAssetReceiver | 453 | // See IAssetReceiver |
454 | public void AssetNotFound(LLUUID assetID, bool IsTexture) | 454 | public void AssetNotFound(LLUUID assetID, bool IsTexture) |
455 | { | 455 | { |
456 | m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID); | 456 | //m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID); |
457 | 457 | ||
458 | if (IsTexture) | 458 | if (IsTexture) |
459 | { | 459 | { |